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Everything posted by Airk
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They've already announced one. Some little fly-by-night outfit called "Bluzzard" or something is releasing "Diablo 3" for both consoles. Uh. Eventually.
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Eh. Quick tech 66 5D shouldn't be a big deal because you should just be able to let go and block; Pluswise, it's usually preferable to pressure Hazama on his wakeup rather than charging, I think. What always slays ME is quick wakeup at CLOSE range. x.x Unfortunately for us, there are lots of ways for Hazama to beat 2C. Early j.B is VERY hard to 2C, and C chain followup is also very hard to 2C due to the crossup. I'm not convinced this is the way Hazama should be playing against Tsubaki. Or rather, this is the way I see less good Hazama players approaching the matchup. He should be flying around the screen and using j.6D to stuff pretty much ALL approaches. Tsubaki is bad at air to air, and she really doesn't have an answer for a Hazama player that spends all his time in the air. It's lame, but it's WAY safer for him to play like this than to get into a guessing game like you describe.
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I presume you mean instead of 6C, because it shouldn't be possible to get [4]6C instead of 5C.
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Link works for me now; Pretty entertaining interview, thank you. The English was entirely readable, if a little bit strange in parts.
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You're completely screwed if you block it in the air - there's no way you can land and punish in time, though it MIGHT be possible to j.214C it or something. I'll have to try that in training mode. On the ground, you should in theory have enough time to dash up 5B or something if you have the timing right - it's -20, so it really should be possible.... though I've never been able to do it, I uh, also don't successfully block it very often. -_- If you're on the ground and see this move coming, it might be possible to try to beat it out with 214D. But yeah, I hate that move. It's stupid. Like pretty much everything about Hazama, really. Not looking forward to this match in CP either, when he gets even more stupid. -_-
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Pfff, Kiba is super nice, he just doesn't play on XBL. ;P
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Dunno man, maybe it's just you europeans that can't play nice. I've been making lots of friends lately. :P
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So 236X > 214D goes a REALLY long way. Like not just "noticeably farther than it used to" but like, full screen, practically. You see it HERE and again a couple of seconds later. It's kinda crazy. Like, further than 214C used to go.
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BBCSEX Ranbats (XBL) - Season1 Episode3 - 2/15/13 (friday)
Airk replied to iora's topic in BlazBlue Online Play
Sorry I didn't make it. Literally just got free of having like 9 guests in the house about 15 minutes ago. z.z -
IMHO, it takes more effort to achieve a similar degree of precision on a pad. Also, if your friend is serious in the "wants to play in tournaments" way, pad is a PITA, because it's not universal across systems.
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BBCSEX Ranbats (XBL) - Season1 Episode3 - 2/15/13 (friday)
Airk replied to iora's topic in BlazBlue Online Play
Not going to be able to make this after all; Parents. Inlaws. Dinner. Dessert. stuff. No idea if I'll be on AT ALL tonight. Do not wait on me. -
Pretty sure it's into any other move. And yeah - since clashes are unexpected, unless you're mashing another attack or something, odds are you miss the cancel window.
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That's weird. The wiki info on clashing says: I'd expect you to be able to cancel MTW into another move.
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This is super weird; Why does he need to rapid? Isn't one of the properties of a clash that you can cancel into WTFEver afterwards? It also kinda makes no sense that the counter whiffs if he RCs immediately, since he should be back at neutral and no longer invulnerable. @_@ Or are you saying that you clash-cancel into counter, but he keeps going with MTW to avoid the counter, and THEN RCs?
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If you're "down to your last bugs" you probably don't have time to charge the darn thing. Also, they're not unblockable on full charge anyway. Also also, guard crush itself has been significantly altered in CP (for one thing, it's a lot shorter), so we don't really know how good a starter it is.
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I wonder if this would be equally valid off of, say, CH 5C > 6C? The proration on 5C is actually better than 22B, but there's the magic "combo timer" to confuse things.
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Well, at least they made 22B CHs more worthwhile, since they made them significantly harder to get thanks to the slow startup compared to Extend 22A. Frame data cannot come soon enough. I need to know numbers! @_@
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Except, bizarrely, for shoot-em-ups, where, for whatever reason, a BUNCH of them, made in Japan, are 360 only. It's super weird. Oh. THAT quote. Yeah. Unless Skye has some very different translation than what the rest of us read, it was a super noncommittal answer, nothing at all along the lines of any "problems" with a 360 release.
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BBCSEX Ranbats (XBL) - Season1 Episode3 - 2/15/13 (friday)
Airk replied to iora's topic in BlazBlue Online Play
Dustloop account name/XBL Gamertag: Airk/Quietwraith Character: Tsubaki State/Prov you are located: Massachusetts This is somewhat tentative though, because I may have family visiting this weekend and who knows what that'll do to my availability. x.x -
First I've heard of this. o.o Well, it's their foot. They can shoot themselves in it if they want.
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because...getting life back during the match is in no way similar to having more health? o.O
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Touche, sir.
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If you think you have more disadvantages than Tager and therefore deserve more HP than him, I'd like to hear the reasoning.
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Do you realize that these two assertions are in fact, contradictory?
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Remind me again why people even make 6 man rooms? x.x