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Everything posted by 9TNine
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Fb duration looks identical, but invicibility may be on 6-9? Something's different there. Also noticed that S STBT prorates 80%, and HS STBT 90%. Hs version's 2nd frc was moved (known info) from 22-24 to 26-28. Another interesting thing as we haven't talked about FB Note really is that the air frc is the same duration and timing as regular air note. However the ground version is 2 frames (like regular ground one) except frames 18 and 19 instead of 22-23. -9
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2P still proroates 80%, 2K still %75, j.k still %90 and j.d still %80 so no changes on those. S.dive is %80 (not forced) (new but mentioned in loketest changes). FB Dive forced 80% (you're right, this is new (don't remember loketest notes) although damage now 20x5 instead of 14x5). Still lvl 4. -9
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One huge change I just noticed and hope is wrong is airthrow's range was nerfed from 93 dots to 80 dots (!)... 8 less than the average... It makes sense, but... -9
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20+52, up from 52 in AC. Lv 4,5. Start-up, active, recover, +/- is 7, 1 (7) 8,17, -6. In other words, same duration with 1 frame worth 20 dmg. No i-no level changes or drops in base damage (90% force prorate on 6P still true though and probably something on dive but forgot to look). F.S recovery is in fact 1F now with 60% force prorate instead of 50% (originally mentioned in loketest notes) Dust now 29 frames instead of 25... although slowing dusts down by 2 frames seems pretty much across the board, so a bit odd she got hit harder when her's wasn't great already. -9
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Btw, I have the new frame data book. Let me know if you guys want to know anything and if I can find time I'll post it. -9
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http://www.youtube.com/watch?v=pUDmL0vaxSI&feature=plcp#t=15m19s Koichi I-No! Thanks Mynus! (Ebihara's in it too at the beginning) http://www.youtube.com/watch?v=kGsRLw11L2k&list=UUNS7KzXpV2VFJZw_sB9uqhA&index=3&feature=plpp_video - Hasegawa http://www.youtube.com/watch?v=6LpdHGeAtjw&list=UUNS7KzXpV2VFJZw_sB9uqhA&index=2&feature=plpp_video - Koichi (Nice jump!) http://www.youtube.com/watch?v=E0KZXwXTWB4&list=UUNS7KzXpV2VFJZw_sB9uqhA&index=1&feature=plpp_video - Ebihara -9
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a-cho GGXX第256回関西ランバト(2012.10.19) -9
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Getting fixed in 1.01, nice to see it though. -9
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Okayama Fantasista 20121012ファンタジスタ野試合後編 http://www.youtube.com/watch?v=46MKLXwI8wI -9
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2012/10/9 GGXX AC+R Mikado Random 2on2 Part 1 More OSCA. -9
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http://www.nicovideo.jp/watch/sm18978968 - part 1 http://www.nicovideo.jp/watch/sm18979015 - part 2 http://www.nicovideo.jp/watch/sm18979059 part 3 http://www.nicovideo.jp/watch/sm18979199 -part 4 The 9/22 Miracle Dome tourney (posted by axel in the main vid thread). I-No's in all of them. -9
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I know, right? I almost fell out of my chair when I saw that. -9
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GG doesn't let you throw during hit/blockstun. EDIT: Ignore me, I'm an idiot. -9
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New game, new thread! Here we go!!! Here's the first footage I've seen. Lots of Vs. CPU, but also some matches. http://www.twitch.tv/joniosan/b/333010998 Noted (Not all, just ones that appear obvious) changes, all covered in Loketest notes so far: -double airdash -longer airdash time -FB Note (One up, one down) -Can cancel FB early (Both air dashes restored after FB use) -S STBT doesn't launch on regular hit, only counter hit. -HS STBT launches on regular hit and can be jump cancelled -6H is two hits again -Far Slash recovery lowered from 6 frames to 1 (Certainly looks better, at least) new color: purple outfit, bronze trim, pink hair, black guitar. She looks incredibly solid, imo. Still surprised they gave her all the above. -9
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http://www.twitch.tv/joniosan/b/333010998 Finally some I-No footage! Lots of Vs CPU with some periodic real matches. -9
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It's been five long years, but the king returns tonight. -9
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Nesicas requires a Japanese ISP (can't be used outside of Japan) and an always-online connection, which means there's an authentication process. After Taito Type X2 got cracked, why would they choose to use it if it's just opening themselves up to piracy when Nesica is a safe option? -9
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Ringedge 2 is also new hardware, +R being the first game to use it. It sounds like it's Network-based, similar to NESiCA, which to my knowledge doesn't work outside of Japan. May want to wait and see how it plays out. ArcSys using Taito Type X2 is probably never happening again. -9
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The US namechange from Darkstalkers: Jedah's Damnation to Darkstalkers 3 must've happened pretty close to the end, judging from this: http://i.ebayimg.com/t/Gamefan-Books-Official-JEDAH%27S-DAMNATION-Strategy-Guide-Darkstalkers-1997-NICE-/00/s/MTAyNFg3ODQ=/$(KGrHqJHJ!4E7)unSjIWBO-nrsTecw~~60_12.JPG -9
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Also remember that this is the first time they've ever even had to balance Kliff/Justice. For the most part the other 23 characters (20 plus the additional 3 as they were added) for a few games now. Even though they're rebalancing the game, they're doing it with an idea of what works and what doesn't for most of the cast. Kliff/Justice just aren't part of that already-gathered knowledge and now somehow have to get worked into the equation. Honestly, they still may not get it right. #R Robo was pretty damn good, and XX/ Order-Sol... wasn't so much. -9
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Pretty sure I saw someone (possibly mynus, as they loved the stbt jump combos) do HS stbt into JI'd HCL frc airdash... So I would think it's possible. Mynus, do the CL's feel different? Air hcl had a huge duration increase, but I'm trying to figure out where exactly it got increaesed. Longer recovery? Just active longer? Thanks for taking the time to go to these tests, btw. -9
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Pretty sure FB Skull was actually poison and curse on block. Was crazy to see that. Looks like it never hits crouchers (it missed crouching Pot), but instead just sits above them. At first I figured that may mean free 6P, but apparently 6P forces crouching state now. Was totally excited about the I-no changes as well. -9
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She has crazy hangtime now. Can stay in the air all day. -9
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I think it's really interesting that they're even posting changes at all, even if it's not all of them. Doesn't typically happen with loketests, although I guess lately the industry has been moving in that direction somewhat (like AE 2012 providing select changes). Although, when your game is 6 years old now, I guess it's not really the same thing. EDIT: It makes sense though. The AC community is pretty hardcore into it, so you tell them the big changes and let them go to town on those areas. -9