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skd

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Everything posted by skd

  1. The jBAC loop is really...difficult, you need to time it differently on different characters. It also doesn't work on most characters off of an S starter. You can get jBAAC on some characters off an S starter, and it's slightly easier overall. Just delay the jA, the timing for the jC varies. You do 5a as they are falling, the 5b variant is very specific. Defense is paramount as izayoi, you have no reversal without 50 meter. Instant block with barrier is super super good
  2. Not sure what i love more, blazblue alter memory or shinwha
  3. i entered persona!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  4. teddy bear litchi is godlike great tournament great experience
  5. oops, looking at it again yeah, there are definitely prejump frames, since i used dash jB to test the relationship between frame advantage, you can add dash startup to the advatange as well so it should be +14 on normal block. and i dont think its off, 21f should be on the money.
  6. I believe it's 17f and +10 when done immediately
  7. zzzz yeah. i see a lot of stuff i want to call out but delay
  8. No. You only recover faster.
  9. her staff will break your projectiles, but your projectiles nullify her staff on the way to you as well, so its your chance to go in/control space your normally wouldnt be able to. play neutral well, you can snipe her in some of her more comfortable spots thanks to your range but still. movement as always is paramount. she cant 5A anti air you so force her to 4B/Air to air and punish accordingly. you can really, really keep itsuu in check with 236B. (at close range, if you use it for a frame trap/itsuu punish, on CH if you teleport backwards you can still dash 2A 623B 214B 623B to pick up 4 more stocks) dont start blocking in the corner, hahaha. IB barrier and good defense xN etc. I dont think its a good matchup, but it really isnt...THAT bad.
  10. Oops, I thought he was talking about doing it to black hole lol
  11. Doesn't matter, tele has startup, hole still active.
  12. player match lobbies affect it too, i dropped omni's from player matches i think, though i dont remember where i got pink i usually dont play cabs :c
  13. It lasts about twice as long
  14. That was the most delay I've played in since release hahaha. Jesus Christ. I had a better connection with that 0 bar ragna.
  15. Yes, it's a whiff cancel from 236c or b before it starts up, so just hit c~d quickly.
  16. http://youtu.be/0nJrE1TAkBU relatively sure this does more damage for some reason. also shhhhhhhhh http://www.youtube.com/watch?v=kP3YZ7hsYcM cmv soon etc
  17. Hmmm. I heavily prefer being in gain art for neutral :v it's really good. Learn to control space! And 5a 5c after strike fall is just that, you kinda just have to do it. It's easy even if you single tap. Hold the button for the buffer?
  18. If that's the case, who invited you?
  19. 6c fc ct dash 2c 5c 6c 236b 214a 2b 623b 214b 5c jBAAC 5A 623c sjB djCD
  20. taunt only combos with trans-am hit at very close range, so the only time you can do a full taunt combo is usually a punish (far range CH, or close range non CH) so usually if you use trans-am to make something whiff and punish it, you can get a combo (close or on CH). theres one /really/ fancy situation i have a use for haha, hopefully i finish this cmv quickly
  21. I posted the taunt thing like 4 pages ago! after AA CH 6A, you can combo into 5B or phorizer > tele near the corner, but midscreen you cant do much. In OD however, you can even phorizer on trade midscreen
  22. i tested this day one haha, im 100% sure you get a combo off of it? lemme see if i can whip something up edit: http://www.youtube.com/watch?v=fxFHd0gMYz0&feature=youtu.be theres a lot more i want to share, but ive been running around for days x_x soon!!
  23. http://www.youtube.com/watch?v=dA1OxlUTeFc hey! im gonna try to throw stuff onto the wiki before i touch the combo thread, i wanted to approach the combo thread as combo theory w/ suggestions and breakdowns of routes and options (i think i know her combo options well enough at this point for this) instead of lists (since the wiki IS supposed to be more beginner oriented...) i think combo listings would be better suited there. what do you guys think? Trans-am invuln, punish with taunt (trans am connects) phorizer teleport etc etc haha
  24. holla. sorry haha, i was away for the weekend, during the release information rush! gomen. ive got a lot of stuff i want to throw together, i guess the random bits i can drop is like, double phorizer combos exist midscreen for corner push and damage (you get like 5k off jB/jC/2b with 100 meter from around 60% of the screen away from the corner) with something like (jB/C) 2B 5B 236236C~214D 236236C~214D 5C 2C(1) 236B~214A 2C 5C jBCdjBC j236C~D, 5 stocks though :v in related news, you can combo off anti air 6A in the corner (phorizer or 5B)
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