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Kiba

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Everything posted by Kiba

  1. It might be a factor as to why it's easier to perform. However, Kuresu performed it midscreen. The more optimal ones include a 2C > 236C > 22B after the 5CC, but the heat gain/damage is not significant. It's also awkward to perform and therefore doesn't need to be used.
  2. For fuck sake Miles now look at what you've done. I swear 99% of what comes out from your CPU never helps! 'Bare badmind'.
  3. I see whatcha mean, but if you have any more troubles, please tell me about them. It'll be in my best interests to get it sorted. So you see me as that mean yea? I have a soft heart to those who are deserving of it. You very well know my reaction to this. What goes around comes around yea?
  4. Not you man! Lol! Honestly, I was pretty oblivious to the bad relations in the scene. Everyone's chill. I see, alright.
  5. .....haha, alright you got me. Thanks for the clarification!
  6. I'd expose something, but it will actually not only hit the nerve but puncture it. Lol, you're not the only one to say that dude. Peak. Most likely not all of them, and I'll see if I can make arrangements this weekend.
  7. It's ok with me but if memory serves my friends list is full. Why? Your Bang/Relius is enough to start a commotion, if you show up more.
  8. Don't continue this here.
  9. Well of course. That and I mean if there is an opportunity to use it, go ahead, as it's better than using the standard combo.
  10. Don't mean to necro this thread but I figure I'll put up a notice. Frame data and hitboxes are in the wiki, and the Microsoft Excel version is in the Tsubaki Guide, so there's really no use for this thread. Any frame data related talk can be discussed in the BB related thread. Gonna leave it for now incase PK has/had plans with this thread, and for some views, otherwise it'll eventually get deleted.
  11. Look man, don't give me that, lol.
  12. It's actually in the Bang video I just recently linked too. Makes this easy for ya now huh? Honestly I'm quite sure it drops at the beginning of j.B, but yea, lemme know what you find out dude. Double checkin' is always cool.
  13. Honestly, I've gotta say I like how everyone is jumping on the j.BB loop combo. 'bout time! It's a fun combo to use.
  14. This is exactly what PK and I were talking about ages ago. That PSR doesn't necessarily reflect how good a player is. If we followed Ginseng's rule ages back, this Tsubaki would not have been regarded! I would very much like to add that Tsubaki to the list of notable players, which is why I'd like a name. Ha!
  15. Because the DP whiff combo leaves you in a bad position. It's ok with j.C > j.236A > j.214C (free movement with one jump) I guess, but there are those people who prefer being on the ground and you want better offensive options. The techable time of j.214C isn't that great and your opponent could rush to you pretty quickly, so yea, lack of oki. The best combo of a 5A is: 5A > 5C > j.BB > j.C > 5C > j.BB > j.C > 5C > 2C > 236C > 22A If you cannot do that, then the regular combo is advised i.e (5BB > 2BB > 5CC). Better oki, and you have better offensive options (3CC stuff, 2B stopping rolls, 2A crossunder etc)
  16. A-Cho Valkenhayn vs Hazama Valkenhayn vs Carl Valkenhayn vs Hakumen Valkenhayn vs Litchi Valkenhayn vs Platinum Valkenhayn vs Tsubaki
  17. A-Cho Arakune vs Tsubaki Ragna vs Tsubaki Bang vs Tsubaki - You see the j.B combo here. Rachel vs Tsubaki Valkenhayn vs Tsubaki Who is this Tsubaki?! Someone give me the Tsubaki player's name! NAO!
  18. A-Cho http://www.youtube.com/watch?v=gTc5pUDzZGY http://www.youtube.com/watch?v=HVPA9QobDyw
  19. You can do it on Bang but as you said it's VERY awkward. I saw Kuresu land it in one of his matches and I was very surprised as to the fact that it worked. Iunno man, I wouldn't even try it against Bang. It definately will not work on Carl. He's too small. Depends on how much you prorated the combo. If you begin with a 5C, it'll drop at the j.B if you attempt the loop the third time. I think it drops at at j.C if you include j.A/5AA in the combo but you may have to followup with something like j.B > j.CC (you'll get the reset at j.CC). Not sure about the safe jump thing.
  20. In that case, we should probably concentrate on those that the combo completely works fine on. I'll probably make a note of this later, and I figured there were only 3 categories, but the more the merrier eh? Good!
  21. Look man, if you're having any trouble with the combos, bug me man! Haha! Hm, thanks, though in that case we're better off with the standard combo then.
  22. Be sure to be inputing J.9B and you have to micro dash the 5C followup to get the 2nd air loop in. The 5C > j.B loop doesn't work against Noel, Carl or Platinum. Here, not sure why it's different exactly. All I know is that 5BB puts their animation in a way which allows for the j.B loop. You find the combo compilation useless?! Is there any way in which you would make it better? Lol, and maybe I made a mistake about it working on Lambda. Did you try 5BB > j.B too? Yea this is the same with Jin and 5C CH. If you start with a 5C CH the j.B followup will whiff unless you delay it. This is really specific stuff which needs to be adjusted tbh. It's these little things that people can miss that could completely put the game into our disadvantage.
  23. It's like you said dawg, you just started. It's tricky at first, but keep at it and you'll be just fine.
  24. I believe it's 2. The majority works with 5C > jB stuff, but against characters like Makoto and Lambda, you may have to do 5BB > j.b stuff. I mentioned this in the combo compilation but I'm gonna double check over it to make sure it's right. Yea it's right. Though it may be unlikely that you will be in range to go into the air loop with 5BB, so unfortunately you may have to opt for the normal route i.e 5BB > 2BB > stuff
  25. That seems a lot to take in for just one combo. I for sure will not be able to remember all that. I guess we're probably better off using: 623A > j.236D > j.214D > (Slight delay) 6CC > 236B > 214B > 22B Thanks for getting that TGR.
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