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Errol

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Everything posted by Errol

  1. I don't have recipes but I've heard you can reach 5k off the command throw. 3k with more modest resources (2crg, 75 heat)
  2. ツバキはコマ投げrc>3CC>5Cがつながって格好良かったです。おわり。 Command throw> RC> 3CC> 5C. Knew it. But whether it'll actually be good or not I don't know.
  3. Ah. He missed it because his double jump was vertical. But yeah I think you're right. Non D specials seem not nearly so bad this time around.
  4. The 5b punish combo you saw, wasn't that a grounded ender? maybe I missed it, I saw a 5b 6cc 214D IAD stuff > grounder ender combo.
  5. J214C has higher recovery - that's why people go for J214A/214b. 5A>2C followup is because 5C>2C doesn't seem to be stable. char based? I can't remember
  6. Strongest starter is without a doubt going to be charged 22d, especially on FC. But that is going to have issues with practicality too. Also 6bb might turn out to be a decent starter, since you can 46D>236D off of it (only on air hit, but CH 6b trips them so I think it could work..)
  7. cookie do you want to play again sometime?
  8. 6C prorates well. 6CC is just decent now. But will still get used just like 623C gets used. Bad dmg or not, you need to be abe to continue your combo.
  9. proration. But this has been what we've thought for months. RC for dmg, lose the charge, or take the charge. RC at the end, 5 charge D distortion is cool but really for simplicity, slow confirming, and for burst protection I think. You'd just do better dmg RC'ing earlier.
  10. See, I remember Tsubaki as being 70%, and thought somehow that that was the average. Hak is 60 Tager is 40. This place doesn't get many posts.
  11. I thought you could followup the grab by burning heat up state. Well, Not that I know anything about Bullet or have read anything. As you say, I've only seen it as a reversal, and I've only seen standard pressure from her. But I guess I would be surprised if she can't RC it for some real damage. ah wait, why RC when you have a GETB. I have no idea about this char I guess.
  12. I think it comes down to combo parts. Ideally you want to have you best moves all up front. move A, move B, move C. But you can't necessarily do that based on hit stun, untechable time, etc. The jigsaw puzzle comes together so that not being 6c first makes it easier to string things together. I still imagine the highest damage combos are going to come from 6c or 5c>6c, but people need to figure out how to fit them in.. Or maybe it won't. Almost like how 623C is a critical part in Tsubaki's corner combos in CSEX, even tho the dmg/proration is really not that good? I dunno. Similarly 6bb is looking like it is going to be a very important combo part in CP, the damage/proration are pretty decent, but more importantly, it's something else you can do the [4]6D>236D combo part off of.
  13. I almost miss not having done that, but then by all reports CT was a truly shitty game, so maybe not. Yknow what always gets me angry? This is what gets me angry. Gold burst -> Max damage combo 1800 without charge. Max damage combo with 2 charge and 50 heat -> 3300. Max damage combo with 2 charge and 100 heat -> 3800. I think other chars like valk get like 4k/5k/6k with 0/50/100 heat. This gets me because gold burst is a system mechanic. I don't think about dmg on other combos much lol.
  14. Yeah, Just different form of Oki. In particular, Air enders give oki now instead of being all the way across the screen at frame disadv. Well, I think you're really good at defense and it really screws me up. Also I get the feeling you combine neutral with offense because neutral is basically offense as Lamb. I only opened that room to check my game count actually.
  15. CS: 50? CS2: 500? CSEX: 1800 How bout Toan?
  16. . Work harder, BBCP is coming see: BBCP chargeless combos CSEX punish: 2.8k CP punish: 3.7k CSEX 6a: 2k CP 6a: 2.6k CSEX 5b: 2k CP 5b: 2.5k well, charges add more damage, of course. You also mash 44, 4b, 2a, 3c, 2b, 632145d, abcd, and 4bc. Not that there's anything wrong with that
  17. I think she's on the same level as Jin, so no excuses there. Not that I use it as an excuse against Plat or Lamb. You guys are better than me.
  18. Well, if you want to play a gentleman's game of blazblue, go ahead. I play to win. Even if I lose every match against Toan or Moy.
  19. lol..... You're telling me that with all the IDs you do?
  20. DE, please don't screw around so much.
  21. Doesn't matter if mugen takes priority, OD can last a lot longer than mugen and OD isn't going to provide you enough charge to (DDD). OD for burst protection, mugen for better damage, OD for D DD at end of combo, etc. We'll see what ends up happening though, this is speculation
  22. Wonder if I can get in any BB today...
  23. Just a bit. I don't care to continue on it so it can be done, I guess. Anti-hype is off topic in a hype thread I suppose.
  24. OD is distinctly different in that you can start it up, and at the end of your combo, you have enough charge for a nasty DD. You have lots at the end, little at the front. Mugen gives you a lot at the front, but unless you mugen'd with 4 or 5 charges, I don't think you're going to slip in a a huge DD. I dunno exactly how it it'll work out but I think it could let them combine nicely..
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