-
Posts
5,642 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by Errol
-
Are you talking about Lab's roll - spike crossup mixup? That seems totally ambiguous to me.
-
GGs. Yeah.. all true!
-
Ah, ok. I'm on Moy. I'll invite when I see you. CSEX. As much as I would like to play CS1 Tsubaki against you
-
hmm.. I could play a bit. Moy still playing games?
-
5b is 9 frames in CS. 10 frames in CS2. Just the recovery that sucks. although 5b 10 frames compared with ragna 8 frames does suck. Since you can jump clean out of 6a I don't know if it really is faster...
-
Blade super is 8 X 450, P1 60, P2 96. (per hit)
-
Yeah, mugen on paper looks weaker, but I dunno how it'll end up. The other diff is that D moves are just higher damage in CP, so being able to use more of them is kinda sorta relatively stronger? Except not really, because even if you don't mugen, you still have access to crush trigger, and at times you have access to blade super (blade super does hella damage. e.g. fully charged 22d> blade super -> 1200 -> 3256 -> you can combo afterwards. Kinda houtenjinish but with long startup.. worse p2). And you can 214b> max charge 22d so really shouldn't you be able to stick this into a lot of combos? I think.. But I guess fundamentally the gameplay looks like you do chargeless combos in midscreen (which can reach about 2700), and spend the charge elsewhere. neutral,corner combos, dp mash(lol so much dmg). mugens still got that nice 'combo anywhere' thing.
-
Mugen in CSEX boosts prorations of all D moves by 2-3%, and boosts damage of all D moves by about 100. It additionally has a 110% proration bonus on the special dive effect of the 3D series. Mugen in CP just gives a 110% proration bonus the first time you hit with a D move. that is all.
-
Yea, 22d > 236d clearly connected. but.. it might be proration based? twitters and blogs of kuresu and others def mention it as a sad point. The videos we see of it are all 5b >22d>236d. 5bb5cc route might not work. proration or time. since there seems to be some kind of time component in combos now...
-
i might play if anyone ends up looking for matches.. maybe
-
Complete prorations. 5A / 300/100/ 75 5B / 520/100/ 84 5BB/ 400/100/ 80 5C / 640/100/ 89 5CC/ 620/100/ 87 2A / 300/100/ 75 2B / 400/ 90/ 80 2BB/ 480/ 90/ 80 2C / 660/ 90/ 87 2CC/ 680/100/ 87 6A / 620/ 80/ 89 6B / 480/ 90/ 92 6BB/ 560/ 90/ 92 6C /250*6/100/94 6CC/300*3/100/84 3C / 720/ 95/ 94 3CC/ 980/ 95/ 84 JA / 300/ 90/ 77 JB / 420/ 90/ 80 JBB/ 570/ 90/ 84 JC / 530/ 90/ 84 JCC/ 680/ 90/ 87 6 Throw /0,1400/100/60 4 Throw /0,1400/100/60 Air Throw/0,1400/100/60 CT /1000/ 80/100 ※Ignores character combo rate 236A/ 600/ 80/ 67 236B/ 700/ 80/ 72 236C/ 800/ 80/ 82 236D/1100/ 80/ 89 Tackle aura/280*7/ 80/ 99*7 214B/ 750/ 75/ 75 214D/1100/ 75/ 87 22B/ 600/100/ 84 22D/ 900/100/ 87 22B(Charged)/ 900/100/ 87 22D(Charged)/1200/100/ 94 623C/ 800/ 60/ 84 623D/550*3/ 70/ 82 J236A/ 800/100/ 89 A Proj/ 300/ 75/ 90 J236D/ 950/100/ 92 D Proj/ 450/ 75/100 J214A/ 500/ 90/ 67 J214B/ 650/ 90/ 72 J214C/ 800/ 90/ 82 J214D/1000/ 90/ 92 Followup ABC Dive/1000/xxx/ 82 Dive aura /240*9/ 90/ 99*9 46C/ 300/ 75/ 90 46D/ 450/ 75/100 Command throw / 0,0,80*12/ 90/100,80,64,80*11 ※960 guaranteed damage 236236C/300,700*3/100/ 92*4 ※Guaranteed 60,140*3 D0-236236D/300,2000/100/ 92*2 ※Guaranteed 60,600 D1-236236D/300,2250/100/ 92*2 ※Guaranteed 60,675 D2-236236D/300,2630/100/ 92*2 ※Guaranteed 60,789 D3-236236D/300,3150/100/ 92*2 ※Guaranteed 60,945 D4-236236D/300,900*5/100/ 92*6 ※Guaranteed 60,270*5 D5-236236D/300,690*9/100/ 92*10 ※Guaranteed 60,207*9 D0-236236D(OD)/300,620*4/100/ 92*5 ※Guaranteed 60,155*4 D1-236236D(OD)/300,750*4/100/ 92*5 ※Guaranteed 60,187*4 D2-236236D(OD)/300,590*7/100/ 92*8 ※Guaranteed 60,147*7 D3-236236D(OD)/300,720*7/100/ 92*8 ※Guaranteed 60,180*7 D4-236236D(OD)/300,680*10/100/ 92*11 ※Guaranteed 60,170*10 D5-236236D(OD)/300,810*10/100/ 92*11 ※Guaranteed 60,202*10 Also - Mugen provides a 110% proration bonus the first time any D special hits.
-
125% heat, OD, 7700 dmg. Uses 25% off the bat (CT), then easily gains the extra needed. In reality probably needs about 90% Heat. With minimum height crescent(s) should be able to hit 8k.
-
Oddly Hazama is a matchup I've always felt pretty good about. So is Ragna. But then matches like Plat or Lambda.. aaaahhhhhhh
-
yeah, if you look at the end of those combos, you will see that you can gain nearly 2 charge afterwards, giving up oki but not neutral. J214X has something with charge too but we haven't seen it in videos, Dunno. Also, just the command throw is going to turn out to be better than the unblockable IMO.
-
GGs NoSales
-
Not so much, groups is where communities go to die. It's not dead but it's nothing like it used to be.
-
who me?
-
You are such a tease Toan, you know I'm only going to have the chance to try to land it 2-3 times.
-
Nah, I thought I would try something different and then I did realize I shouldn't, and just keep jabbing you on your wakeup. I'll take getting hit by a houtenjin once in a while. I win the other 9/10 times.
-
ok
-
hmm. anyone want to play a bit?
-
22D is a very strong starter. It fatal counters on max charge. It may or may not have frame advantage when charged. We'll have to see how things go. Damage has gone up some even without charge. The kuresu videos are a good watch for seeing some of what is diff, and what combos will likely be used.
-
Mugen only. Also of note. I think kuresu got a 2kish combo off CH 22B. Another step up from CSEX. Also will work better in the corner than in CSEX. Tho I think it's slower than 22a unfortunately.
-
I think every char has 100 p1 jabs now. well, p1s seem to be largely 100, except for lows, AAs, and overheads.
-
To be specific, it guard breaks if the opponent doesn't barrier. And I think it doesn't eat barrier gauge either.