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milesw

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Everything posted by milesw

  1. There you go. Switch it up lads How about hakumen? Can he yukikaze out of it?
  2. Yeah well if he does decide to 2c fatal if he guesses wrong he can get his ass 2c fataled by us I imagine if he doesn't want to backdash(but then again he can 360 if he expects a 2c @_@). We're just gonna have to mix it up I guess. either way I feel we will have the upper hand if we guess right due to the damage output being higher than Tager's choices Im gonna test that out. But yeah It also seems like corona upper delay lv1 ender>orb seems to be a bad idea if Tager has meter for 720. I think the same is for the 6B orb oki... I'd imagine we would have to go straight into a j.cc after the orb to avoid that...
  3. No feedback from me but i feel you in these tager matches you can deal as much damage as u want but if you fall for those damn gimmicks its all your health gone and GGs Nice one on with the lightning arrows after a blocked 5CC i have to test that out. Many Tagers I play love to backdash after that string. However i believe if he IBs the last hit he can can buster you and everyone else can 5a you... :8/:
  4. Nini is a based god. Only thing I noticed where you did something bad which wasn't you failing at attempting a nice combo eg(2d lv1>5cc>2d etc...) was when you just went for a simple air combo when you could of went for higher damage ones. But thats minor because you still destroyed em all. Nice one
  5. Taken from the critique thread
  6. Just looked at the Ragna and Jin video... Well By watching your match I can tell you know how to play the game but just not fully Makoto herself. Your spacing/blocking was nice etc. The things I saw you do which are bad were... the xxxx>5cc>6b generic unsafe blockstring. Dont get in the habit of going straight into that on block. its extremely unsafe luckily the people you played didnt know that they can dp or mash 2a/5a after a blocked 5CC. 5cc is minus frames on block. If anything you should stagger the 5CC and it'll frame trap your opponent resulting in a counter hit. Or when you rush in with a 2a or 5a have patience and see if the opponent is blocking first then you can decide what you wanna do after a blocked 2a/5a... You can stagger the a's and try to tick throw them or you could suprise them by going straight into an over head. Or quickly go into 214a~c~a/b or dont do any of ther follow ups. I believe 214a~c is safe on block so you could quickly restart you pressure with a 2a/5a again(if the opponent isnt thinking about mashing)or throw them. Your corner combo... after you j.d you should go for the following 1) dash in 236a~d >j7.d>dash in 6b>236a for oki (super scrub killer btw ) >6a>jc>j.CB>623c~delayed D(lv2) the closer the the ground the better >set up 236a for oki 2) 214b~d>214c~d>236a~d>6a>BBS(or BBS x2 if you have the meter) you can do one lightning arrow if you cant do two. (And this combo wont work if you do 2a or 5a more than once at the beginning of the combo due to proration. Usually if i start the combo with 2ax n i go for the 1st combo route and land BBS if I'm close to ending the round. Whatever you do don't rush in and super straight away like at 1:17 in the ragna video. If you went for the 2nd combo above you could've killed him off in that one combo. Oh and in the corner after a lunatic upper(214a~cccccccc....) you can quickly combo into a 5a>6a into air combo or air oki. The timing is very strict though. I hope this has been helpful
  7. My personal fave under pressure is 623C>RC>dash 2C>2D or 623C>RC>214C~D etc... Ive been very sf4 in my gameplay lately. but 623C RC is quite nice on hit or block lol EDIT : much respect to nini for being so helpful on the forums @Duqs I used to do that 5CC 236a stuff alot but as Nini stated a good player will jab you out of it or DP out of it. Only throw it out a once or twce a match. I believe its safer(not necessarily safe but you are further away) when you do it off 6a. One thing thats really under estimated about using it in a blockstring is that it takes 2 primers when launched! So I guess it wouldnt be so bad against those characters with 4 primers. A small thing you can implement to your game is 2a x n>6B. It works sooo well even on good players. Abuse it.
  8. juicy combo in the first round Hiago said everything that was needed to be said. And try to not to drop those combos bro! You woulda had that ass on the last round if you didnt choke twice lol @Hiago Im having Noel troubles too. Simply because Im a noob and I havent played many of them Where are the gaps in her blockstrings?
  9. Frickin amazing! Do you make comics too Niko?
  10. Daisuke used Copic markers. Either way the anatomy does need work. But the colouring is quite nice
  11. Great seeing a Makoto in the finals. You handled that Carl very well. I just came back from a tourney. Was one match away from being in top 4. Darn Tager :I Quick question. Can you DP midair after an air tech?
  12. Im confused lol. I meant you dont have to dash in after the rapid to hit the 2C to go into the comet cannon combo loop. Is that what you meant? Or were you trying to rapid and dash in with a straight 236a without a 2C? Sorry dude lol:psyduck:
  13. I checked out your profile through one of CSrolands vids Im mairusu1. Havent seen all of your vids yet just the first one. Im no expert but I can tell you're definately doing your homework. As you know many Maks we see on youtube stick to challenge mode combos lol Im sure you're aware of this stuff anyway... #Blocked 2C- u should think about asteroid visioning your ass outta there #5CC>6B>5C>5D(lv2)>rapid>2C <<<you didnt have to dash in for the 2C And like myself just nail that 2D>236a consistently Or you could also just do dash 5B>6A>aircombo if you're desperate to win the round lol If I hit 3C I go for 2C>214a~d>2D> fireball or 5B>6A into air combo #dont use roll so close up tbh you play just like me haha Im gonna upload some soon myself. And before you 214C into barrier block just make sure you have a gameplan when you land lol
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