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Errol

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Everything posted by Errol

  1. Doesn't everyone feel that way? Hard to think of a char people would say they have an advantage vs tao on.
  2. http://www.twitch.tv/team_exe wara tsubaki on stream right now
  3. We'll see. I certainly haven't seen crush trigger being used much. there were also some reports that 6c doesn't connect after CT. and mid combo, 6c is the usual setup for CT.
  4. http://www.youtube.com/watch?v=kdjhtQWqqpY
  5. 6CC > Jump > JC>JCC>5C works. No charge punish combo - around 3.6-3.7k! 5Cch>6CC>JCC>5C>2CC>JC>JCC>J214A This time around our specials have been strengthened. 5CC/ 620/100/ 87 2CC/ 680/100/ 87 6CC/300*3/100/84 ※乗算は1度だけ 236A/ 600/ 80/ 67 236B/ 700/ 80/ 72 236C/ 800/ 80/ 82 236D/1100/ 80/ 89 214B/ 750/ 75/ 75 214D/1100/ 75/ 87 22B/ 600/100/ 84 22D/ 900/100/ 87 22B (charged)/ 900/100/ 87 22D (charged)/1200/100/ 94 623C/ 800/ 60/ 84 623D/550*3/ 70/ 82 J236A/ 800/100/ 89 J236A Proj/ 300/xxx/xxx J236D/ 950/100/ 92 J236D proj/ 450/xxx/100 J214A/ 500/ 90/ 67 J214B/ 650/ 90/ 72 J214C/ 800/ 90/ 82 J214D/1000/ 90/ 92 46C/ 300/xxx/xxx 46D/ 450/xxx/xxx ※2nd hit unknown
  6. Dude, if you get kokushi on Moy (or anyone), ... DO NOT go for a pink throw!. Chance of blocking three of those overheads? 0!
  7. I think they might have reduced the dead zone. Like you really gotta be right up in there to avoid it now? and maybe more invuln too.
  8. Just remember, the second mouse gets the cheese.
  9. ggs to ragna brothers
  10. Yeah but we only saw that once. I'm inclined to think it is still better than before.
  11. 17 frame overhead
  12. Goro ditching Makoto. FYI
  13. I think he's going to upload all the matches he astral'ed in so just wait for that.
  14. Yeah really, it's looking good. Makes a big difference to see someone who knows how to use her. Instead of just showing us the nerfs get to see the good stuff. 2700 dmg off C DP with 2 charge is pretty nice also c dp isn't a projectile, and it seems to have a lot more active frames.
  15. Moy, you blocked way too many overheads today. I could've won a few more matches.. And yeah he astraled me like 5 times today.
  16. you guys got a room?
  17. http://es-es.twitch.tv/central804/b/342583745 This Tsubaki is Kuresu. Thanks to geno for posting link in other thread.
  18. sure does
  19. apparently this combos, 2430. 5BB>5CC>623C>whiff>5Bhjc>JBJCC>JD>JBjc>JBJCC>J236A>J214В
  20. That's my favorite Tsubaki combo.
  21. the ragna numbers are out too, if you take a look over there. I edited ragna numbers into my post. it's universal as you say. Actually a lot of our prorations look nerfed, except for p1s. 6A,6B,6BB,6C,6CC,2C,JCC Can be OD canceled. also, you can jump cancel cancel with OD. i.e. 5bb>5cc>OD>5bb>5cc works. Also, you can connect with 236D after 236236C. You can get about 3400 dmg. 236236C>236D>5C>2CC>JC>JCC>J214A
  22. 3cc bonus proration removed.
  23. That is crush trigger. アズラエルにリバサC槍>D光>D翼ってやったら裏回った。6CC届かなかったしかなり面倒だわこれ vs Azrael. Did 623C>J236D>J214D. crossed up. 6CC unable to reach, this is quote troublesome. Midscreen throw, 1 charge mugen, [4]6D>236D>max charge 22d> mini dash 6cc> BBB ender. 4300 damage. 6bb causes a slide on opponents in the air, that you can followup off of. But nothing amazing coming out of it yet. prorations 5A / 300/100/ 75 5B / 520/100/ 84 5BB/ 400/100/ 80 5C / 640/100/ 89 5CC/ 620/xxx/ 87 2A / 300/100/ 75 2B / 400/ 90/ 80 2BB/ 480/ 90/ 80 2C / 660/ 89/ 88 2CC/ 680/xxx/ 87 6A / 620/ 80/ 89 6B / 480/ 90/ 92 6BB/ 560/ 90/92 6C /250*6/100/94 SMP 6CC/300*3/xxx/ 84 SMP 3C / 720/ 95/ 94 3CC/ 980/ 95/ 84 JA / 300/ 90/ 77 JB / 420/ 90/ 80 JBB/ 570/ 90/ 84 JC / 530/ 90/ 84 JCC/ 680/ 90/ 87 RAGNA PRORATION (For comparison) haracter combo rate: 70% Name : Damage : P1 : P2 : Notes (SMP will be notated via x) 5A : 300 : 100 : 77 5B : 660 : 100 : 89 5C : 800 : 100 : 92 5D(1) : 550 : 100 : 94 5D(2) : 760 : 100? : 75 2A : 300 : 100 : 77 2B : 500 : 90 : 85 2C : 720 : 100 : 92 2D : 750 : 80 : 94 3C : 720 : 90 : 92 6A : 620 : 90 : 79 6B : 720 : 80 : 89 6C(1) : 620 : 90 : 82 6C(2) : 620 : 90? : 100 : P2 maybe (once) instead of actual value?乗算補正は一度限り? 6D : 750 : 100? : 75 j.A : 300 : 100 : 77 j.B : 500 : 90 : 85 j.C : 620 : 90 : 89 j.D : 590 : 90 : 75 Throw : 1400 : 100 : 60 CT : 1000 : 80 : 100 : ignores combo rate CID(1) : 550 : 80 : 92 : × CID(2) : 550 : 80 : 92 : × CID(1, air) : 550 : 85 : 92 : × ground version treated as different move CID(2, air) : 550 : 85 : 92 : × DID(1) : 600 : 100 : 92 : x DID(2) : 600 : 100 : 92 : x DID(1, air): 600 : 100 : 92 : x ground version treated as different move? DID(2, air): 600 : 100 : 92 : x Upper : 310 : 100? : 100 Straight : 400 : 100? : 70 : × Ax Kick : 480 : 100? : 90 HF : 730 : 75 : 82 : × Tsuika : 950 : 100 : 92 : × GH : 800 : 90 : 92 : × GH (air) : 700 : 90 : 92 : × Keri Age : 800 : 100 : 67 : × DS : 1000 : 90 : 92 : × BE(1) : 600 : 90 : 87 : × BE(2~) : 100 : 100 : 100 22C : ? : 100? : 92 : × hitstun will be affected by repeat proration BS : 1200 : 90 : 82 : repeat proration not researched yet BS (air): 900 : 90 : 82 : repeat proration not researched yet CS(1) : 1000 : 85 : 92 : 30% minimum damage (300) CS(2) : 2500 : 85? : 92 : 30% minimum damage (750) DbD (grab) : 0 : 80 : 100 DbD (attack) : 3000 : 100 : 5 : 25% minimum damage (750) during OD BK 5D(2) : 860 : 100? : 75 BK 2D : 850 : 80 : 94 BK 6D : 850 : 90 : 94 BK j.D : 690 : 90 : 75 BK DID(1) : 700 : 100 : 92 : × BK DID(2) : 700 : 100 : 92 : × BK DID(1) : 700 : 100 : 92 : × ground version treated as different move BK DID(2) : 700 : 100 : 92 : × BK Ax Kick : 680 : 100? : 90 : × BK Tsuika : 1150 : 100 : 92 : × BK Keri Age : 1000 : 100 : 90 : × BK DS : 600 : 90 : 92 : × P2 is (once) BK BS : 1400 : 90 : 82 : repeat proration not researched yet BK BS (air) : 1100 : 90 : 82 : repeat proration not researched yet BK CS(3~6) : 300 : 100? : 99 : minimum damage not researched yet DbD (grab) : 0 : 80 : 100 DbD (attack) : 6000 : 100 : 5 : 30% minimum damage (1500)
  24. Looking at these videos.. I wonder if 623d>j236d>j214d can be followed up? if not, that kinda sucks, damage is only like.. 1.8k? lol... j.236D, j.214D... I'm GUESSING that it is still + on block.. but god damn, it's not like the BIG + on block it was before, sigh. http://www.youtube.com/watch?v=pncwoeJ_U14&t=3m45s
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