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wighti

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Everything posted by wighti

  1. Got it, was guessing that was the issue at the root of it
  2. Hey, Is there a particular trick to the air dash after the j.D in midscreen combos? It's starting to get really frustrating with me being unable to nail it consistantly. Either I'm doing it too early or Jin drops too close to the ground and wont dash. Does using sj.c or a normal jump make a difference? Or the height I catch the opponent with the 5C->2C? Edit: And delaying the j.D asema to run the risk of the opponent teching
  3. Dont think this was posted yet but here's the entire Top 8 stream for Evo2k11 http://www.youtube.com/watch?v=IB7ekfXHqss&feature=related
  4. One thing it fails to mention is probably just how the timing goes; I had real hard time with it just like the fact that we actually have to dash cancel nowadays instead of linking, how I see it is that you pretty much have to have the 66C inputted during the explosion part of the 22B. Once you get that down, it opens up real nice. EDIT: And an actual question, just how the heck do you do the small dash before a throw whiff? Is it kara canceling(and if so, I'd assume it's with 5D?) or something else entirely?
  5. I've been playing BB for a couple of years now. I'm still a total scrub.
  6. I think Penny Arcade nailed this match-up pretty well actually; http://www.penny-arcade.com/comic/2011/1/24/ Probably not quite as bad as that, but sorta. Think 31 pages of "My buttons are better than your buttons" is empirical evidence enough ;P
  7. If my memory serves me right, that 1st combo of the 4th mission had the 664B -> 5C -> jc -> j.blablablabla That one is really good to get down right, while our air combos dont hand out much damage, being able to eke out that 2k from a 3C that hit just a tad too far away is something you should be able to do on the fly. EDIT: That is, if you're not sat at 50 heat to RC the 3C to be able to gain the ground and go into haida
  8. Now then, if those bloody nipponpeople would just hurry the fuck up and start posting videos. Like, they should've ran like 9 ranbats by now!
  9. Made something for Noel, really the first time I've tried to do anything decent with photoshop. The idea was blatantly stolen from the chap who made tat Hotenjun wallpaper a few pages back. http://img651.imageshack.us/img651/8069/noeldesktop3.jpg EDIT: Well, decent being quite the stretch when you talk quality, but still - got something done!
  10. To be honest, if you play against a Tao that doesnt want to get hit - he's not gonna get hit. Dont think we've any kinds of tools to actually get to them if they're just running about.
  11. Not all about BB, but it's a part of it: This years SBO is getting a DVD release, and BB will get their as well. Apparently, they'll go on sale on Jan 8th 2011. via SRK - http://shoryuken.com/content/super-battle-opera-2010-dvd-information-2500/
  12. Just the fact that we've got an additional gatling move is pretty fantastic in it's own right. Not like it can hurt.
  13. Not a whole lot 'till we get our hands on the frame data. I'd still wager that the moves that do break primers for us are still at -OVER NINE THOUSAND frames.
  14. True that. Still, a man wish - cant he? :<
  15. I just *wish* we had any kind of info as of the state of her normals. They said they're improving them but so far there has not been any info whatsoever in that regard.
  16. If I remember right, there's another loketest starting tomorrow (monday) and lasting through the entire week - will see if they're sticking with the Spring Raid changes, think that's the biggest one that will alter our combos.
  17. Also worth noting that even if haida is becoming obsolete for (japanese) arcades, there's really no telling how long we have to wait for the console patch. If you're considering playing Noel, it's still a damn good thing to learn even if it would end up being for just a couple of months. + You know, practicing inputs, even if it's repetetive ones that you wont be after a while helps you nail down other stuff along the road. Atleast that's how I've seen it for myself, just by getting more and more confident in pulling off some more strict timing requiring combos makes you alot more confident in other departments as well.
  18. Just keep in mind, that combo is just as liable to make your wrists fall off as it is to kill your opponent.
  19. Well, the last 2 loketest had scant little for Noel - lucky for us, there's apparently 2 more tests in the works (from the news thread) http://www.dustloop.com/forums/showthread.php?9792-BBCS-News-only.-Anything-else-TEMPBAN.-Valk-out-on-PS3!-BBCS-2-for-arcades!&p=825186&viewfull=1#post825186
  20. I didnt have practice with the 22B, it was the 22B -> 6D that was the biggest pain for me, maybe I'm just not pushing buttons fast enough, but it seemed if the 22B was too late they would tech before the 6D connected.(ie. I could still haida no prob if I tried but the 6D just wouldnt hit.) Didnt have much problems with Lambda, then again - our regular offline sessions has a Lambda mainer in it so I do get a lot of practice doing the links against the chick who shoots swords while I beat her down with guns. Will have to practice more with Hazama, unfortunately there's no one I play with who uses him so I'll just have to settle with practice mode and drill it down 'till I know I can get it right if I do happen to play against one.
  21. Added some more testing info, anyone care to point out if I got anything wrong?
  22. Dustloop, srs people talking srs issues.
  23. I'll admit, it's just me being a complete tool at this game, but I cant get the 1 haida rep followed by the 22B -> 6D combo to work. Could be that it doesnt as well. Added the numbers for the other combos tho. Funnily enough, that d.6B at the end seems to decrease the damage. Worth noting as well that if you do start the combo from 0 heat, you can do one last Spring Raid in the end to relaunch followed by an air tech.
  24. Spammin it, no it wont work. It's still a pretty decent move in itself. It's not great, but it's not superbad either.
  25. Dont think we had any 22B -> 6D combos mentioned yet, they're a bit character specific, but in general seem to work on people who have around average or bigger than that hitbox. 3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> Fenrir - 5820 / 48 heat 3C -> 22BC -> 66C -> 22B -> 6D -> d.6C -> d.2D -> 623D -> 66C -> sj.D -> d.6D -> d.6B -> d.5c -> sj.D -> d.6B -> Fenrir - 5795 / 51 heat Alright, ran some tests and got both combos to work on everyone except Lambda, Hazama and Tsubaki. I dont own Makoto or Valkenhayn, but I'd go as far as betting that these dont work on Makoto but do work against Valkenhayn. Anyway, non-haiding close to 6k damage without corner. Worth a shot in my opinion. For someone who hasnt tried this, and this is just my take on it, the "key" to this combo is the point where you do the 22B, from what I understand it *has* to be pretty much the earliest possible moment you could 22B, otherwise they recover out of it before the 6D hits. Someone who has played around with this a bit more can probably give a more technical answer on the timing. One last tidbit of fun facts, if for whatever reason (and I dont understand why they would be) the opponents tries to quick recover after the 22B, the 6D will reset the combo. Atleast this kept happening in training mode.
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