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Kiba

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Everything posted by Kiba

  1. Yea she has a small hitbox. It also will not work on Carl and Platinum. Try practicing it on Ragna or Jin.
  2. You need to input j.9B and the j.BB needs to be delayed slightly. If it's a CH 5C, the j.9B followup needs to be delayed slightly against some characters like Jin. It doesn't work on characters with small hitboxes and it's inconsistent against Makoto and Lambda. Ooh that's something else I could've asked for in my wishlist. For j.B to have a bigger hitbox. It'll make her loop combos way easier.
  3. Stop apologising Thunder aha! It's all good! I just wanna make sure it's used but I'm not angry or anything. Errol is the culprit though ;p I always omit 5CC > 2C from my loops because it doesn't always hit. How much success have you had with this Errol? Is there some sort of technique to get this down?
  4. Guys, I don't mean to sound mean, but I feel the combo thread is really underused. Here Thunderbolt: 236D > Dash 5C > j.BB > j.C > 5C > j.BB > j.C > 5C > 2C > 236C > 22B
  5. 5BB/5C > j.BB > j.C > 5C > j.BB > 5C > 2C > 236C > 214B for instance.
  6. 5D > 6CC > Mugen > 3D combo > IAD combo is the best way to go really. If you do not have meter, go for 6CC > 214D > IAD combo. If you're not gonna use stock, you'll have to go for the j.BB loop combo, the combo you specified, or the normal, being 5BB > 2BB > Stuff :V
  7. Yea it's like everyone said you don't have to use it, but it does add a little extra damage.
  8. Nothing because you cannot combo from a normal 3C hit. You'd have to do 3CC > RC > stuff to be able to do anything. So one near the corner for example would be: 3CC > RC > 5C > 2CC > 236D > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B Or 3CC > RC > 5C > 2CC > IAD Combo
  9. Uhhhhh, let me give it a go then. : - 5D/2D manual charge. She is in CH state after all so I would like the chance to be able to calculate the right time to stop charging rather it stopping after a bar or 3. If the opponent gets CH from me charging too long, well that's my fault! Because of this, slightly lower the charge speed of 5D but do not reduce it to CS1 level speed, and lower the gradual speed of 2D, because it gets way faster. If the speed is too slow then she'll barely be able to get stocks in neutral. Also, tapping 5D is a nuisence. - Give her a new move which requires one stock. Not sure what exactly, but having something like Ragna's GH wouldn't be a bad idea I guess? Sounds interesting, but make it have 26 frames of startup, and make the P1/P2 the same level as 214D (which is 80). In this case the input may have to be 421, since everything else seems to be covered. In terms of followups make it 236X > 214X OR 421 > 22X. Helps with giving her some new mixup too, but make it minus on block (-7 to -9). - Please, for the love of God, seriously, remove the projectile attribute from 623A/B/C and 236236C. I don't mind how little the invincibility is, or the range even. - Award her with a new bnb that's not 5BB > 2BB > 5CC when she has no stock. This is why I liked CS2 because she had the classy DP whiff combos. I'd like her to have a little more variation in combos without stock. -22A/B/C proration increase. I'd like to have the followup IAD combos available again on CH. -Make j.236B/623B useful in some way. Nearly all of her moves have a role except those, which seems a bit pointless.
  10. I guess you expect everything to fall on your lap automatically, lol. You never ask, plus I have nothing of interest anyway. I'm coming to give you the punishment on PSN soon enough. Just be patient.
  11. Alright. Be sure to borrow me the game at Astral Heat yea? Thanks.
  12. Even online. Wow. On a side note, which version of P3P do you have? EU? I really wanna play that game again when I'm done with my exams. Edit: Yea it's EU. Good thing I still have my save data lol.
  13. Dude, which PS3s are you getting? The Fat ones? Good, good. *Nods in accordance* Tbh I figured the Bang/Ragna matchup was in Bang's favour slightly.
  14. Lol. Well I'll be there by Friday, though I'm sure my brother will be just as good in giving you the punishment you want!
  15. Having fun yea? I was looking to crash the party on my return to PSN.
  16. The only other stick I have is a datel and that's not even that good, lol. The only stick I really like is the one that Kyzertron uses. It's essentially a custom datel stick, but I'm not sure how much it was, but I believe it was cheaper than the qanba. B15s are realllllllllllllllllly good too, but I mean, you don't want to pay like £300 + for those. :V @ Chaz's sig.
  17. Dw about it. If you want a simpler combo, try this one: FC 3C > 2B > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22B [2651, 27 heat gain] The 6C route is in no way an easy combo anyway.
  18. Naw dude that's not funny at all and it's very much appreciated. Thanks for the input. I definately need to try going air to air more because I usually rely on w[5B] and I don't win that all the time. I generally don't try to poke Arakune out of his strings because I do not have many opportunities too. The only time where I retaliate is if he uses 5D. He's forced to jump because it cannot be followed up into anything else, in which case, you could punish him. If he jumps, I usually jump and air grab him, but if it's a better Arakune I may try to get back at neutral because 5D > j.4B is difficult to deal with and trying to air grab is basically giving him the free opportunity to curse us.
  19. I do, but I didn't pay for it because I won a tournament. I wouldn't pay for one, but that's just me.
  20. a-cho Rachel vs Valkenhayn Hakumen vs Valkenhayn Noel vs Valkenhayn
  21. A-Cho Tsubaki vs Tager Tsubaki vs Rachel
  22. A-Cho http://www.youtube.com/watch?v=0Fi-qcd2jts http://www.youtube.com/watch?v=ke9Y_M7zzlU
  23. No probz and I oooh I see what you mean. I agree with you in that their overheads are really good, especially Yosuke's. Nah it's cool where it is dude. Yea it cannot be super cancelled, and what makes Elizabeth a little worse imo is that her GC is exactly the same thing. I think some of the effects are good though. She doesn't need charm but it does really help her use SP much more often. I think poison isn't necessarily that good since she has a better way of inflicting it, and fear is the least useful because she already has a lot of ways of inflicting it. Confusion helps with Maragidyne > pressure stuff I guess. Would explain where she is anyway, but the benefits of using her may seem to overweigh the negative. I feel it's hella good, which is a reason why Chie is high. She gets that +100 into whatever mixup she wants when she gets a knockdown.
  24. The 6CC > 236C link needs to be be delayed but not by that much. It's 2.9k midscreen. Alternatively you could opt for Air throw > 5C > 2CC > Ender instead. Easier, but less damage dealt and less corner carry.
  25. Tachikawa 5/11/2012 serizawa (MU) vs Masashi (VK) Maman (LA) vs Masashi (VK) Mori (RE) vs Masashi (VK)
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