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Everything posted by The Noble Clap
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[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
She took around 12k and change to beat. Hopefully she's unlimited right now, but the Makoto was so deep it's hard to tell. Also, that corner carry. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
I was making a joke. The joke was that Nu wants the D. I understand what happens in the actual story. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Fixed. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
What about Un-Cross Up/Actual Cross Up ID mixup? It's like your Carl, but you need 50 heat first. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
He's got to clap those cheeks somehow. Can't Get Down to Buisiness with a robut, amirite. That was a joke, don't ban me. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
QQ Agni. This is like, THE lightest fanservice in the whole damn series. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Dat...... -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
That Azrael was in there like swimwear. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Seems accurate. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Hakumen's counter being block able is a great day for like, every character with a disconnected or delayed hitbox. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
More boolet. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Hazama's theme sounds less evil. Huh. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Judging from what I hear in Attract mode and what I heard in the other stuff, it sounds like there are stage themes now, at least in Attract mode. Yes, I am watching that, I don't have very much to do right now. Edit: Nope, some themes just take a really long time to start up now. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
I like how Saya has bigger breasts than Saya, who in turn has bigger breasts than Saya.. -
[CP] Carl Clover Loketest Changes and Discussions Thread
The Noble Clap replied to Akira-Shiro's topic in Archive
So, um.... What the fuck does our Overdrive actually do? -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Gonna assume you're talking about MvC2. Because that's not really accurate in UMvC3. Overdrives sound like a pretty cool not comeback-mechanic because honestly, none of them are useful if you are blocking/not already winning. We could probably still have gold bursts though, because silly gold burst combos were hilarious and combo video sauce. It could be like ABCD+Taunt or BCD/ACD/ABD. You know how when Unlimited Hockeyman does Yukikaze and even if you don't hit him he will still do the counter slash later? Hakumen should be able to do that with his normal counters if he holds the button or hits the button twice or whatever, just with whatever the counter attack for that move was, not the slash and blockable. When you hit the shield it should be either unblockable or put the other player in hit stop on the frame the shield is hit even if they didn't actually make physical contact with Hakumen, so if they do something like throw a projectile (for example, CS Jin's 236C) and then run up to Hakumen with it and try to do a mix up, Hakumen can counter the projectile and if Theory Jin isn't already blocking he gets hit. But if Theory Jin runs up and does nothing behind the projectile, Hakumen can counter it but Theory Jin can block it. The shield-hit version of the D moves could be 1-frame and unpunishable on block (except jD), so Hakumen player are still rewarded for making good reads on the opponent. The manually activated version could be like a normal, punishably-punishable move with normal start-up and no invincibility and minus on block. Then all the Hakumen players are happy, with their counters not being ass and increased combo opportunities without maggys. Sorry if this is completely stupid. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Carl's, Tsubaki's (I think), Jin's, Sword Robot's. They aren't overheads. -
Anyone going to Big Two? Because I am and I don't want to be lonely.
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[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Ok, what I said came out harsh and absolute-y, so sorry about that. Bang has lots of good playstyles and stuff, so the ones I play could just be different. I still think bumpers are a good tool that can be used combos and mix-ups. Does anyone think that it will be better to hold out on a long, damaging combo to use an overdrive after you tech, or to burst out earlier? -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Bumpers are gdlk. I don't even know what Bang players you watch/fight, but if they don't use Bumpers, there's a decent chance they shouldn't be playing Bang. Bumpers are better than D nails. Guardpoints can be used on when you read an attack/projectile to do a left/right or go away. Not a solid part though. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Captain Fabulous does look pretty cool. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
So, anyone hear anything gameplay related? -
[CS2-CSE] Carl Clover General Discussion - Shota Shorts Edition
The Noble Clap replied to Rishtopher's topic in Archive
There is no Carl guide, if there was people would look at it and learn our assorted shenanigans/secret tech. None of us actually know how to play this character and we are all hiding information from each other. A good place to start would be making sure when try to do Volante/Brio, you don't do a super instead, trying to move Ada with you during neutral game and making sure never to do Cantabile unless you have confirmed your hit already. -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
Spider Ass-cannon is pretty annoying. Has anyone heard the new character themes yet, and did they or did they not remix the themes from before? -
[CP] News & Gameplay Discussion (Old)
The Noble Clap replied to kosmos badgirl's topic in BlazBlue Gameplay
I would say, "You must be new here". But it appears you actually are so I will explain. Dive kicks alter a character's air momentum and put them at a set angle/straight down with a hitbox. Depending on how low to the ground this can be done to the ground, any easy hit confirm properties or if it is an overhead or not, these can be a character's most powerful move and may constitute it's own Left-Right mixup with other jump attacks. Because they generally can be done low to the ground, it can also often be combined with a throw-based mixup, like Rufus is, and has been doing since the dawn of SF4. So they are bad and derpy and we shouldn't like them. Or at least I don't like them, someone might. EDIT: Not actually new, sorry.