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Sakaku

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Everything posted by Sakaku

  1. Her gameplay hasn't really changed. The only significant changes besides an overall damage nerf of 300~600 damage are special cancelable j.2C (buff) and 6B being not jc-able anymore (nerf). The mix-up threads are still good to go for CSEX, just ignore anything written that has to do with 6B jc. Overall, she is still a good character. Oh yeah, there's also that 2C nerf. Getting 4k off of it is (almost) impossible now and the guard point comes out after frame 5 (frame 3 in CS2). But you shouldn't rely on the chair in the first place so it's all good.
  2. Feel free to complain about the format and point out any grammar errors you find. The combo routes might confuse beginners rather than help them. I posted it anways, guess we can discuss whether it's useful or not.
  3. Throw combos Midscreen Note: (throw) > 7D > (dash) > can always be replaced with -(air throw) > (land) -(air throw) > 2D > (land) unless stated otherwhise. 1 Wind (throw) > 7D > (dash)> 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki - 2003 damage, 17 heat (throw) > 7D > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A - 2127 damage, 21 heat 2 wind (throw) > 7D > dash > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2567 damage / 25 heat using 50 heat (throw) > 7D > dash > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 3542 damage / 40 heat / 4 wind 3 wind (throw) > 7D > dash > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B - 3034 damage, 37 heat, ~2 wind (throw) > 7D > dash > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > 2D > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C – 2549 damage, 27 heat Corner 0 wind (throw) > 3C > frog/pumpkin oki – 1515 damage, heat -Only summon pumpkin when George regenerates. [close to corner] (throw) > 5CC > frog/pumpkin oki - ???? damage, ?? heat [close to corner] (throw) > 5CC > (dash) > 3C > frog/pumpkin oki - ???? damage, ?? heat -Only summon pumpkin when George regenerates. -Ground throw only 1 wind (throw) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3035 damage, 41 heat, ~3 wind 50 heat (throw) > 5B > j.C > 2D > jc > j.2C [lvl 2] > BBL > 214A > 5CC > 236A > (frog) > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3688 damage, 40 heat, 4 wind 2 wind 50 heat (throw) > 5B > j.C > 2D > jc > j.2C [lvl 2] > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3813 damage, 45 heat, ~3 wind
  4. Corner combos 0 wind 4B > 5CC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > (dash) > 5CC~frog oki – 2516 damage, 29 heat, ~3 wind [pole next to opponent] (frog) > 5CC > (dash) > 3C(1) > 214C > (dash) > 5CC~frog oki – 2338 damage, 23 heat, ~2 wind (frog) > 5CC~pumpkin oki – 1519 damage, 11 heat, ½ wind -Only use when you are out of wind using 50 heat 6A > 5B > j.C > air BBL > (land) > 214A > 5CC > 236A > (frog) > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3856 damage, 30 heat, 4 wind CH 2C > BBL > 214A > 5CC > 236A > (frog) > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3200 damage, 37 heat, 4 wind 1 wind [near corner] 2AA 5B > 5CDC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 1933 damage, 25 heat, ~2½ wind [near corner] (2A) 5B > 5CDC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > (dash) > 5CC~frog oki – 2802 damage, 28 heat, 2½ wind CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C ~frog oki – 2065 damage, 15 gain CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > (dash) > 3C~frog oki – ???? damage, ?? gain -simple versions of the combo below. Only go for this combo if you hit them too high with j.2C. CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > (dash) > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - 3260 damage, 38 heat, ~3 wind 5B > 5CDC > 214A > 3C(1) > 236A > (frog) > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - 3291/3200 damage, 31 heat, ~3 wind 5B > 5CDC > 214A > 3C(1) > 236A > (frog) > 214B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3032 damage, 28 heat, ~3 wind 5B > 5CDC > 214A > 3C(1)> [236A] x2 > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3226 damage, 33 heat, ~3 wind -Use the version you feel most comfortable with. There are no big differences between the three (four). 5B > 5CDC > 214A > 3C(1) > 236A > (frog) > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog/pumpkin oki - ???? damage, ?? heat, ~3 wind -Easier version of the combos above. Frog oki not guaranteed. 5B > 5CDC > 214A > 3C(2) > 236A > (frog) > (dash) > 6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 3350 damage (3325 on Makoto) / 32 heat, ~3 wind -Use this combo on Makoto, Noel and Carl. The standard combo won't work on them. 5B > 5CDC > 214A > 3C(3) > 236A > (frog) > (dash) > 6B > 5CC > (dash) > 3C(3) > 214C > 3C(1)~frog oki – 3557 damage, 36 heat, ~3 wind -Lambda specific combo. The standard combo won't work on her. CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - 3122 damage, 39 heat, ~3 wind (frog) > 5B > j.C > 2D jc > j.2C >2A(w) > 5C(w)C ~frog oki - 2156 damage, 18 gain (frog) > 5B > j.C > 2D jc > j.2C >2A(w) > 5C(w)C > (dash) > 3C~frog oki - ???? damage, ?? gain -simple versions of the combo below. Only go for this combo if you hit them too high with j.2C. (frog) > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - ~3376 damage, 41 heat, ~3 wind using 50 heat 5B > 5CD > 3C > BBL > 214A > 5CC > 236A > (frog) > (dash) > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4875 damage, 32 heat, 4 wind 5B > 5CD > 3C > BBL > 214A > 5CC > 236A > (frog) > sj9 > j9 > j.2C [lvl 2] > 2A(w) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki - 5013 damage, 34 heat, 4 wind (frog hits) > 5C/6A > BBL > sj.8D > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > (dash) > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4949 damage, 38 heat, ~4 wind (frog hits) > 5C/6A > BBL > sj.8D > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > sj9 > j9 > j.2C [lvl 2] > 2A(w) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4924 damage, 39 meter heat, ~3 wind 2 wind [pole next to opponent] 5B > 5CD > 3C > 214C > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4121 damage, 45 heat, ~3 wind using 50 heat [near corner] 6A > 5B > j.C > 2D > jc > j.2C > 236B > j.C > jc > j.C > j.214C > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4245 damage, 59 heat, ~4 wind 5B > 5CD > 3C > BBL > sj.8D > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 5673 damage, 39 heat, ~3 wind 5B > 5CD > 3C > BBL > sj.8D > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > sj9 > j9 > j.2C [lvl 2] > 2A(w) > 5CC > dash > 3C(1) > 214C > 3C(1)~frog oki – 5642 damage, 41 heat, ~3 wind [~P2 starting position] CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C > 236B > j.C > jc > j.C > j.214C > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4043 damage, 59 heat, ~4 gain -Make sure they are in the corner when j.214C hits. CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4173 damage, 42 heat, 3 wind 3 wind 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > 3C(1) > 236A > (dash) > 4B/6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 4177 damage, 45 heat, ~3 wind 4 wind 50 heat [~P2 starting position] 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > sj.8D > j.236A(w) > j.2C [lvl 3] > 214A > 5CC > 236A > (frog) > dash > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki – 5157 damage, 65 heat, ~3 wind
  5. Corner carry combos 1 wind 2AA/j.A j.B > 5B > 6CD > j.C > 5B > 3C > 214A~oki - ???? damage, ?? heat 2AA/j.A j.B > 5B > 6CD > j.C > (dash) > 5A(1) > 5B > 3C > 214A~oki – 1507 damage, 21 heat 5B > 6CD > j.C > (dash) > 5B > 5CC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1) >214A~oki – 2609 damage, 34 heat, ~2 ½ wind 2-4 wind 2AA/j.A j.B > 5B > 6CD > [8D] xN > j.C > 5B > 3C > 214A~oki - ???? damage, ?? heat 2AA/j.A j.B > 5B > 6CD > [8D] xN > j.C > (dash) > 5A(1) > 5B > 3C > 214A~oki – ~1700-2200 damage, ~21-33 heat 5B > 6CD > [8D] xN > j.C > (dash) > 5B > 5CC > 236B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1) > 214A~oki – 3000~4000 damage, ~39-49 heat, ~2½ wind 3 wind 6A > 5B > sj.[C]D > j.C > 2D > jc > j.2C > (land) > 2D > 5C(w)C > 214A > (dash) > 3C(1) > 236A > (frog) > (dash) > 4B > 5CC > 3C(1) > 214C > 3C(1)~frog oki – 3313 damage, 42 heat, ~3 wind - Ridiculously hard to land. Video reference.
  6. Midscreen combos 0 Wind (2A) > 5B > 3C > pumpkin/frog oki - 956 damage, 7 heat Windless BnB into oki. Only use this combo when you are out of wind. 6A > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki - 1779 damage, 15 heat 6A > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A - 1957 damage, 19 heat 6A > 5B > j.B > j.C > jc > j.2C~pumpkin oki - ???? damage, ?? heat 6A > 5B > sj.B > j.[C] > j.C > jc > j.B > j.C > j.236A - 2071 damage, 18 heat CH 6B > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 1726 damage, 15 heat CH 6B > (dash) > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A - ???? damage, ?? heat CH 2C > sj.C > jc > j.C > j.236A - 1556 damage / 11 heat CH 2C > sj.[C] > j.C > jc > j.C > j.236A - 1722 damage, 14 heat CH j.C > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 1952 damage, 15 gain CH j.C > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.B > j.C > j.236A – 2155 damage, 21 heat [on ground / close to ground] CH 236B/C > (dash) > 5B > sj.B > j.A > j.B > j.C > jc >j.2C~pumpkin oki – 1798 damage, 15 heat (frog) > 5B > sj.B >j.A > j.B > j.C > jc > j.2C~pumpkin oki – 1865 damage, 17 heat 1 Wind (2A) > 5B > 5CD > 3C > pumpkin/frog oki - 1261 damage,10 heat 5B > 5CD > 3C > 236B > 5A(1) > 5B > j.B > j.C > jc > j.B > j.C > j.214C – 3004 damage, 26 heat -Doesn’t work on Ragna, Noel, Litchi, Lambda and Makoto -Requires a very hard mini-dash after 236B on Platinum and Hakumen. Not recommended 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2587 damage, 22 heat CH 6A > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 214A > 5B > [236A]x2 > (dash) > 6A > 214C > sj.B > j.C > jc > j.B > j.C > j.236A – 3316 damage, 42 heat, 1 wind -Very hard! Strict height requirement when hitting with j.2C [lvl 2]. Go for the standard j.2C [lvl 2] BnB if you are not confident in landing this. CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2484 damage, 22 heat CH 6B > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 214A > 5B > [236A]x2 > (dash) > 6A > 214C > sj.B > j.C > jc > j.B > j.C > j.236A – 3168 damage, 42 heat, 1 wind CH j.C > (land) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C - 2863 damage, 22 heat CH j.[C] > j.C > 2D > jc > j.2C [lvl 2]> 236B > j.C > jc > j.C > j.214C – 2768 damage, 20 heat [opponent on ground / close to ground] CH 236B/C > (dash) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2633 damage, 22 heat [opponent midair] CH 236B/C > (dash) > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2545 damage, 20 heat (frog) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 2685 damage, 25 heat using 50 heat 5B > 5CD > 3C > BBL > 214A > 3C > 236A/B/C > (frog) > 5B > sj.B > j.A > j.B > j.C > jc >j.2C~pumpkin oki - 4532 (236A) / 4632 (236B/C) damage, 29 heat, ~1½ wind -Refer to glirandly's notes regarding 3C > BBL 5B > 5CD > 3C > 236B > 5A(1) > 5B > j.B > j.C > jc > j.B > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 4009 damage, 42 heat, 4 wind -Doesn’t work on Ragna, Noel, Litchi, Lambda and Makoto -Requires a very hard mini-dash after 236B on Platinum and Hakumen. Not recommended 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 3782 damage, 38 heat, 4 wind CH 6B > (dash) 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 3608 damage, 38 heat, 4 wind CH 2C > 1D > 6A > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 2717 damage, 22 heat, 4 wind CH 2C > 7D > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 2677 damage, 19 gain,4 wind CH j.C > (land) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 4206 damage, 48 heat, 4 wind (frog) > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki – 3896 damage, 40 heat, 4 wind 2 Wind 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B - 3255 damage, 35 heat, ~2 wind 6A > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > 2D > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 2562 damage, 25 heat Combo that gives you pumpkin and frog oki. 5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 2684 damage, 21 heat 5B > 5CD > 3C > 8D > 5B > sj.B > j.C > jc > j.2C~pumpkin oki - ???? damage, ?? heat 5B > 5CD > 3C > 8D > 5B > sj.B > j.A > j.B > j.C jc > j.B > j.C > j.236A – 2862 damage, 25 heat 5B > 5CD > 3C > 236B > (mini-dash) > 5A(2) > sj.[delay]C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 3570 (3699) damage / 32 (34) heat -Does not work on Arakune 5B > 5CD > 3C > 236B > (mini-dash) > 5A(1) > 5B > sj.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 3511 damage / 33 heat CH 6B > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B - 3113 damage, 35 heat, ~2 wind CH 6B > 5B > j.C > 2D > jc > j.2C [lvl 2]> j.214A > 2D > (land) > 5B > sj.B > j.A > j.B > j.C > jc > j.2C~pumpkin oki – 2461 damage, 25 heat using 50 heat 5B > 5CD > 3C > BBL > 214A > (dash) > (frog) > sj.8D > j.2C [lvl 3] > 236A > (dash) > 3C(1) > 214C > 3C > pumpkin/frog oki – 4546 damage, 26 heat, ? wind -Character specific 3 wind 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 3494 damage, 29 heat 5B > 5CD > 3[C] > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C – 3814 damage, 31 heat 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 214A > 5B > [236A]x2 > (dash) > 6A > 214C > sj.B > j.C > jc > j.B > j.C > j.236A – 4226 damage, 49 heat, ~1 wind [near pole] 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > (delay) > 214C > sj.B > j.C > jc > j.2C – 3360 damage, 28 heat [near pole]5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > (delay) > 214C > sj.B > j.A > j.B > j.C > jc > j.2C > – 3469 damage, 32 heat using 50 heat 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C > BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B~oki - 4691 damage, 44 heat, 4 wind 4 wind 5B > 5CD > 3C > 8D > 5B > j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B - 4171 damage, 41 heat, ~2 wind
  7. Combo routes These are Rachel's most common combo routes. If you want to learn Rachel, make sure to memorize these. Midscreen (Starter) > 5B > (Filler 3) > 3C > pumpkin/frog oki (Starter) > 5B > (Filler 1, 2) > 3CD > pumpkin/frog oki (Starter) > 5B > (Filler) > (Launcher) > 5B > (Air ender) (Starter) > 5B > (Filler) > (Launcher) > 5B > (Air ender 3) > (BBL extender 1) (Starter) > 5B > (Filler) > (Launcher) > 6A > (BBL extender 2) (Launch starter) > 5B > (Air ender) (Launch starter) > 5B > (Air ender 3) > (BBL extender 1) (Launch starter) > 6A > (BBL extender 2) List of common starters 5A 2A 2B 4B 2D j.A j.B List of additional fillers 6B 2B 5CD 2D j.A j.C (standing only) List of launchers 3C > 8D 5CD > 3C > 236B > 5A(1) (character specific) 214C > (additional dash) (frog) List of launch starters (CH) 6A > (additional dash) CH 6B > (dash) CH 2C > 2D > (dash) j.2C [lvl 2/lvl 3] CH 236B/C > (dash) 214C > (additional dash) (frog) (throw) > 7D Common air enders sj.B > j.A > j.B > j.C > jc > [j.B > j.C > j.236A] or [j.2C~pumpkin oki] sj.B > j.C > jc > [j.B > j.C > j.>236A] or [j.2C~pumpkin oki] j.C > 2D > jc > j.2C [lvl 2] > 236B > j.C > jc > j.C > j.214C j.C > 2D > jc > j.2C [lvl 2] > j.214A > (delay) > 1D > (land) > 5CC > 236C > (frog hits) > (dash) > 214C > 5CC > 214B BBL extender BBL > 214A > 236A > (dash) > 3C(1) > 214C > (frog) > 236A > 3C(1) > 214C > 3C(1) > 214B oki BBL > 214A > (dash) > 3C(1) > 236A > (frog) > 3C(1) > 214C > 3C(1) > 214B oki Corner routes (Starter) > 5B > (6B) > 5CDC > 214A > (Ender) (Starter) > 5B > (6B) > 5CDC > (dash) 3C > frog/pumpkin oki (Starter) > 5B > (Launcher) > (5B) > j.C > 2D > jc > j.2C [lvl 2] > 2A(w) > 5C(w)C > 214A > (dash) > (Ender) (Launch starter) > (5B) > j.C > 2D > jc > j.2C [lvl 2] > 2A (w) > 5C(w)C > 214A > (dash) > (Ender) (Starter) > 5B > (6B) > 5CD > 3C > BBL > (BBL ender) (Starter) > 5B > (6B) > 5CD > 3C > BBL > 214A > 5CC > (Ender) (Starter) > 5B > 5CD > 3C > BBL > sj.8D > j.2C > 214A > 5CC (Ender) List of common starters 5A 2A 2B 4B 2D j.A j.B List of launchers 3C > 8D 214C > (additional dash) (frog) List of launch starters (CH) 6A > (additional dash) CH 6B > (dash) j.2C [lvl 2/lvl 3] CH 236B/C > (dash) 214C > (additional dash) (frog) (throw) List of enders (dash) > 3C > frog/pumpkin oki 3C(1)> 236A > (frog) > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog/pumpkin oki (frog oki not guaranteed) 3C(1)> 236A > (frog) > (dash) > 6B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki 3C(1) > 236A > (frog) > (dash) > 4B > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki 3C(1) > 236A > (frog) > 214B > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki 3C(1)> 236A > 236A > (frog) > (dash) > 5CC > (dash) > 3C(1) > 214C > 3C(1)~frog oki List of BBL enders (backdash) > 214B > (dash) > 5CC > frog oki
  8. Updates 05/11/2012: Updated the layout and added TD's combo video 03/24/2012: Added a bunch of kerokero combos, kerokero combo route and a combo video 03/03/2012: Fixed some typos 03/02/2012: Fixed a mistake thanks to blakmaphia 01/05/2012: Fixed some mistakes thanks to Rele 01/03/2012: Created combo thread Overview Welcome to the Rachel combo discussion thread, CSEX edition! Most of her combos are unchanged and she didn't get many new. The combos she was able to do in CS2 do 300~600 damage less in general. Table of contents Combo routes Midscreen combos Corner Carry combos Corner combos Throw combos Combo videos and tutorials Basic Combo Video Features most combos mentioned in the thread. Basic Combo Video lvl 2 j.2C tutorial (Translation) CS2 tutorial that still applies in CSEX. lvl 3 j.2C tutorial (Translation) CS2 tutorial that still applies in CSEX. Kerokero (lvl 2 j.2C j.214A 1D 5CC) combo video (Transcript) j.2C [lvl 1] j.214C falling j.2C [lvl 2] combo video (Transcript) BBCS:EX Rachel Alucard Movie: Rose Storm Includes advanced oki mix-up and flashy combos Notes (additional requirements) Combo notation - damage, heat gain, wind gain [table=width: 500, class: grid] (frog) George activates ~pumpkin oki leads into 214B/j.214B okizeme ~frog oki leads into 214A okizeme BBL 632146C air BBL j.632146C (notation in brackets) Optional input (w) whiff sj. super jump jc jump cancel [/table] - Two or more combos listed without paragraphs imply variations. It's recommended to use the first listed combo unless stated otherwhise. - Don't summon air pumpkin after a j.2C ender if you are low on wind. - If you decide not to do pumpkin oki after j.2C, cancel it into 2A(w) to make the landing safe. - A combo starting with (frog) means the combo begins either with the activation of George or any hits from Rachel that lead into George activation. - Any combo leading into j.C > 2D > jc > j.2C [lvl 2] > BBL can also be done with j.C > 2D > jc > j.C > (land) > BBL. - If you are close to your opponent you can always add 6B between 5B > 5CD. - Any combo started with 6A can also be started with CH 6A > (additional dash) - You can use an additional wind stock after BBL > sj.8D > j.2C to make the combo easier. BBL > sj.8D > j.2CD - You can always extend your combo by adding a second BBL, though it is not recommended unless you are going to kill your opponent. - CH 6B won't wallbounce if - Rachel is point blank and has dash momentum, - the edge of the screen is too far away, - the opponent is airborne Common execution problems j.2C does not connect after sj.B > j.A > j.B > j.C > jc. - Make sure to delay your j.2C - If the opponent is very high already after you jump, do j.B > j.C > jc > j.2C j.C whiffs after any launcher. - Add a j.B before j.C to launch them higher. - Due to the flat hitboxes of Hazama, Litchi and Hakumen, it is highly recommended to always use j.B j.C when going into lvl 2 j.2C Noel techs after 3C > 8D launcher. - 3C only hits twice on Noel. Make sure to launch and her earlier than you usually do. - The j.2C never gets registered as level 2. - Make sure you perform the jc as jc9 - Input [j.C > 2D > jc9] fast and delay the j.2C - Watch the tutorial videos linked above BBL doesn't hit properly after 5B > 5CD > 3C. - BBL hits 6 times, though it only fully hits a handful characters. - glirandly created a very useful overview regarding 3C > BBL. (Launcher) > j.C > 2D > jc > j.2C > 2A(w) > 5C(w)C > 214A > (dash) > 3C(1). They always tech before 3C(1) hits. - Make sure to delay both 5C and (w)C - Hit them as close as possible to the ground - Visual help: http://imageshack.us/photo/my-images/525/abagasgr132.png/
  9. Rachel (Memai) vs Tsubaki (Kuresu) http://www.youtube.com/watch?feature=player_detailpage&v=CzaUGF6YRQo#t=141s -> don't even watch. Rachel (Rin-hime) vs Makoto (Goro) http://www.youtube.com/watch?feature=player_detailpage&v=zrpqlQ_kKPM#t=408s Rachel (Rin-hime) vs Carl (Kyaku) http://www.youtube.com/watch?feature=player_detailpage&v=zrpqlQ_kKPM#t=566s Rachel (Asou) vs Lambda (Umeboshi) http://www.youtube.com/watch?feature=player_detailpage&v=o3NfYTwp7eM#t=593s Rachel (Asou) vs Taokaka (Matoi) http://www.youtube.com/watch?feature=player_detailpage&v=RRj3gkmLUQA#t=15s Rachel (Kinoko) vs Hakumen (Shinigami) http://www.youtube.com/watch?feature=player_detailpage&v=mO6h4SHI8EI#t=276s Rachel (Kinoko) vs Ragna http://www.youtube.com/watch?feature=player_detailpage&v=aT0lZZezYo0#t=27s Rachel (Kinoko) vs Hazama (Buppa) http://www.youtube.com/watch?feature=player_detailpage&v=alWIkOrMVUg#t=258s Rachel (Kinoko) vs Hazama (HTY) http://www.youtube.com/watch?feature=player_detailpage&v=alWIkOrMVUg#t=258s Rachel (Rin-hime) vs Ragna (Yutta) http://www.youtube.com/watch?feature=player_detailpage&v=gtffcnZgXII#t=31s Rachel (Arisa) vs Jin (Miya) http://www.youtube.com/watch?feature=player_detailpage&v=gtffcnZgXII#t=204s Rachel (Nyomu) vs Makoto (MGN) http://www.youtube.com/watch?feature=player_detailpage&v=uAzUyrzdJmQ#t=37s Rachel (Erushi) vs Bang (Zanzan) http://www.youtube.com/watch?feature=player_detailpage&v=uAzUyrzdJmQ#t=305s Rachel (Nyomu) vs Arakune (Masutani) http://www.youtube.com/watch?feature=player_detailpage&v=uAzUyrzdJmQ#t=564s Tager (Mato) vs Rachel (Erushi) http://www.youtube.com/watch?feature=player_detailpage&v=aXD_YqAgGRA#t=225s Rachel (Nyomu) vs Valkenhayn (Hima) http://www.youtube.com/watch?feature=player_detailpage&v=aXD_YqAgGRA#t=463s
  10. Coolies. Not really sure how to structure it though. I was thinking about either or The second one is pretty much the same as we use right now. Any ideas? x:
  11. Finally got CSEX too. If anybody want me to test stuff, feel free to ask. The above statement is not 100% correct. They will wallbounce point blank if Rachel doesn't have forward momentum. The only case where I could imagine that situation would be hitting a Tager out of some sledge blockstring stuff though. Also, does anybody mind me creating a CSEX combo thread? I already made a combo list that just needs some formating.
  12. I'm still unsure whether to watch this or not.
  13. Just in time ... Late merri kursimasu.
  14. Hazama vs Rachel (Kure Hane) http://www.youtube.com/watch?feature=player_detailpage&v=IR3TXfbGjzg#t=533s Tager vs Rachel (Kure Hane) http://www.youtube.com/watch?feature=player_detailpage&v=bVn0Lz-Vo68#t=9s Mu (AKR@MT) vs Rachel (kohe) http://www.youtube.com/watch?feature=player_detailpage&v=BDrIEDACtRc#t=502s Valkenhayn vs Rachel (Kure Hane) http://www.youtube.com/watch?feature=player_detailpage&v=nL2V8m-8xCk#t=7s Rachel (Ko-he) vs Rachel (kohe) http://www.youtube.com/watch?feature=player_detailpage&v=nL2V8m-8xCk#t=249s Rachel (Ko-he) vs Ragna (Battei) http://www.youtube.com/watch?feature=player_detailpage&v=nL2V8m-8xCk#t=444s Rachel (Kure Hane) vs Rachel (kohe) http://www.youtube.com/watch?feature=player_detailpage&v=4QJHnjNZ498#t=5s Rachel (Kure Hane) vs Ragna (Battei) http://www.youtube.com/watch?feature=player_detailpage&v=4QJHnjNZ498#t=206s http://www.youtube.com/watch?feature=player_detailpage&v=nL2V8m-8xCk#t=286s Seems like a Rachel/Tager specific combo.
  15. http://de.twitch.tv/kurushii/b/303391379 12:16 Type A - ouch. Rachel has a toothache >: 14:05 Type B - HOLY SHIT, that's Rachel! ;______; This sounds really good.
  16. Litchi (Poppo) vs Rachel (Sesu) http://www.youtube.com/watch?feature=player_detailpage&v=zKu2eYfUK9s#t=654s Bang (Gin) vs Rachel (Hyaku Shoku) http://www.youtube.com/watch?feature=player_detailpage&v=DOhuCYZBIeA#t=232s Valkenhayn (Masashi) vs Rachel (Hyaku Shoku) http://www.youtube.com/watch?feature=player_detailpage&v=DOhuCYZBIeA#t=448s Arakune (Mon) vs Rachel (Hyaku Shoku) http://www.youtube.com/watch?v=Yd__2OqyTw8&feature=player_detailpage#t=503s Ragna (sakamoto ryouma) vs Rachel (Hyaku Shoku) http://www.youtube.com/watch?v=2zWOar7tjCY&feature=player_detailpage#t=6s Jin (Key) vs Rachel (Hyaku Shoku) http://www.youtube.com/watch?v=2zWOar7tjCY&feature=player_detailpage#t=223s Noel vs Rachel (Kyuuchou) http://www.youtube.com/watch?feature=player_detailpage&v=2_IzfYSJiII#t=988s Hakumen vs Rachel (Kyuuchou) http://www.youtube.com/watch?feature=player_detailpage&v=2_IzfYSJiII#t=1157s
  17. Holy shit, that's just awesome. I think I'd cry if someone would give me such a present. xD You played Rachel with pad the whole time? Not bad. v:
  18. Yeah, that surprised me too. SEX Rachel basic combos Nothing new or interesting though.
  19. Don't know where to post it, so I just leave it here. SEX challenges They even included the j.236A FC j.2C trick lol.
  20. I'm still waiting for CDjapan to ship my game -_- They are preparing the shipment since 2 days now. |:
  21. Rachel (Nyomu) vs Ragna (Inuo) http://www.youtube.com/watch?feature=player_detailpage&v=7N15I_2z3eA#t=31s Rachel (Memai) vs Ragna (Pro Gamer San) http://www.youtube.com/watch?feature=player_detailpage&v=jkeyaEg3QIs#t=7s Rachel (Sesu) vs Tager (Akira) http://www.youtube.com/watch?feature=player_detailpage&v=V0EkJKPQBzg#t=1037s -> SEX Netplay! 2 Matches.
  22. According to SRK, Xie and DSmoove12 are in winner's and Huey is in loser's bracket. Don't know about the 4th one though.
  23. There are at least 4 active people on the Rachel forums importing the game, and we have like.. 10? V:
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