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Rhiya

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Everything posted by Rhiya

  1. I didn't say that. If you're talking about my post to Airk, that was just a hypothetical example. And if people think Chie has the best poke in the game, they're lol. Maybe when 5B had fatal
  2. I've seen a ton of rooms with no connection limits. As a result, I'll enter a room I have a good connection with, see someone in there I have an absolutely shit connection to, and bail, because I don't want to deal with that.
  3. I'm not gonna stop autocomboing early in the match anytime soon, because doing 5aaaaa 214C as Chie is basically bnb anyways and nets fucktons of meter compared to doing the bnb manually. The sooner I can do meter combos, the better, damn it.
  4. Successful parry mirror/B+D/Furious Action
  5. 5DD and 2DD aren't DP safe; they just force the opponent to block (for a loooooooong time) rather than mash jab on wakeup. If people are DPing out, just start Tomoe up, block instead of doing normal mixup (or jump and airblock, if their DP isn't air-unblockable like Yu's, and you want to make it look more like you're doing normal airdash mixup), and punish back into oki. Also, 5DD has more startup than 2DD, so your midscreen oki is much easier to DP/mash out of than your corner oki. Keep that in mind. I /think/ j.2D can be DP safe (read: they can DP and hit Tomoe but you won't get hit) if it's spaced right, so you may want to do j.2D over 5DD for midscreen okizeme sometimes. Need to test that to confirm it, but I'm pretty sure it's accurate. Also, don't try doing 5DD oki on Narukami, Chie, Yousuke, Sanada, or Aigis, if they seem to know their shit; they can just 5A and hit Tomoe before it's active.
  6. Between all the shitty Chies who mash autocombo and the difficulty of her neutral in netplay, I can't blame you. I would gladly give up Agneyastra for a second airdash or some sort of one-use projectile like Millia's pin, so that I can just have okay neutral all the time instead of going from hard neutral normally to braindead neutral while awakened
  7. Just do 5A>5B, instead of 5AA>5B It'll give hard knockdown
  8. rush that shit down
  9. 5B>2B>5C>236A>236B>236D = 3231 5B>2B>5C>236AB xx 5B>2B>5C>236A>236B>236D = 3751 EDIT: nevermind, made it better. Crouching only
  10. 5A 5B probably prorates better than 5A 2A, though I don't know if it'd make the combo any better. Don't end in Dragon Kick if you want corner carry, since it defeats the purpose of getting them to the corner if you can't keep them there. You may need to just stop after 236B 236B and do 2DD to keep them locked in the air, then try to force them to the ground with any combination of j.As, j.Bs, and air 236s you can. Alternatively, if you have 100 meter, God Hand ender.
  11. Do ...236A>236A>5B>2C>41236B>236B. Push 2 and C at the same time (as in, don't hold 2 during the 5B animation, then input C; input 2C from neutral). This isn't a miracle solution, but it's an easy way to attempt to ingrain the correct delay into your head by making it something active and not something passive.
  12. I understand you took a lot of time to post this, and replying like this is kind of disrespectful. However, you're really not accounting for a lot of variables. Mistakes and punishes can vary wildly. If I misspace a boring poke, and get CH'd by someone else's boring poke, that's probably not gonna be a serious punish -- you can expect BNB damage. But if I DP and you call that shit out, /that/ will result in those 60% combos he's talking about. The real take-home message is that you can't evaluate things like damage in a vacuum. Touch of death sounds ridiculous, until I tell you I need 150 meter, my burst, and an impossible hitconfirm after getting into your face. And 2000 bnb damage sounds shitty compared to that character over there, until you understand that I've got the best poke in the game by a wide margin, and hit people with it all day, or that I get absolutely obscene okizeme with four-way mixups straight back into the same shit over and over. There is one thing I'd like to yell at you for a bit more, though. What you want here isn't a good game; it's a boring game, where everyone has to be roughly the same or someone will become broken in the flash of an eye. If everyone does 10% health off their bnb, then the person with the best poke is suddenly amazing because he hits everyone else so much more consistently. Do you see where I'm going with this?
  13. I've just been doing (j.BB or 2A 5AA) 5B 5C 2B 2C 5B 2A+B, but I wouldn't be surprised if there were better things you could do
  14. Catch them lower with 5C after the 236236A. They're too high for the second 236B to connect.
  15. 5B is really minus, if they're spamming 5B. If they're spacing it wrong you should be able to punish it. j.B is good, from what I understand, so you'll have to work around it. Also, persona breaking Thanatos makes the match easier, but I wouldn't get too caught up in it. Since Elizabeth's health is extremely low (7500), she dies really quickly if you force her into your oki game. Persona breaking Thanatos is definitely a way to help you get in, but if you see an opening to get in another way (like jumping out of that blockstring and moving forward), I'd take it if at all possible.
  16. Oh hey, Kiba. Thanks, man.
  17. Yeah, I was playing an Elizabeth last night and found jumping out /really/ effective against Thanatos blockstrings. Can anyone confirm this is legit, either via experience or testing?
  18. I'm going to sound like an ass saying this, but your sense of "practical" is totally warped. Off oki, you are getting either j.BB or 2A. You are not getting CH 5B; you are not getting some other amazing starter. You're not going to get more than 3k off either of those in the best circumstances midscreen -- and that requires insanely good hitconfirming and at least 50 meter. You are giving away a guaranteed 4k-5k, depending on your meter, for a "maybe" 3k-4k total. It doesn't add up. And that's not even counting the mental value of using the fatal properly. If Yu does DP, and you 214D fatal that shit into 5k, he'll think a lot harder about doing it again than if you just reset that potential 5k. That wasn't in the notation in the oki thread, so that might explain why I was having so much trouble. Gonna try that later. Thanks a ton.
  19. Dunno why you'd reset off fatal counter 214D. That's like 5k damage, you're not gonna get that off a reset into midscreen oki. You could prolly do some reset shenanigans in low prorate combos with 236AB, since I think it's plus on block (so if the combo prorates out and they're blocking when it "uncombos," they've gotta block).
  20. GGs to ranked the past few days
  21. Just do 5C 236236C instead of 5C 214C 236236D. Much easier, though you're definitely sacrificing a bit of damage.
  22. You need to be at the end of the command dash before you can input 5A, so you can't just mash everything out as fast as possible. The command dash is also actually longer than I expected it to be, so that screwed me up for a while. I think the command dash on Chie's 5C is longer than the command dashes attached to Jin 6C, Ragna 5D, and so on in BB.
  23. It's more like you don't want your opponent to get in on you while you mash B+D You basically have to stop playing neutral game for a second to do it, which is dangerous
  24. Yeah, I know that feeling ;_; Who're you playing?
  25. That combo is seriously a pain. You could be hitting j.D too late, too early, or not be dashing fast enough/soon enough to connect 5B. No idea which of those it is, though.
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