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Errol

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Everything posted by Errol

  1. Tweet is about the famitsu article. The famitsu article covers two things: 1. Unveiling Izayoi 2. Other stuff a. customizing icons, plates, etc on your nesica b. Registering other players as rivals c. looking up move lists on your cell phone
  2. Sorry what?
  3. He's bitching about not being able to gatling into C moves on block. And then other stuff from other people is mostly about how Ragna players are babies, finally starting to feel like a ragna thread, etc.
  4. Some characters are worse offenders of this than others. Like Litchi. Also, SMP has been around for a while.. All we really know right now is they are trying to make it a more obvious mechanic, which makes sense and tries to solve one of the complaints with it. This isn't doomsday.
  5. I could play some matches GGs, got manhandled.
  6. Right.. I'm going to guess that it was mistranslated this time around, and it's what it was in CS2, and in line with the '+3' number. the CS2 line is - Opponent has 3F after superflash until commands can be inputted. So I think that would also mean they can't buffer anything to come out immediately, they'd have to do it directly on that frame. But, that doesn't tell me anything about stuff that is already in motion.
  7. CSEX: 2d , 96f -> 3 charges CP: 2d appears to be like 5 charges in 5 seconds. 300f. constant recovery rate
  8. The only change I know of for sure, is that the tech penalty when you do an SMP move kicks in immediately. I doubt they made all SMP moves cause instant tech. That or they'd have to completely get rid of SMP on Tsubaki's D moves during mugen. The biggest thing seems like for people that end combos by using an SMP move again.. Either for oki, or to let them land a super with guaranteed damage..
  9. Something else I've been wondering. I don't understand the frame data on mugen. It says frame adv is +3. and 'Opponent can perform actions 3F earlier than Tsubaki ' (sounds opposite of +3) total recovery 7F+0 Startup? Is there start up on it or not.. I try to use it as a reversal sometimes but if it doesn't work I just don't know if I was too slow on my D DP. lol...
  10. Yeah, I wouldn't be crazy about a super you can only use for pressure if you also have another 50 heat. It's not P4U where you can get heat from bursts or from going low on life so.. I'd still use it though Reports have been that it is too slow to stick in combos, and it doesn't have invulnerability, and slow startup/projectiles aren't guaranteed to come out, so it hasn't proved to be great. But there's gotta be something good about it. Or maybe it'll be buffed before the 21st.
  11. I'm also gonna assume that CH 22D is going to rape in CP. It's useful to have a yet another pressure extender move, that can come after pretty much anything, and punishes mashing hard.. like 6b>22d. I used to use 6b>22x a lot in CS2, because a CH 22x was pretty awesome then. (I still don't know why they nerfed it so much. I still use 22a in neutral sometimes, but other chars have similar moves that pay how 22x used to.) Plus 22b vs 22d is somewhat ambiguous to most people I think. I find if I do some 6bb>22c's (slight charge) on people, and then instead do a 6bb>22d, it usually works. Granted 22d won't be unblockable in CP so that last bit doesn't matter. But those are the lines I'm thinking along when I think about 22d being + on block. Besides it letting you turn 236x/214x into pressure extenders too. I also want to see, is the new super perhaps really good for oki? or just a ranged punish? what is it going to be good for? I'm looking forward to having an actually good super...hopefully.
  12. Well I hope 22D is + on block, but I don't need + on 236D. But I would like for everything else to be less disadvantageous on block, if not positive. I.e. maybe 214B/D and 22B, since 22a and 214a/c are gone. Also gonna suck not having j.236c. and j.214C RC combos may be gone, I don't know. cuz 236x was crazy good in CS2, but it's obnoxious for the other person and gets us called braindead. I don't really feel that I need it I still want to see what the command throw is really like. In CP, we can even get a bit more damage off a chargeless throw than we already can. 2 charges probably isn't worth it in the corner. Except for the whole 'untechable' thing.
  13. Are you guys still playing?
  14. Lander blow level 2 can be used as a frame trap. lander blow level 3 is supposed to be a killer FC starter It's not just pressure reset
  15. Anyone else for tonight? GOtta get in as much as possible before tons of videos kill my motivation to play an old game.
  16. Hmm. rebooted my cable modem/router. dunno if it was having trouble or not
  17. No matter how things end up, the worst characters in the game are going to be pretty playable. So, I wouldn't worry about it. 'less you really want to tierwhore, and if you did you probably wouldn't be posting here.
  18. Yes, it's the same. P1 is 80 I think, not sure how it compares.
  19. another FYI, you only get like 40 frames for guard crushing someone. In other words, there is almost zero time to charge. if you charge at all, you'll be giving up a 6c starter, so I don't know if we'll even charge at all.
  20. GGs 5 more days until Tsubaki has projectiles
  21. Yeah, there's a lot of stuff we don't really know from the location tests. The new super, for example, or if they did anything with mugen.
  22. i think it has usually given 2 during loketests.
  23. Yea, they tend to come out against worse players. Which I think this is the worst jp tsubaki we've got videos of. Couple weeks ago, first games I played in half a year, another Tsubaki astral'd me. Thos vids are almost like watching myself play. I just watched the recent konan ones again last night.. awe-inspiring.
  24. Still around btw.
  25. What I've heard, in threads for other characters, is that Ragna is looking good. also stuff like what's the point in playing makoto when you compare her damage to ragna (in cp), etc. Also, I don't think dead spike is unsafe on block. It's just not a point blank frame advantage tool. at same time, It's hard to imagine it not giving frame advantage at range, too.
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