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milesw

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Everything posted by milesw

  1. thanks bro. Are there specific amounts of hits they take. I remember just mashing my way through a bang's 6d.
  2. Can someone direct me to a section to where I can learn about how to use Bang's drives practically? I try to use them like Makoto's and I just eat CH combos
  3. Enjoyed that. Especially the ending. I've never heard her say that
  4. Can anyone tell me what I need to know about the basic j.C>d.5a relaunch combo? always miss the 5a when i dash...
  5. Ah got it now. what I actually found was that I had to hit the 2d later and not launch the opponent with the tip of the 2D. So yeah try to keep the as close to the floor as possible thanks bro. Time to wreck n*ggaz!
  6. After the mid screen PF combo(5b>5c>6c>(pf/214ac~d>pf) I cant seem to get the 2C juggle after the 2D. Its getting on my nerves >< Any ideas? Im watching the kuroku combo vid and he does pf level 3> level 3. Maybe Im not timing the 2d > 2c right =_=
  7. Valk is a punk:mad: His 2b on makoto's wakeup is a big problem too since it makes her dp whiff and you land straight into FC 6B. You cannot reversal him at all. The only option is to either PF the 2b or jump(risky) You can block it but prepare for inception mixup There's no point trying to play footsies with the wolf on the ground either. PS: dat human 5C :8/:
  8. Im never using blocked 5cc against Tager again. Scratch that...any character 5cc> 2a/lunatic upper/eclipse turn/6b/comet <<<360 5cc>AV B/C <<<5a 5cc>jump/backdash <<< a mash Out of all the possible outcomes you could resort to Makoto is at a severe disadvantage. Watching Goro play it seems like he wont end his string with anything that isn't jump cancellable... and AV B/C cancelling is crap outside of the corner. I'm just gonna play safe and take less risks in the long run. And lol @ 2C being the new 6b
  9. London PSN Miruzulw
  10. She would get bodied EDIT I would AA FC Houtenjin her j.2C
  11. How do I learn the Kiba matchup?
  12. j.2c>2a>5cc>5d>2d>2c>236a~d>5cc>j.b>jc>j.d>66>5cc>j.b>jc>jb>dp ~lvl3 d 2904 dmg 44 heat Im no pro at 360s but he cant 360 or ib 360 it if we jump after the j.2c(will lose if the tager mashes 2a). Pressing buttons, backdashing is a nono. Tagers love doing 360 after a j.2c It may sometimes be a good bait to actually j.2c, jump and j.cc a whiffed 360 attempt. (Wouldnt abuse it though. Dat 2C and AC) On the whole don't use the move. If you do use it accidentily... just dragon RC or suttin lolol
  13. yo mars chopper is safe? damn
  14. They really didnt have to nerf her ch j.b. That was just straight up Jackery lol
  15. None of that talk here Omniscythe and Hiago Permission to slap plz xD Goro did do some interesting oki stuff in those matches 2D oki which actually works well And 5C 236A.
  16. hnijkbhuj buhjwhc hbc fk Goro! Every single match with Goro was sick ryouma vs satsuno was sweet too. BEST GAME OUT
  17. 2d(lv1) oki yeah?
  18. It either depends on how high the TK dp is done or how high the dunk is done. But it definetly is unsafe(5a mashable) if you dont do the 623C~D correctly. Im just thing of the highest damaging combo which ends in a decent oki.... Doing tk dp makes us lose out on like 200~300 damage i believe but so far it looks like the best thing to go for damage wise+oki 214A~C~A> orb is trash Havent tried shooting star... I assume 6B orb may still be effective but more damage will be lost if you end the combo that way...
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