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Everything posted by Errol
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Errol replied to HiagoX's topic in Makoto Nanaya
Doesn't everyone feel that way? Hard to think of a char people would say they have an advantage vs tao on. -
http://www.twitch.tv/team_exe wara tsubaki on stream right now
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We'll see. I certainly haven't seen crush trigger being used much. there were also some reports that 6c doesn't connect after CT. and mid combo, 6c is the usual setup for CT.
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http://www.youtube.com/watch?v=kdjhtQWqqpY
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6CC > Jump > JC>JCC>5C works. No charge punish combo - around 3.6-3.7k! 5Cch>6CC>JCC>5C>2CC>JC>JCC>J214A This time around our specials have been strengthened. 5CC/ 620/100/ 87 2CC/ 680/100/ 87 6CC/300*3/100/84 ※乗算は1度だけ 236A/ 600/ 80/ 67 236B/ 700/ 80/ 72 236C/ 800/ 80/ 82 236D/1100/ 80/ 89 214B/ 750/ 75/ 75 214D/1100/ 75/ 87 22B/ 600/100/ 84 22D/ 900/100/ 87 22B (charged)/ 900/100/ 87 22D (charged)/1200/100/ 94 623C/ 800/ 60/ 84 623D/550*3/ 70/ 82 J236A/ 800/100/ 89 J236A Proj/ 300/xxx/xxx J236D/ 950/100/ 92 J236D proj/ 450/xxx/100 J214A/ 500/ 90/ 67 J214B/ 650/ 90/ 72 J214C/ 800/ 90/ 82 J214D/1000/ 90/ 92 46C/ 300/xxx/xxx 46D/ 450/xxx/xxx ※2nd hit unknown
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Dude, if you get kokushi on Moy (or anyone), ... DO NOT go for a pink throw!. Chance of blocking three of those overheads? 0!
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I think they might have reduced the dead zone. Like you really gotta be right up in there to avoid it now? and maybe more invuln too.
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Just remember, the second mouse gets the cheese.
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ggs to ragna brothers
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Yeah but we only saw that once. I'm inclined to think it is still better than before.
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17 frame overhead
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[CP1.1] Makoto Nanaya's Gameplay Discussion - When's 2.0?
Errol replied to HiagoX's topic in Makoto Nanaya
Goro ditching Makoto. FYI -
I think he's going to upload all the matches he astral'ed in so just wait for that.
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Yeah really, it's looking good. Makes a big difference to see someone who knows how to use her. Instead of just showing us the nerfs get to see the good stuff. 2700 dmg off C DP with 2 charge is pretty nice also c dp isn't a projectile, and it seems to have a lot more active frames.
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Moy, you blocked way too many overheads today. I could've won a few more matches.. And yeah he astraled me like 5 times today.
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GGs Moy
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you guys got a room?
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http://es-es.twitch.tv/central804/b/342583745 This Tsubaki is Kuresu. Thanks to geno for posting link in other thread.
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apparently this combos, 2430. 5BB>5CC>623C>whiff>5Bhjc>JBJCC>JD>JBjc>JBJCC>J236A>J214В
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That's my favorite Tsubaki combo.
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the ragna numbers are out too, if you take a look over there. I edited ragna numbers into my post. it's universal as you say. Actually a lot of our prorations look nerfed, except for p1s. 6A,6B,6BB,6C,6CC,2C,JCC Can be OD canceled. also, you can jump cancel cancel with OD. i.e. 5bb>5cc>OD>5bb>5cc works. Also, you can connect with 236D after 236236C. You can get about 3400 dmg. 236236C>236D>5C>2CC>JC>JCC>J214A
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3cc bonus proration removed.
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That is crush trigger. アズラエルにリバサC槍>D光>D翼ってやったら裏回った。6CC届かなかったしかなり面倒だわこれ vs Azrael. Did 623C>J236D>J214D. crossed up. 6CC unable to reach, this is quote troublesome. Midscreen throw, 1 charge mugen, [4]6D>236D>max charge 22d> mini dash 6cc> BBB ender. 4300 damage. 6bb causes a slide on opponents in the air, that you can followup off of. But nothing amazing coming out of it yet. prorations 5A / 300/100/ 75 5B / 520/100/ 84 5BB/ 400/100/ 80 5C / 640/100/ 89 5CC/ 620/xxx/ 87 2A / 300/100/ 75 2B / 400/ 90/ 80 2BB/ 480/ 90/ 80 2C / 660/ 89/ 88 2CC/ 680/xxx/ 87 6A / 620/ 80/ 89 6B / 480/ 90/ 92 6BB/ 560/ 90/92 6C /250*6/100/94 SMP 6CC/300*3/xxx/ 84 SMP 3C / 720/ 95/ 94 3CC/ 980/ 95/ 84 JA / 300/ 90/ 77 JB / 420/ 90/ 80 JBB/ 570/ 90/ 84 JC / 530/ 90/ 84 JCC/ 680/ 90/ 87 RAGNA PRORATION (For comparison) haracter combo rate: 70% Name : Damage : P1 : P2 : Notes (SMP will be notated via x) 5A : 300 : 100 : 77 5B : 660 : 100 : 89 5C : 800 : 100 : 92 5D(1) : 550 : 100 : 94 5D(2) : 760 : 100? : 75 2A : 300 : 100 : 77 2B : 500 : 90 : 85 2C : 720 : 100 : 92 2D : 750 : 80 : 94 3C : 720 : 90 : 92 6A : 620 : 90 : 79 6B : 720 : 80 : 89 6C(1) : 620 : 90 : 82 6C(2) : 620 : 90? : 100 : P2 maybe (once) instead of actual value?乗算補正は一度限り? 6D : 750 : 100? : 75 j.A : 300 : 100 : 77 j.B : 500 : 90 : 85 j.C : 620 : 90 : 89 j.D : 590 : 90 : 75 Throw : 1400 : 100 : 60 CT : 1000 : 80 : 100 : ignores combo rate CID(1) : 550 : 80 : 92 : × CID(2) : 550 : 80 : 92 : × CID(1, air) : 550 : 85 : 92 : × ground version treated as different move CID(2, air) : 550 : 85 : 92 : × DID(1) : 600 : 100 : 92 : x DID(2) : 600 : 100 : 92 : x DID(1, air): 600 : 100 : 92 : x ground version treated as different move? DID(2, air): 600 : 100 : 92 : x Upper : 310 : 100? : 100 Straight : 400 : 100? : 70 : × Ax Kick : 480 : 100? : 90 HF : 730 : 75 : 82 : × Tsuika : 950 : 100 : 92 : × GH : 800 : 90 : 92 : × GH (air) : 700 : 90 : 92 : × Keri Age : 800 : 100 : 67 : × DS : 1000 : 90 : 92 : × BE(1) : 600 : 90 : 87 : × BE(2~) : 100 : 100 : 100 22C : ? : 100? : 92 : × hitstun will be affected by repeat proration BS : 1200 : 90 : 82 : repeat proration not researched yet BS (air): 900 : 90 : 82 : repeat proration not researched yet CS(1) : 1000 : 85 : 92 : 30% minimum damage (300) CS(2) : 2500 : 85? : 92 : 30% minimum damage (750) DbD (grab) : 0 : 80 : 100 DbD (attack) : 3000 : 100 : 5 : 25% minimum damage (750) during OD BK 5D(2) : 860 : 100? : 75 BK 2D : 850 : 80 : 94 BK 6D : 850 : 90 : 94 BK j.D : 690 : 90 : 75 BK DID(1) : 700 : 100 : 92 : × BK DID(2) : 700 : 100 : 92 : × BK DID(1) : 700 : 100 : 92 : × ground version treated as different move BK DID(2) : 700 : 100 : 92 : × BK Ax Kick : 680 : 100? : 90 : × BK Tsuika : 1150 : 100 : 92 : × BK Keri Age : 1000 : 100 : 90 : × BK DS : 600 : 90 : 92 : × P2 is (once) BK BS : 1400 : 90 : 82 : repeat proration not researched yet BK BS (air) : 1100 : 90 : 82 : repeat proration not researched yet BK CS(3~6) : 300 : 100? : 99 : minimum damage not researched yet DbD (grab) : 0 : 80 : 100 DbD (attack) : 6000 : 100 : 5 : 30% minimum damage (1500)
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Looking at these videos.. I wonder if 623d>j236d>j214d can be followed up? if not, that kinda sucks, damage is only like.. 1.8k? lol... j.236D, j.214D... I'm GUESSING that it is still + on block.. but god damn, it's not like the BIG + on block it was before, sigh. http://www.youtube.com/watch?v=pncwoeJ_U14&t=3m45s