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Everything posted by bakahyl
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That nice CT setup http://www.youtube.com/watch?v=8GSV9Ld9ivI&t=7m36s
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[CP] News & Gameplay Discussion (Old)
bakahyl replied to kosmos badgirl's topic in BlazBlue Gameplay
Unfortunately i am unavailable in the weekends :/ -
[CP] News & Gameplay Discussion (Old)
bakahyl replied to kosmos badgirl's topic in BlazBlue Gameplay
Because I haven't seen that many (playable as in lagfree) people when i am online and many rooms that seem to have good connection are also "reserved" for friends, so i end up being in randoms or fighting the same people over and over. -
[CP] News & Gameplay Discussion (Old)
bakahyl replied to kosmos badgirl's topic in BlazBlue Gameplay
Both XBL and PSN aren't that open for EU players due to the lack of people online ..... -
Terranigma
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My only guess why j.2c is not getting countered in some occasions is because Mu slightly stays suspended in the same location in the air with her j.2c o_o (plus her hurtbox is rather small during the whole attack) His counter animation just whiffs her at the right height, despite that he does catch her attack.
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Interesting ,at the right height even 6d won't counter Mu out of her j2.c (although it's stupidly high) in training mode
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Hakumen's 5d has enough horizontal reach to catch mu's 5c but not her 6c at max distance. Although i only noticed just now in training mode that his counter has less reach when he is attacked from the air with Mu's j.2c. In fact his counter won't hit Mu when i use j.2c above his head
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The only way how i was able to "dodge" counters in extend is with almost nearly impossibly precise spaced normals as Mu :/
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Fine, i am going to complain on Mu's nerf in cp that you no longer can set steins if your opponent is defeated. I always liked placing a few of those after a victory to hit the opponent with lasers when they were down.
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I miss the extra 6 frames head invincbility on Mu's 2c from Cs2 ...... which on CH leads to 5k damage combo's
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Both his chains and tsubaki's projectiles are level 1, so they do cancel eachother out although i am not sure if it's worth using 1 stock. Also doesn't tsubaki's shield charge move gain projectile invincibility if she charges in one of her projectiles in CP (and even looking safe on block)? Looks pretty usefull against hazama or any zoners IMO
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This is going to be even more stupid in CP, seeing that Hazama can move slightly forward or backwards in that stance
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deadron seems to play tsubaki and IMO this MU doesn't look in tsubaki's favor with Hazama's mobility, chains and Gashou. I don't like fighting Hazama's with Mu , but Mu is such a stupid character that she even has some minor answers against most of his tools :/ Atleast Tsubaki has a very good AA with her 2c, eventhough she can still be stuffed with a chain or some "fake out" swing in's
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Mu is rather a stupid strong character against 75% of the cast , while doing ok or poor against the rest in cs2 and extend. Tsubaki seems alot better in CP though, well seeing how Kuresu uses her.
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Mu has become less of a zoner in CP because of the huge changes that she got, so i don't mind that she still has a dp as a rushdown character with minor zoning tools. Although her dp is rather weak and easily baited because of it's poor range and you don't even need to barrier guard that move in the air.
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His socalled "dp" doesn't have startup invincibility, seeing that he can only cancel into it after being atleast 7 frames in that stance :o It's still an obnoxiously annoying move with invincibility that functions great as AA that probably can't be punished in the air because you have to barrier guard that stupid move
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It's not that bad, it only has short range. :o
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BlazBlue Question Thread - Ask your questions here!
bakahyl replied to KayEff's topic in BlazBlue Gameplay
It probably depends on the properties of the move and how severe the smp is on that move. Like mu's 6c has "only" a SMP of 50% and an attack level of 5 it's possible to use 3 times (maybe more on FC) in your combo depending on your starter. Even in CP Mu's 6c can't be immediately teched if used twice (unless very late in a combo), but you won't be able combo it much further -
It doesn't look that practical as an actual AA to react on someone's attack in the air because it's a slide :0 Can you even cancel 3c into something or can you only do something with it on CH?
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What buffs did bang's 3c get? A head invincibility on a slide? O_o
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IMO just start slow at the basics, especially Mu's normals and your movement. Learn how to abuse her long range normals, while also knowing when you should use her faster normals. After that you can start learning her most basic combo's and stein setups, because right now there is not that much other advice to give because you don't seem to know how her normals and steins work.
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I have seen myself accidently pressing 5c when my dp clashes with ID and i get a CH when they keep mashing ID :/
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After a long and boring day, i am cheered up by the PM's found in my message box from Sasukiii. Claiming that he is better than the best hakumen that i have fought (Rathalos on xbox live) as he said ( quoted litterly): "because i learned from the best Hack in the world and my style has become pretty close to him" .....*some random other nonsense*.... "but no way he is a better Hack" edit: yet this "best EU hakumen player" is completely stuffed by me by running away and do nothing except placing steins and a few totsuka lasers to switch corners .......
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You got one after beating him in randoms.