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Everything posted by Errol
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Tried to play some this weekend.. turns out my connection is total garbage.
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I find it infuriating for that reason. I mean, it seems like it has invulnerability for a really long time, I'm not even sure how much recovery it has. mostly attempts have been met with it being mashed again when I try to punish. Maybe jump straight up and punish after landing?
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how do you punish her FA anyway?
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Next Location test is from 8/24 to 8/26.
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Some supers are supposed to be different during overdrive, but didn't make it for this location test. Info died down on the end of the location test. There is supposed to be another one sometime this month I think. I'll be around to post the info that shows up then.
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Correct.
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yeah, makes sense. stupid internet
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I thought you had the' best poke in the game'. how do you reconcile those two things. 'hard neutral'?
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Kanji's reversal destroys Slab's oki game?
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Reports have been that 5b seems the same regarding the slow whiff recovery. There was another report of 6b not seeming to have frame advantage anymore. 236236D is reportedly between 4 and 5 charge 236236D from CSEX, but this doesn't tell us much anyway. Minimum damage is the important part and we have no info onthat. Maybe more for me to add here after work.
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Anyone want to play in 10m?
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very little info last few days. One thing of note is that 6b has changed. like, it floats a bit, and you can pick up afterwards with 5c.
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no
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I can't wait to make you block Chie's sickle storm, er, 2DD on every knockdown
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Could be during mugen, dunno. only note on mugen is that it takes priority over overdrive. Which probably makes sense, cuz otherwise you would probably get a full mugen -> activate overdrive -> keep mugen for 5 seconds and restore bar back to 5 charges -> overdrive ends - > get full mugen again. heh. but it would be cool if they made it so mugen drains 50% slower during OD or something. They changed out the ROM, so everything found so far could have potentially been changed, FYI. Glad to provide any info for my friends here.
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623C> 236A is doable, but from the trajectory it doesn't look possible to make 236a whiff (j.236A) j.236A trajectory is more like j.236C from CSEX. charge cancel, 5d or 2d, recovers 1/4 of a bar. 22d max charge during mugen is still not unblockable. 5 charge 236236D is about 2800 damage (.. thought it only consumed 1 charge now) offering to Kiba: the rising jump combo is still doable, off of 5b instead of 5c. (5b remains jump cancellable). 2 loops completed, red until trying to do 5b/2c (so, end with 5c/2c should still be good).
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Yes, Airk. I don't expect that differences in frame advantage will be noticed. The one that would be noticed is + frames to - frames. but it probably won't really be noticed if 2b goes from -1 to -5. WHich, yea frame advantage changes are really big.. but even something like 6b going from +1 to -1, or +/- 0, someone could say they think it might no longer be positive and I wouldn't be sure. cause you can just be slow on your followup dash 5a. I'm curious about 6a because many characters have had their overheads nerfed in some way. Riskier, do less damage, etc. Tsubaki 6A was pretty bad in the first place in terms of reward, and in terms of speed, so it might be unchanged.
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2C info is the one I don't trust at all. 5b, 5c have been said to be pretty much the same (minus 5c jump cancel). If there were big changes with 5bb , 2b, 2bb, 5cc, 5a, 2a, I think there'd have been info about it. MIght still be possible that other moves lost jump cancels, or gatlings are gone... I'm particularly curious about 6a.
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Not gonna get much harder for most of that. Reality of location tests. Another note. In general, it seems like overheads have been nerfed. So the availability of a command grab seems particularly nice. Wonder if 6A was nerfed though.
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There's a good amount of info about her normals in here so far. I mean, relatively, considering there isn't hard info on stuff like invincibility frames on C DP etc. Altho one more report of 'seems to have invuln'. I expect more hard info soon.. if people follow through on what they say they are going to do.
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Yeah, it's just one factor. The better player is the player who wins. Sometimes combos make the difference. They're not close to all of it. OD activation seems to have invincibility; Hakumen 5c whiffed.
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What? I disagree. I agree that it's important to do the best you can. But Dp whiff combos in CS2 were vastly superior to other combos. It's a big factor. 'To the best of your ability' being all that is necessary is a good joke. Like you said, if you can play better than someone else, that is what counts. It turns out that being able to do dp whiff combos consistently makes you play better, i.e. you will win more. But then, you can just play the game to have fun. I recommend that. Take it as far as you enjoy it.
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5c is no longer jump cancellable on hit. and j.236a can't be cancelled into j.214d, it seems. maybe only on whiff? or maybe at all. or maybe just referring to the special effect. dunno