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Everything posted by 9TNine
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Another gameplay vid (I-No is CPU). https://www.youtube.com/watch?v=rMOI3S8EiTE Things to note: -When pressing Forward as a Dust followup, I-No still does the hoverdash (No real surprise here, but there was a question on how this would be handled). -6H is still two hits. -HCL hitbox looks really shitty. May was standing right next to I-No and it whiffed. -Both STBT seem to cause stagger on regular hit.
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[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
I saw the Paris influence too, but I wonder if it is kind of a homage to the Isuka England stage. Axl has that London vibe, and the England stage in Isuka had witches also. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Anyone see the "hellfire" text during the I-No/Venom match-up? Happens once at the end of the round when Venom does the super, and again when I-No does Ultimate Fortissimo. EDIT: Also happens when Axl does his super. Seems to only happen for non-cinematic supers? Renaming of Overdrives maybe? -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Thank you! You are a hero. HCL looks shorter... but I wonder if that's because of the game being widescreen now... Nice to see the HCL Follow-up though, and her Note speed looks good. -9 -
https://www.youtube.com/watch?v=BxYGDj6GIm4 Gameplay! Chemical love knocks down, derivation is she backflips and a vertical one hits the opponent. HCL SEEMS smaller, but the game being widescreen now could also be a factor. I wouldn't be shocked if this were true though since the input was changed. Saw sweep into HCL miss Venom a lot, but I dont' remember if that's what normally happened in AC pre-R. Saw an STBT stagger (not sure which one). j.D also still hops. -9
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[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Slayer's Monocle = more proof of Model flipping (Unless he's that badass and just switches the eye it's on whenever he switches sides ), Faust's eye-hole, and Venom's pants. Judging from Media pics, loketest machines are using the 2P stage rule, however there's a pic of Millia at the forest stage ElvenShadow mentioned. It could be her stage just isn't ready yet, as I don't think she had a unique one in the last test either. That or it's Millia's stage and they just threw Faust there. That would also make Axl's stage the very halloween-looking Train stage (the flag is also printed on top of the train) and I-no's the seemingly barren city. Slayer's is pretty obvious. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Lei-Lei bomb! -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
They did this, but put her mole on the wrong side? LOOK AT YOUR OWN ART. EDIT: oh weird, it is right in some but wrong in others. They are still flipping models based on sides. Left side (correct) Right side (incorrect) -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Holy shit. They finally did it. Sounds more like #R, but that isn't necessarily bad in this case. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Still having a hard time imaging the CL follow-up. Hopefully some vids come out overnight. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Is i-no far slash still the guitar strum? If so, is it a one hit launcher like AC? Is her jump dust the same? Curious about her normals in general. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
What are the lines like? Are you able to get a lot of playtime? -9 -
Changes as reported by Elven Shadow: -Double Airdash gone. -Can still airdash out of hoverdash. -Can still airdash after P. Dive. -Chemical love can be YRC'd. -Can airdash from ground (!) Or air YRC'd Chemical Love. -Stbt (unsure which version) can be YRC'd. -Chemical Love follow-up seems like another one on top of opponent that knocks down? - S-Dive causes rollback on hit (similar to AC's slide state). Allows for meterless corner combos. -Normals seem mostly the same. Far S does not launch on regular hit (could be like #R?) -Ground super is cinematic. Blows kiss first. -Has a green alt color -New seizures inducing winpose with musical bars. -Quite a bit of boob jiggle during cinematics. Vids *Turn your speakers down* Intro https://www.youtube.com/watch?v=2qY8MMViu3k&feature=player_detailpage#t=61 Reaction to Faust's kancho super https://www.youtube.com/watch?v=moxMPQRAcew&feature=player_detailpage#t=31 -9
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[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Great! Sounds like we're dealing with post-#R i-no, which is awesome because I consider #R to be her worst iteration, and with so much of the command lists looking like #R I was a bit worried. Also, YRCs working on non-projectile moves is an interesting sign. Thanks Mike! This beer is for you! -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Thanks. Figured 2nd air dash would be gone. Also curious if she can airdash after P. Dive (It didn't bounce in #R) and what the HCL follow-up (HCL+S) is. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Would also like to know the above I-No stuff, and if she has double airdash following a jump (which I doubt she will). -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
Interesting. Must have missed that. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
... the one from AC+? That's not in this. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
The re-done Roman Cancel section shows Sol's Slash RC (Red) being 50% while the Gunflame RC (Yellow) is 25%. So maybe all projectiles are 25% now? EDIT: Whoops, missed Suna's edit. Oh well. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
He's more likely to be cut for story/scheduling reasons, in my opinion. I would actually figure if anyone gets cut (and Ishiwatari said that would happen), he's probably the first to go. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
I think he means you could FRC at any point, except a certain frame in window is cheaper. Projectiles didn't have 50% RCs, either. -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
(1)Chemical Love 214K (Midair possible) - Chemical Love (Derivation) - (During 1) 214S (Midair Possible) Chemical Love (Vertical) 214S (Midair Possible) (I don't particularly like her new art either.) -9 -
[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
50% is too expensive for HCL followup combos since FRCs right now are missing. I'm guessing this is something the new HCL Follow-up (Whatever that ends up being, although the command is the same as VCL) is intended to resolve. -9 -
So the command list for I-No went up today with the following noticeable changes: -H Note is gone. This likely means a return to the Pre-AC note speed. -Both HCL and VCL are still in, with the input changed to 214K/214S respectively. -HCL now has a follow-up of some sorts, 214S (The same input as vertical?) Curious to see if the follow-up is just a VCL. Personally not big on the idea of the input change yet. She'll be playable in the upcoming loketest, Nov. 2nd-4th so we should find out more then. -9
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[Xrd] News & (Theoretical) Gameplay Discussion
9TNine replied to Shinjin's topic in Guilty Gear General
I could see that being true for people playing on pad, but if someone were playing on stick I think it'd be less of an issue. I'd argue that 2147 may actually be more awkward. CL's input leniency was such that you could do 6321476K to keep it low, or 632147896K if you wanted to go higher. CL was great and not really your typical projectile (full screen projectile that basically ignores other projectiles), so it needed to have an input that's more demanding. I could see an input change potentially signifying a nerf as well, although with the game changing so dramatically it's hard to predict how she'll end up since she'll need an overhaul. -9