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Everything posted by Errol
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I totally burst out in laughter at that all green, i had heard of it before but there it was
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ah ok
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nm
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uhh.. not to disturb the latest round of cookie drama, but anyone want to play?
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Pretty sure it is referring to crush trigger on hit. It seems to be a strong mid combo option for other characters too. Don't know what it does on air hit, I assume they were basically testing comboability, so ground hit CT > 6C.
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I'm afraid all you guys are going to get is more info about female characters getting AH'd. https://pbs.twimg.com/media/A7PAwQCCAAA3V36.jpg
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I found some info on jbbs for you guys. English here for discussion. corresponding japanese is in the other thread 2C j.c on block 623B seems like old 623A, followup seems impossible Yukikaze during OD is cool. Damage is 3258 (last two numbers might be wrong) Ice arrows doesn't seem different during OD 5C>5D>D Musou> followup> 5C> sekka> 5B> 5C> 2C> aerial ender > 3600-3700 damage 5D Fatal counters The new air special can be used to quickly end a combo, nice. 5B when blocked, cannot be jump canceled Gatlings are same as EX 5B>2B>5C>3C>Musou > 21% (21% probably means heat) 2B when blocked cannot be jump canceled 2C> 6B works (as in gatling exists probably) Throw> musou whiff>5B>5C>jc>JC>J2C>jc>J2C>new air special > 2700-2800. Can probably fit in 2c after 5c to get damage up to 3kish. Crush trigger > 6C easily connects.
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ガード時2Cjc確認 2C jc on block B吹雪のやられはどう見ても前A吹雪、追撃無理ぽ 623B seems like old 623A, followup seems impossible OD雪風は演出が最高にイケメン、ダメ3258(下二桁は怪しい) Yukikaze during OD is cool. Damage is 3258 (last two numbers might be wrong) OD氷翼は特に演出強化無さげ Ice arrows doesn't seem different during OD 5C>5D>D無双>追加>5C>雪花>5B>5C>2C>エリアル これで3600~700くらい 5C>5D>D Musou> followup> 5C> sekka> 5B> 5C> 2C> aerial ender > 3600-3700 damage 5DがFC対応だったよ 5D Fatal counters ヒザンは咄嗟の〆に使えていいね The new air special can be used to quickly end a combo, nice. 5B when blocked, cannot be jump canceled Gatlings are same as EX 5B>2B>5C>3C>Musou > 21% (heat probably) 2Bガード時jc不可になってた 2B when blocked cannot be jump canceled 2C>6Bあり 2C> 6B works (as in gatling exists probably) 投げ>無双スカ>5B>5C>>jc>JC>J2C>jc>J2C>ヒザン Throw> musou whiff>5B>5C>jc>JC>J2C>jc>J2C>new air special > 2700-2800. Can probably fit in 2c after 5c to get damage up to 3kish. 今日試してトリガーから6Cは余裕で繋がった Crush trigger > 6C easily connects.
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frankly that's just the start of any info anyone had to post. During OD, the level of D moves appears as level "G" and not as level 3, for example. Arrow and Meteor Dive both bounce the opponent during OD and can be followed up. Give it some time
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Air normals are all charge cancelable. JD retains a bit of momentum. (e.g. 69>JD) Throw can cancel into OD. You can use air normal charge cancel for pressure, i.e. JCC > JD > JC, but you retain the landing recovery, so it would be difficult to combo similar to short hops in P4A (but of course possible, using rapid cancels, or j.214D, etc, otherwise, on a counter, 5a should connect) 5CC>22D>CT>Mugen>3Ds>6CC>JCC>J214A > about 5200 Ground Projectile and Air projectile are together limited to 1. If you do an air projectile, you can't do a ground one until it is gone, etc. D versions not checked. Apparently taokaka can get 6k off 6C>CT without doing a DD ender
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I find the orb in EX to be quite useful sometimes as it is. It has nice setups.
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Dunno what's so awesome. Just barrier block it?
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TBH It didn't sound like Spinoza really tested 623C, and previous reports were that it did have invulnerability, so I'm not sure it doesn't. She sounds fun, and good to me.
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ロケテ行ってきた ・カラーは赤青黄緑とデフォカラーにピンク交じりっぽいのがあった。 Colors: red, blue, yellow, green, default but with pink mixed in ・6A5CCD剣2CCから低ダコン入った。ダメは3000いかないぐらい。 6A> 5CC > 214D> 2CC > IAD Combo. Damage didn't quite reach 3k. ・C槍同技 623C has same move proration ・衣中相手ノーマルガードでD風最大溜めがガークラ During mugen, max charge 22d guard crushes if normally guarded. Spinoza twitter C槍A翼スカの後、5Bと5C繋がるよ! 623C> j.214A (whiff) > 5B and 5C connect! あっ、忘れてた。A光使った後は弾が消えるまでA光使用不可(当たり前といえば当たり前ですが)。また、弾打った後は着地まで行動不可。D光は確認してないです。ちなみにEXはどちらも可能。 After j.236A, until the ball disappears, you cannot use j.236A again. You also cannot move after launching the ball until landing. Did not confirm on D version. In EX, either worked. そういえば、ついにこいつはCG0だと切り返しのないキャラになったのでCG1確保することの重要性が増したと思います。 The importance of getting a charge has grown as she has no reversals without a charge. 槍スカはその場5B>エリアルが可能ですね(5Cも繋がりますけどjc不可なので)。IG回転率はとりあえずコンボ中に回収しながらっていうのは厳しいですね。立ち回りで灯を置いたりしながら溜める、コマ投げを決める、ODを使うなどで稼いでコンボで吐く感じですね DP whiff followup is 5b> aerial. 5C Connects, but cannot be jump canceled. Charge recovery seems hard to do during combos now. Feels like, you get charges back in neutral, while the new projectile is occupying space, by landing a command throw, or using OD, and then you use them during combos. 翼はJDキャンセル不可になってその他も軒並みDボタン押せる猶予が無くなったので、回収コンは何か新発見がない限りは不可能かと思います。D灯自体は起き攻めに使えるほど優秀ですね。ただ、相手ダウンからD灯置いてガードさせたところにD閃で破裂するネタはありそう j.214X can't be charge canceled anymore, and other D moves don't have room for charging. Unless there are new discoveries, charging in combos will be impossible. D projectile is useful in okizeme to the degree that you can use it. Appears that if you do it on wakeup, and 236D into it being guarded, there's a special effect. 編集してたら間違えてました。灯自体は強くないけどですねw灯の追加で立ち回り考えること増えたのと鎖の追加で攻めの選択肢も増えたので、今の所は使っていて新鮮です。デメリットはBC光削除で空中でやれることが減ったことかな。今からでも遅くないっすよ、アークさん! Noticed a mistake as I was compiling/editing.. The Projectile itself isn't strong. But The addition of it gives more to think about in neutral, and offensive options have increased due to the command throw. It feels fresh to use her right now. The downside is that the loss of j.236B/C gives us less to do in the air. あと現状開幕OD発動したら効果時間終了時に溜まるIGは2.5でした。 OD at start of round gives 2.5 charges. 5CC>D風>AB>6CC>3段で3800くらい Corner> 5CC> 22D> Crush trigger > 6CC > Special Ender > 3800 dmg About 3000 damage without the crush trigger. With 2 charges, can do about 3800 even mid screen with a throw, thanks to crush trigger... 6or4投げ>D剣>D風最大溜め>ダッシュAB>6C>3段 これで3800。アホか。 Throw> 214D> 22D (max charge) > dash AB (crush trigger)> 6C> ender, is about 3800. crazy. そこですよね。ODとコマ投げは確かに増えるけど、それ以外、というか通常Dボタンだと貯金し辛い感じは自分も感じました。 Certainly get charges during OD or from landing the throw, but outside of that, it definitely does feel hard to acquire charges. あとは3Cfc時の追加Cが高く浮くようになったので、3Cfc時に限り3CC後に5Cで拾えます 3CC after a 3C(FC) floats higher, such that you can pick up with 5c. Only on fatal counter.
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I see, there's also some stuff on jpbbs. like 22D full charge during mugen guard crushes normal block. More later..
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There could be more before I go to sleep. I'll check. Think the goal of this test is infrastructure rather than balancing or getting opinions, so what comes out is probably close to what we'll see. Nothing, but I'll have my eye out for anything.
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IAD, yeah. lol...
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Not much JCCD翼2B拾いから低ダコンできた jCC > j.214D > 2B> air dash combo worked. (damn, what do we call this again, I can't remember OUR term for it.. or we just write the notation?) Actually, that's all.
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I'll scour the jp web for information when I get home from work.
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If you want help with jBB loops, ask Kiba. Hit confirms and does full loop into proper ender across an ocean of lag, every time. but as I remember, if you do it the same way every time, it'll work on every character that it works on. which means practice on the more annoying characters, like.. Jin IIRC, and not the easier ones like Tager, Hakumen, Ragna.
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Yeah, I know the theory of how kara cancels work and came to a similar conclusion. The thing that brought me pause is this: 6C>Jump cancel> Jump cancel cancel via Special. resulting in basically 6C>214D. Really similar, but only one of these works. but the other thing I wondered was if a chained jab-> kara cancel throw works. Cuz you can cancel a jab into 6c, and you can cancel a jab into a throw. Somehow I don't feel like it would work, but I don't know. Although I don't think it would particularly have a point either, since it'd always be pink
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Is there a connection between Bang and Elizabeth I'm not seeing?
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You can't do that, though it's not clear exactly why you can't do that when you can do other similar things. But I imagine it should work off a jab, the only move that's both throw and 6c cancelable. I just happened to be in here today for some reason. weird