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Everything posted by Errol
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can't really watch at the moment. but basically she activates and it like, puts them in block stun before they can do anything to her or something?
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EX takes 2 stock and mugen to get 4.5k, and air throw not throw. I don't remember what 1 stock off a normal throw is. probably around 4k.
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I don't think I've seen n-o use rachel's OD in neutral. Haven't watched enough matches tho.. How is Litchi's OD an instant momentum reversal.
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see I don't think it is the timing of 3c>236b at all. on whatever char I was testing against, if you aren't right up against them when you 3c, they aren't as high in the air after the 3rd 3c hit, so 236B whiffs. Might have been Jin? I dunno. I'll try to find out after work. Not even sure as to how tight, just that cd and d input at the same time made it always work. Also, not sure if this combo is really something that matters anyway - since it seems to not work against almost half the cast. probably distance and character specific, and timing of wind affects distance. That's all. Also need to go watch some videos to find out what people actually confirm 6c from. to some degree I have assume that I want confirms to not work at not point blank range but maybe that's not so important, if you largely enter with wind and will be right on top of them. Maybe I am remembering wrong but I seem to remember something simple like 5b>4b>6c or 5b>5c>6c not working. In short, still much to learn.
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i would think there would also be some really strong combos involving j214A and 22d fully charged. maybe something like throw > 22d (charged)> CT > 6CC> 623C>j214A> 5c>2c>236C > (possibly 5a>2c ender, or just 214B 22B ender?)
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I don't remmeber what char I was doing it on, cept that it worked, but not if wind was too late. 3 hits of 3c would hit and then 236B would whiff. Like as if trying to do it on Ragna, but on a char that it does work on. for the record I have now played literally 4 matches. lol.
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Yeah. though I did find that if you don't wind as quick as possible, stuff that would combo doesn't. I was doing 5CD>3C>236B and wondering why the 236B sometimes whiffed. CD input at the same time always works, a bit of a delay and 236B starts whiffing. But I don't know, it's basically just that I have no exp. confirming with her and prob should hit an ai for some time.
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IIRC they decided, for some reason, to make Hakumen's specials ignore character proration, maybe on top of providing move proration, I can't remember. It's almost like they decided that each magatama should do 1k damage and then they give him 10 magatama during OD and you've got a 10k combo.
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thanks Tari. So that's a way you can end with frog oki, pumpkin, and a rod. Not sure why it is strange to want to have a rod. Probably too new still. TBH I am still at the stage of finding 5CDC>214A>3C annoying. I am still in the middle of trying to get my brain to grasp that when I confirm I have to hit two buttons at the same time, and then I have to hit one of them again, and special cancel and 3c right away which seems oddly tight. Need watch more videos. but wonder how many of the EX ones will still be up and not lying 10 feet under with Jourdal's old account.
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you use it for the same reason anyone uses an OD, to guarantee a kill. just happens that the threshold for guaranteeing a kill is 'Are they alive?' for Hakumen and 'do they have less than 5k life?' for other chars.
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i forgot the frog after 5cdc. 5cdc>214a. and that makes sense now.. so if you extend the combo a different way you don't have to burn your pole at the end of the combo.
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I'm talking about all the enders I see which are 5cc> 3c> 214C> 3c> frog. You get minimal damage off that and burn all your poles. so I'm not sure why that is the bnb ender unless you need to do it to guarantee frog oki. Combo thread also seemed to have some note about a particular combo not having guaranteed frog oki, and I wasn't sure why. I think it was.. 5b>5cdc>214a>3c(1)>236a>5cc>3c>214C>3c>214a. but no note about non-guaranteed frog oki on the others, which are slight modifications, like adding in a 4b/6b after the 236a. also re: pumpkin covering for frog, what is it that is unsafe? I was thinking something like 5b>5cdc>214a>3c(1)>214B>4b>5cc>3c>214a... Assuming that frog isn't guaranteed here because why would you burn your pole for 20 damage if you don't need to.. I guess frog oki actually is guaranteed here, and you don't need to cover with pumpkin or anything? and you were probably thinking about something like tk frog > pumpkin on wakeup or something or other. I was thinking that if frog oki weren't guaranteed you could 2d on wakeup while blocking or something till frog activated.
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CSE, but, is it possible to end combos without burning your rods and keep frog oki? Something like putting pumpkin out, and not using the rod, and then using the pumpkin on wakeup to ensure the frog? I dunno. I'm guessing not or the bnb wouldn't do it. It also seems like Rachel's damage, relatively, went up a lot in CP.
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I'm new to this Rachel stuff.. but after watching the set Between N-O and that Hakumen.. and this... How can a 17-dan Rachel's combo choices seem so different and so much worse? N-O must kill in like 1 or 2 less combos on average, and felt like he never missed a confirm and the confirms always went into corner carry and oki. I think in the entire set, he never ran out of wind pressuring. The contrast is so huge....
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excellent.
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25 frames? I'm blocking that. and get your foot off the router.
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I am so going to enjoy IOH'ing your ass...
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Yes there is Moy. You down-back through 95% of tsubaki's 6as and that is TOO MUCH.
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tbh I don't know if it's something you need to know how to use. Like with Rachel, all you need to know is that you don't have to worry about anything faster than a 29 frame overhead, instead of getting auto-fucked like most chars. and I guess you might wanna run forward and barrier crouch against certain characters, particularly stuff like Mu j.C and lambda swords and stuff..
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he doesn't tech all of my throws. Someone tell Ixis to come to the east coast of the united states, he'll get better games with Kiba from here.
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Litchi can be my bitch? This is sounding good.
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I figured so. the faster falling speed has been a boon to all kinds of combo routes for characters.. Lots of new air to ground combos across the cast.
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I have seen that, the corner combos in CP look really simple. Float with 5cc and then just do like 5b 6a (something) repeatedly. then end. or do BBL for damage. NO doesn't seem to use CTs for damage in combos any (ok from the few matches I've watched). http://www.youtube.com/watch?v=5CcIQAQhfg4&feature=youtu.be&t=44m11s You can't do stuff like in the start of this round in EX can you? air combo, then down wind and followup on the ground?
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Have Rachel's combos changed much in CP? Thanks.
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Ok, I'll come out assuming you are going out. Def. post if you aren't! I probably won't be there till 6:45 to 7. Rather avoid the traffic if I can.