Does anyone really think that the laser fortress in CP1/1.1 is good design? That is some of the lamest, most braindead shit in this game, when it works. I don't know if it was necessary to make normal steins shorter range though. (ed: 5d Jd j2d>iad jd j2d Loop bullshit is what I'm taking about)
I think the change of j.D being movement cancelable to being attack cancelable probably fixed that by itself, without having to shorten range? but it seems like they probably increased steins at short and mid range by making them attack cancelable instead of movement cancelable. I think she's always had a bit more of a close range focus than other zoners. they kinda showed that they don't consider her to be a "zoner" in 1.1 with the backdash change (all hard 'zoners' got 25 frame backdashes, her's got bumped to 22 frames like a rushdown char.., kinda minor point but just saying).
new 6b is definitely not easy to block. Her mixup seems more dangerous to me. 6b probably takes more skill to implement but it doesn't seem bad...