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HexaNoid

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Everything posted by HexaNoid

  1. Dash 5B is a thing of the past. Also, I've found almost all the combos in this game to be stricter than what I'd previously imagine them to be. I'm thinking getting used to the increased game speed might be the issue more than X's combos being tighter.
  2. It was. Doesn't make it any less painful though.
  3. Probably didn't realise most CMVs are for show. Anyway, once I'm done with Nu and assuming no-one else beats me to it, I'll draft up a list of starter BnBs for you guys when I can.
  4. That's the thing though. Since it's in the English VA's scripting, I doubt the English version is gonna use Face Lift, so I was thinking change it now and avoid confusion in the future. But if that's gonna mess with people's heads, I won't change anything.
  5. Doesn't work. Not enough hitstun on j.C to connect 6DD after landing. Side note since Toan has already covered why that unblockable doesn't work, English Nu says "Phase Shift" and not "Face Lift". I propose we hereby redub that move "Phase Shift" from here onwards. Any objections?
  6. Nah, you only start off with the first six. I'm assuming you unlock the rest using P$ or something.
  7. http://www.dustloop.com/forums/showthread.php?17813-CP-%CE%BD-13-Gameplay-Discussion&p=1557062#post1557062
  8. Character Profile: Name: ν-No.13- (ニュー) Height: 155cm Weight: 45kg Birthday: 12/31 Japanese VA: Kanako Kondou "After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again." -BlazBlueWiki Please have any Nu-13 story-related discussion to the Chrono Phantasma Story Thread - HERE Gameplay Overview: Health: 10000 Play-style: Mid/Long range projectile zoner Movement Options: 1 Double Jump/Air Dash, Dash type Run, Situational teleports Nu primarily plays a ranged game centering around her drive and specials. She doesn't enjoy close range combat and you will typically spend most of the match zoning with her amazing drive moves and specials. She is very movement based and requires you to be constantly focusing on your spacing so you don't whiff any moves, as drives have horrible recovery on whiff. From any hit, Nu can always send her opponent to the opposite side of the screen, forcing them to restart all of their work getting in. New to CP, Nu is a mode change character now and has access to a Dia mode and a Luna mode. Dia mode is heavily zoning based and her zoning tools are better than Luna mode's. Luna mode is combo and mix-up focused as it deals more damage as loses some of the zoning options that Dia mode has. Knowing when to switch and controlling the space on the screen is key to winning with Nu. Pros/Strengths: Extremely strong zoning game gives her an amazing nuetral game very few characters can challenge Amazing back dash Combos featuring her drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo Mode change gives her access to different movesets to mess with the opponent's expectations Cons/Weaknesses: Low health Reliant on system mechanics to escape pressure Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing Need to know when to switch modes to gain access to a different playstyle Move Descriptions: Normal Moves5A - Quick jab. Good as a quick AA and for pressure 5B - Nu knees the opponent. Good for pressure and has a lot of options off of it. Short range though 5C – Nu throws her blade wings at the opponent. Good range but given its start-up and recovery, its not gonna be used as a poke. Is a projectile. FC. 2A – A crouching jab. Main use is for poking out of pressure 2B – Quick crouching kick. Great range for its start-up and recovers fast. A good poke you will be using often. 2C - Slow AA with a lot of head invulnerability and good vertical range 6A – Quick AA with a small vertical hitbox and decent horizontal range. Mainly used for people approaching in with deep jump attacks. 6B – A basic kick. Good for pressure. 6C – Nu throws her blade wings in an arc in front of her. Has SMP. Mainly used in combos or end a blockstring in Dia mode by cancelling into her 44 act parser. 4B - A weird backflip. Overhead. Now is only one hit in CP and is slower. Has SMP. 3C – Nu swipes her blade wings at the opponent's feet. Great range. In Dia mode, this floats on hit and can be cancelled with 22A to combo. In Luna mode, this downs on hit. j.A – Standard air jab. Bad range but it is the fastest move you have in the air j.B - An air kick. Useful for jumping in and when the opponent is locked down by 236D j.C – Thrusts blade wings forward horizontally. Good horizontal range and has a hitbox behind her. Has practically no vertical range. j.2C – Thrusts blade wings forward vertically. Massive vertical hitbox and easy to confirm on hit. Not that great of a jump-in since its horizontal range isn't that good. Taunt – Nu checks her emails Crush Trigger – Nu slams her blade wings together in front of her. Guard breaks. Useful in combos. Forward Throw (B+C) - Nu skewers the opponent with her blade wings and launches them in front of her. Can easily followup with her drive moves to combo from it. Wallbounds in the corner Back Throw (4B+C) - The same as her forward throw except she launches them behind her Air Throw (j.B+C) - Grabs the opponents and slams them to the ground, causing them to bounce back up. Can be followed up with 6D easily Counter Assault - Essentially her 6B. It is invincible but can be low profiled. Drive Moves Drive: Sword Summoner Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. In Luna mode, it is currently believed that the follow-up attack cannot be done on block (confirmed for 5D and j.2D). Drive moves are all special cancelable and in Dia mode, all of them can be canceled into her 44 or 66 act parser. 5D – Shoots a sword directly in front of Nu. In Dia mode, Nu can jump cancel 5D (but not if you do the follow-up). 4D – Shoots a sword from behind the opponent aiming at their head. Track the opponent and is an overhead. 6D – Shoots a sword at a 30 degree angle. Can be jump canceled. 2D - Shoots a sword at a 80 degree angle. This is steeper than it was in previous games. Can be jump canceled. j.D – Shoots a sword at a 30 degree angle upwards while she is in the air. Follow-up can be jump canceled. j.2D – Shoots a sword at a 30 degree angle downwards while she is in the air. Follow-up can be jump canceled. Overdrive: Unlimited Drive List of Overdrive Effects: All drive moves summon two swords instead of one Special moves are no longer dependent on the mode Nu is in. Dia can use Luna-specific specials and vice versa. For special moves that the two forms share, it will act the same as it normally does for whatever mode Nu is in (sickle storm in Dia mode is still the full screen low and sickle storm in Luna mode is still the multi-hit area based move) Luna mode gains access to modify certain special moves with ~C like Dia mode can Legacy Edge lasts longer and does more hits Calamity Sword summons 4 swords in a wave motion instead of just one Drive Overview Nu's drive essentially gives her access to long range projectile normals. This gives her an advantage of being able to combo someone from outside of burst range and punish most bursts done while she is using her drive to combo. These are all projectiles so be mindful about projectile invincible moves. Very important to note that all drive moves have a dead space in front of Nu where they won't hit anything. In Dia mode, her drive moves are all level 1 projectiles. In Luna mode, they are all level 2. Special Moves [*]Face Lift (22A) Mode change special that changes Nu between Dia mode and Luna mode. Can be used off any ground normal, ground drive and many special moves. [*]Supra Rage (623C) Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Dia version has head invul. FC. Has SMP. [*]Gravity Seed (214A/B/C) Places down a gravity well, which drastically slows down the opponent's movements. Different versions place the well at different ranges. Has a cool down timer, which is depicted by a gravity gauge. In Dia mode, there is no hitbox. In Luna mode, it now causes ground bounce on air hit. If whiffed, it takes less of the gravity gauge. Dia mode takes 30% of the gauge and Luna mode takes 70%. FC. [*]Sickle Storm (236D) Summons a circular saw. Dia mode's sickle storm acts like CT's Sickle storm and travels along the ground full screen and is a low. Pushes the opponent full screen on hit. Luna mode's sickle storm seems to track the opponent. It hits 5 times in the same area 5 times (instead of 6 like it did in Extend). Has SMP but each mode's sickle storm is counted as a different move. [*]Spike Chaser (214D) Summons a wave of spikes that rise from the ground. In Dia mode, it goes about 3/4 of the screen. In Luna mode, it goes about 2 character width in front of her. Can be charged in Dia mode. If charged, goes full screen. Has SMP. [*]Crescent Saber (j.214D) Summons a curved blade that starts above Nu and comes down in an arc. Overhead. In Dia mode, it acts exactly like Extend's crescent saber and can be feinted with ~C. In Luna mode, it no longer has the dead space in front of her and cannot be feinted. Has SMP. [*]Act Parser (44/66) Nu teleports either forward (66) or backward (44) after drive moves and 6C. Acts like CT Nu's teleports with less range. Can only do in Dia mode. Can be done in the air. [*]Act Parser Zwei (236A) Teleports towards the opponent. Can go through the opponent. Can only do in Luna mode. [*]Act Parser Zwei: Blade (236B) Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Can only do in Luna mode. Has SMP. [*]Act Parser Zwei Cavalier (236C) Teleports towards the opponent and rams them. Wallbounces on CH. Wallstick on normal hit now. Can only do in Luna mode. Has SMP. Distortion Drives [*]Legacy Edge (236236D) Sends an endless stream of knives in front of her at the opponent. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in OD. [*] Calamity Sword (641236D/j.641236D) Summons a massive sword from above and hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. Has invincibility. In OD, 4 swords appear. Astral Heat [*]Sword of Destruction (214214D) Command grab. Had its input changed from 222D Top Japanese Nu rankings: Here it is The top ones to watch would be: [*]Protos (Gentarou) [*]Yoshiki (Nao-san Aishiteru) [*]Tsukasa (Hagashi) [*]Aruba (Gomikuzu) [*]Naga [*]Kyon Proration Data: Character Combo Rate = 70% A proration table is here Combos: Nu Combo Thread Videos: Nu Video Thread Addition Info (in Japanese): JBBS Wiki Proration table
  9. Sounds good to me. I'll start fixing up our combo thread and adding values once my download is finished.
  10. Yeah, it won't exactly be hard to make a joke ending that isn't -tier. They just have to make it an actual joke...
  11. There aren't any sticks specifically set aside for community use, so bringing your own is always gonna be the ideal scenario. That said, most people (myself included) are pretty happy to lend sticks to people so long as they aren't using them themselves.
  12. TK Cresent Saber. It's a shortcut to do a Cresent Saber off the lowest possible point off the ground.
  13. I'm pretty sure it was an SMP exploit, actually. If 5AA counts for two and B Change counts for a move as well, then C Megido would be the tenth different move in the triple Megido combo. That aside, here's a video on how to do it. Hope it helps.
  14. What exactly do you want out of this whole thing anyway? Like, was there some end goal you envisaged when you started this that's not been fulfilled or something? Because, to be fair, Circ has taken time out that he didn't have to to address the concerns you're having with the site and he's been perfectly reasonable about the whole thing too. Throwing that back in his face with a comment like that seems pretty out of line, in my opinion. So again, if you believe this has "culminated in a whole lot of nothing", what did you expect it to sum up to?
  15. Like the things he just explained in his post; people ignoring the rules, posting off-topic things in threads dedicated to information, that kinda thing. Obviously I haven't been around for the past decade so I can't give you specifics as far as that's concerned, but the point I believe he's making is that the Dustloop staff are tired of people derailing the intentions of the site, intentionally or otherwise.
  16. Managing Aigis' Orgia gauge isn't that difficult, but when you're first learning the game you don't want to have to worry about anything other than the basics. That aside, the first place I'd point you to if you're completely new to this game is the P4A wiki to learn all the terminology and mechanics of the game. You can then move on to the Aigis section for all the character specific information, combos etc. There's a lot of good stuff in there and anything else you need to know should easily be answered by the rest of the community here. I've also made a short tutorial on her normals, specials and supers and their properties as well as a basic guide to her combos as a visual guide to most of the information featured on the wiki (part three with strategies and whatnot coming soon). Anyway, welcome to Dustloop and hope we can help.
  17. The first one. 6 while in Orgia is walk, 66 while in Orgia is boost and 6 while attacking in Orgia will cancel said attack into boost (assuming said move could be boost cancelled in the first place). It's just a QoL change that'll allow us to conserve Orgia meter while moving without making it awkward to use boost cancels in combos.
  18. Ah, okay. Thanks for clearing that up. I'll update the first post accordingly.
  19. It's a super. I think it's called Orion or something. Edit: The change list also mentions a "moving command grab" that doesn't require meter though. Guess she's got both.
  20. You know you had fun. \ o/ GGs.
  21. GGs, Kriegdrache.
  22. You can. LunaKage actually made a small tutorial on how to do it too.
  23. Sure thing. I'll try and have that done for tomorrow.
  24. What's happening Wednesday?
  25. As promised.
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