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Errol

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Everything posted by Errol

  1. 生D剣がEXよりほんのり移動する程度に修正されてた Raw 214D goes slightly further than EX 各種閃>D剣は前回ロケテ同様、超移動 236X> 214D is same as last loke test, moves far 遠距離で姫様相手に、A閃空振り>D閃ってやったら、避雷針もカエルも素通りして姫様に突っ込んでった long range, 236a whiff>236D(214D?) against rachel, went through lightning rods and frog right up to rachel 236236D does use your entire meter, damage was about 3300 5A>throw 300 5A>5A 457 5A>5A>5A 574 5B>throw 520 5A>5B 573 5A>5Brc>5B 801 5C>throw 640 5A>5C 636 5A>5Crc>5C 934 combo rate 70 5A 300 P1 100 P2 75 5B 520 P1 ??? P2 84 5C 640 P1 ??? P2 89 5A P1 EX82→CP75 5B P2 EX89→CP84
  2. But.. that's a CSEX combo
  3. bleh . ed: if anyone is around I could play some again shinsyn has a room up
  4. then.. was it tager? or do you not have a real main now.
  5. had to run into work (@work now), but, is there any char you don't play? what is your 'main', hazama?
  6. that combo in that post looks like it might be a CSEX combo. and no info in the rest
  7. Well I know there was lag. I was kidding about like, scolding you for being a lagger. the difference between you and cookie, star, is that she does the same thing everytime and you seem to do something different every time.
  8. I am not much better off. I played Kiba for 15 games after not playing for half a year with the goal of convincing him that I'm not that good at this game a couple weeks ago. Then I just played Moy for 13-14 games. No training mode, just pure suck!
  9. JK Moy. Thanks for playing, getting some rust off. Mucky play me
  10. Moy you dirty lagger Thanks for the games, was fun
  11. but you seem to have improved quite a bit from what I remember star. At least you are doing stuff. If you could combo off the hits you get more that'd be good.
  12. I totally burst out in laughter at that all green, i had heard of it before but there it was
  13. uhh.. not to disturb the latest round of cookie drama, but anyone want to play?
  14. Pretty sure it is referring to crush trigger on hit. It seems to be a strong mid combo option for other characters too. Don't know what it does on air hit, I assume they were basically testing comboability, so ground hit CT > 6C.
  15. I'm afraid all you guys are going to get is more info about female characters getting AH'd. https://pbs.twimg.com/media/A7PAwQCCAAA3V36.jpg
  16. I found some info on jbbs for you guys. English here for discussion. corresponding japanese is in the other thread 2C j.c on block 623B seems like old 623A, followup seems impossible Yukikaze during OD is cool. Damage is 3258 (last two numbers might be wrong) Ice arrows doesn't seem different during OD 5C>5D>D Musou> followup> 5C> sekka> 5B> 5C> 2C> aerial ender > 3600-3700 damage 5D Fatal counters The new air special can be used to quickly end a combo, nice. 5B when blocked, cannot be jump canceled Gatlings are same as EX 5B>2B>5C>3C>Musou > 21% (21% probably means heat) 2B when blocked cannot be jump canceled 2C> 6B works (as in gatling exists probably) Throw> musou whiff>5B>5C>jc>JC>J2C>jc>J2C>new air special > 2700-2800. Can probably fit in 2c after 5c to get damage up to 3kish. Crush trigger > 6C easily connects.
  17. ガード時2Cjc確認 2C jc on block B吹雪のやられはどう見ても前A吹雪、追撃無理ぽ 623B seems like old 623A, followup seems impossible OD雪風は演出が最高にイケメン、ダメ3258(下二桁は怪しい) Yukikaze during OD is cool. Damage is 3258 (last two numbers might be wrong) OD氷翼は特に演出強化無さげ Ice arrows doesn't seem different during OD 5C>5D>D無双>追加>5C>雪花>5B>5C>2C>エリアル これで3600~700くらい 5C>5D>D Musou> followup> 5C> sekka> 5B> 5C> 2C> aerial ender > 3600-3700 damage 5DがFC対応だったよ 5D Fatal counters ヒザンは咄嗟の〆に使えていいね The new air special can be used to quickly end a combo, nice. 5B when blocked, cannot be jump canceled Gatlings are same as EX 5B>2B>5C>3C>Musou > 21% (heat probably) 2Bガード時jc不可になってた 2B when blocked cannot be jump canceled 2C>6Bあり 2C> 6B works (as in gatling exists probably) 投げ>無双スカ>5B>5C>>jc>JC>J2C>jc>J2C>ヒザン Throw> musou whiff>5B>5C>jc>JC>J2C>jc>J2C>new air special > 2700-2800. Can probably fit in 2c after 5c to get damage up to 3kish. 今日試してトリガーから6Cは余裕で繋がった Crush trigger > 6C easily connects.
  18. frankly that's just the start of any info anyone had to post. During OD, the level of D moves appears as level "G" and not as level 3, for example. Arrow and Meteor Dive both bounce the opponent during OD and can be followed up. Give it some time
  19. Air normals are all charge cancelable. JD retains a bit of momentum. (e.g. 69>JD) Throw can cancel into OD. You can use air normal charge cancel for pressure, i.e. JCC > JD > JC, but you retain the landing recovery, so it would be difficult to combo similar to short hops in P4A (but of course possible, using rapid cancels, or j.214D, etc, otherwise, on a counter, 5a should connect) 5CC>22D>CT>Mugen>3Ds>6CC>JCC>J214A > about 5200 Ground Projectile and Air projectile are together limited to 1. If you do an air projectile, you can't do a ground one until it is gone, etc. D versions not checked. Apparently taokaka can get 6k off 6C>CT without doing a DD ender
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