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Errol

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Everything posted by Errol

  1. he makes up for quality with quantity gasshoukyaku 3 or 4 times in a row if necessary
  2. Wait.. are you... you threw me off with the 'practicing blocking' message...
  3. wait that was excessive?
  4. Makoto GGs to Nemesis. Dat WC Lag
  5. I'm feeling kinda flammatory so I figured I would "translate" some ranking stuff. ■aggregate dan ranking (last 3 rankings) Jin(165→163→165) Ragna(154→158→163) Taokaka(154→159→162) Hakumen(158→158→159) Hazama(155→157→159) Litchi(149→151→157) Carl(152→149→155) Valkenhyne(157→156→154) Noel(144→151→153) Rachel(144→145→148) Relius(143→143→148) Azrael(149→148→148) Arakune(149→143→146) Bang(148→145→146) μ(141→141→146) Platinum(145→144→146) Tager(141→140→145) Bullet(136→140→145) ν(137→141→144) Makoto(137→140→141) Tsubaki(133→133→136) Amane(132→134→136) Izayoi(128→127→131) Dan rankings from (5/6→6/2→7/1) ■Ticket Ranking (Gold worth 2 points, Silver worth 1) Valk 36(7/22) Taokaka 26(5/16) Tager 21(5/11) Jin 21(4/13) Carl 19(4/11) Hakumen 17(4/9) Litchi 16(5/6) Ragna 16(4/8) Tsubaki 16(4/8) Hazama 16(4/8) Azrael 13(2/9) Bang 12(3/6) μ 12(2/8) Arakune 11(2/7) Nu 10(2/6) Noel 7(1/5) Platinum 7(1/5) Makoto 5(1/3) Amane 5(0/5) Rachel 3(1/1) Relius 3(1/1) Izayoi 2(0/2) Bullet 2(0/2) ■ Combined. SS Valkenhyne (192) S Taokaka (185)Jin(184) S- Hakumen(175)Ragna(174)Hazama (173) A Carl(168) Litchi(167) Tager (161)Azrael (161) A- Noel(158)Bang(157)Arakune(154)Mu(153) Nu(151) Platinum(151) B Tsubaki (149) Rachel(148) Relius(146) Makoto(145) Bullet(142) B- Amane (139) C Izayoi (129)
  6. Maybe they didn't add them. Behind the scenes it could just be that they have projectile prop and that is it now. There is no difference between that and having HBFP on all of them, maybe it is just how the mook team measured it. I mean, I'm not sure, but the only thing we can be sure of is that stuff like 3c dies to projectiles now. You could either say that is because it doesn't have projectile invuln or because it doesn't have foot invuln but they kind of both mean the same thing. Except if there is stuff that goes through projectiles still, but not thru lows. Which there is. I don't know.. Could mean that there is something that differentiates stuff like kishuu and 4D that is not written within the mook. But as we have it, since kishuu goes thru stuff, we should believe 4d will too. and carnage scissors, etc etc.
  7. Bring out your goddamn main already I'm tired of playing scrubumen
  8. I mean because the invulnerability runs out, and comet cannon and sickle storm both have a lot of active frames. I mean, ok, you don't get hit by comet for 20 frames or whatever it is, then you eat a combo. Orb is legit, I think the reasons orb is legit are: 1. 5d untech time was hella buffed. It's totally easy to RC 5d and pickup with 2b even midscreen now. 2. People end combos early. You have to end combos early to keep the untech time of 5d alive. Upshot is that I don't see any reason why 6b> orb would be any more legit than it is now, which is to say it isn't.
  9. I don't really see any other way it could be though. Wouldn't using 4d vs sickle storm just get you hit anyway so you wouldn't see anyone do it?
  10. anti-airing a 25 frame overhead is .... You are basically being called out for doing that and you could easily be hit by a lot of stuff. But the one thing you aren't going to be hit by is 2a mash, so it at least forces them to commit to something more than lots of other stuff does. Granted, it is going to seem like shit when you have wolf mixup.
  11. The other thing. All haku mains are closet Noel mains.
  12. you mean, is only vulnerable to foot property. But I'm not sure, does projectile invuln work the same way as other invulns. It feels like they changed projectiles to make it so that nothing can invuln through projectiles except things that specifically are immune to projectiles. Which suggests to me that they would have made it so a projectile invuln move is invuln to projectiles. Otherwise the projectile invuln property would have no meaning unless it also had HBF invulnerability. Which would make it completely invulnerable. Therefore Noel's 4d will still beat comet cannon.
  13. I expect Hakumen players to play like, Bang, Ragna, Jin, Hazama, Tager. and mash the hell out of their reversals or, not so reversals.
  14. that twirl is total scrub and a bad idea, don't get attached
  15. every now and then you go full retard. I'm not complaining, it was fun. GGs.
  16. ok star no ggs to star because I guess he doesn't want to play me anymore GGs to psycho
  17. The secret is you're not playing against Toan, and if you were, you'd be crying like a baby.
  18. yeah, 3C is very valuable against Lambda right now, but 3c without projectile invulnerability is, ahhhhhhh well. Pretty close to useless. 3[C]? .... nahhhhhhh It is not so much a nerf on 3c itself as it is that all projectiles have all attributes now. I guess it also works on a lot of stuff it didn't work on before.. Lots of stuff lost foot attribute, notable a lot of DPs. pretty much noone has a move with all 3 attributes anymore. But vs projectiles was about the only time you could use 3c safely, and since the reward is cut on it in CP. The risk-reward was already bad. Anyway...
  19. hitboxes come off the disc right? presumably when we get CP on consoles someone will be able to rip the new hitboxes?
  20. i thought I noticed that I couldn't 3c through projectiles. and read some more on jbbs about not being able to go through projectiles with it. I can't remember if we were certain. but at any rate, yeah, you can't 3c through any projectiles anymore.
  21. you are using tsubaki right, not jin
  22. Also I can't get 2a to beat jin's J2C except very occasionally.
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