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Errol

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Everything posted by Errol

  1. I don't play elizabeth, but playing against toan a lot the other day, I felt like it was just.. rough trying to handle that j.B. It has so much range. When they make bad jumps, you can AA, but otherwise I tried to avoid it. And if you block it, they're in. I think the right approach is just to avoid it. But Elizabeth's j.B is exceptional too, what about that?
  2. what, no, 214C is negative on block. Yukiko has a 7f 2a so that's what she would use.
  3. it's quite easy to test. pop the game in.
  4. uh no, he just did it, that video right there is a late chained 2a>5a. It is proof. This is getting tiring.
  5. I don't know if it's hitboxes or something, but it's true. Aigis np, Akihiko no good. Should also be obvious that this beats roll mash from every character., as do all gatlings which have only 1-2 frame gaps.
  6. 2a>5a
  7. That's not true... It depends on the properties of the moves. How quickly your move recovers, how quickly their DP becomes active. Ok. I'm out.
  8. Hey Ama, thanks, but 5a recovers fast enough for you to block most DPs if you late chain into it from 2a. You leave them a 1 frame gap where they can mash dp, then your 5a is active, then it recovers, then you block the dp, and then you punish. That right there is a frame trap that is safe against many DPs, I don't think it'll work on some, but it will work on many.
  9. I say there's not much point because other frame traps, like late cancelling gatlings between 5a/2a, 2a/2a, 2a/5a, both frame trap and are safer than using 4a, actually possible to do without eating a DP for free. But whatever
  10. Actually, you can't gatling 5a into 5a at all. 5a->4a doesn't work. If you mash 4a, it'll come out after 5a recovers, which 5a leaves you at +1 (barring IB). The opponent has time to attack and also will hit you, guaranteed, if they have a good DP (i.e. mitsuru). so, not much reason to use 4a.
  11. well, I think I'm thinking about something different than what you are. You're talking about late chaining 5a into 5a. Which, if you want to get a 5a, you need to do 4a. and if you do this you can leave a 1 frame gap, and you'll probably recover before a dp hits. I'm talking about the situation where you're actually at +1. no gatling involved. Which can't be 2a/5a mashed out of unless they IB. which, to be fair, is my fault, cuz while an important part of 'stagger pressure', isn't the 'stagger pressure' part itself...
  12. I don't skip if it's choppy, but if It's choppy, I already know I'm in for a game I won't enjoy.
  13. This is wrong. If you're doing it correctly, it doesn't matter if you are inputting 5a or 4a, 5aa WILL NOT come out. and 5a is +1 on block. Only the slowest dps will be able to be blocked if you did a 5a. Yu, mitsuru, you will be hit before you recover. You probably can't even block Shadow Labrys' dp in time (15 frames).
  14. aside from random hits off skull cracker, lag really sucks on Chie. Totally screwed in neutral without being able to react, neutral is hard enough anyway with her. I just really don't think it matters, to wait, if the connection is good enough. If the connection isn't good enough, it's just going to suck anyway... I don't really believe that waiting during the intro affects the whole match either.
  15. if I have a good connection with someone, I will skip the intro. No reason to waste all that time.
  16. You don't have to input it as 4a, and I wouldn't be surprised if you are doing it too slow if you are. Anyway. Neutral is the hardest part of playing, and the hardest part to explain.
  17. GGs BroJ. I learned a lot. Confusion IK and crossup tornadoes are annoying!
  18. Try again? that is, try to invite me again
  19. i'll play you bj I invited.
  20. The other thing about that being you have no time to build SP in your combo. Stunedges doesn't use sp until late so the sp differential should be pretty huge.
  21. he's on here with exactly that user name. He did a friendship run a while back on here so he's got like 900 friends on here heh
  22. It was on spinoza's twitter, but I figured it might be csex cause it had been a few days since the loketest. OTOH I didn't even really know it could combo midscreen off throw.
  23. Does throw > 236236D connect midscreen in csex? I am too lazy to put the disc in my ps3 Throw->236236D:CG0→1912 CG1→2072 CG2→2263 CG3→2470 CG4→2943 CG5→3671。 numbers that I wonder if they are csex.
  24. Doesn't matter. Any direction works.
  25. for reference, these numbers produce what for jabs? 5 for Chie, Yu, Yosuke, Akihko etc? I remember some numbers that were all 1f off from other sources (shtkn mitsuru numbers?)
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