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Chaoschao222

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Everything posted by Chaoschao222

  1. All of the Crush Triggers have the maximum amount of SMP applicable to a combo (level 3; eats 360f of the combo timer), even with immense meter gain, a CT infinite won't happen.
  2. What did I do to you guys But seriously, Zepp is the 'arts & crafts' section more or less. I'll leave this for now since it's not a big concern, but if this thread starts to just get stupid, it'll be ruined for everyone.
  3. The description of Kokonoe's Astral sounds like it takes bits of all the other Sector 7 characters' Astrals (Makoto's ATATATATATA, Tager's falling destruction of stage, and Azrael's reaction to said destruction).
  4. You need JP to redeem it, from there it's available for any user on the console.
  5. Frankly, I think throwing in words like fuck in where they're not needed only makes the series less mature. Curse words have their place and can be very enhancing in drawing out emotion from a scene when used just right, but there's no reason we should just add them in for the sake of adding them in. Few characters in BB have a reason to curse for anything but comedic effect.
  6. Well it was certainly popular, regardless of your personal feelings for it, so yeah, that wouldn't be surprising.
  7. or something. Hence why I said "assumption," since we don't know, but we have the testimony (via twitter \o/) of a trusted community member stating Terumi had an original theme as of Terumi's earlier loketest/playtest events. So him getting EDII as a theme is not likely.
  8. Oh, it's at the end of the TGS event Kuru posted all over the place, the part where they go over netplay Close to 28:36
  9. We've heard EDII before multiple times, it's not remotely close to the theme that plays during the netplay section of that stream. Way back in July is where it is. http://www.twitch.tv/jyosua/c/2555879 Very first match uses it.
  10. It's likely not. If we make an assumption that the theme that plays during Netplay preview at the TGS event is in fact Terumi's, it's definitely not ED II.
  11. Guess that confirms Magical Beat was using the final name.
  12. 16 (6 default, 10 unlock) as of Arcade release, who knows if console will have more, especially with this business of the anime BD including colors... The most recent TGS stream at the Sony presentation.
  13. Not a lot of characters use blue in their 'black' palette, Kokonoe does and it works quite well. 6 > 3 > 5 > 2 > 1 >>>>>>>>> 4 \o/
  14. So Altar made it into as its own stage, but not the Port. RIP.
  15. Ah yeah, Nendorachel is goodSMILE as well.
  16. I'm saying that hiding the inputs (while the Astral was usable) is not something new for them, and that we've seen enough people use Astrals, even in this build, to suggest that you don't need to unlock them.
  17. Teeeeechnically there's the Noeldoroid. Those were goodSMILE.
  18. Doubtful, for whatever reason, they like hiding the Astral inputs. Look at the official jp bb page, it has never had the inputs for Astrals for the characters, but I promise you people haven't been 'unlocking' them in the arcades. And I mean... we've seen Terumi and Kagura's Astral, I doubt people went and unlocked them at TGS :x
  19. The trailer in theory also confirms that the throwback CS stages aren't just in Arcade Mode, since Mu's section had her fighting Izayoi on Altar.
  20. It's nice, but... it's also Shadow Labrys' win pose. All the crazies are equally crazy I guess. Kagura going the unique "throw cute bitches in the air and catch them 2-4 minutes later" route is much better imo.
  21. Feels nice being on page 2... http://www.jeuxvideo.com/reportages-videos-jeux/0004/00046107/blazblue-chrono-phantasma-playstation-3-ps3-tgs-2013-l-arcade-rejoint-le-salon-00115865.htm is the vid, mAc.
  22. Makes you wonder what happens to the girl if he loses
  23. Keep in mind Extend's charaselect also had spaces open, and that the contextual image isn't an image of the console version's layout.
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