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Kiba

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Everything posted by Kiba

  1. A - Cho http://www.youtube.com/watch?v=RKtq7onT7S4
  2. A - Cho Lambda vs Valkenhayn Noel vs Valkenhayn Valkenhayn vs Litchi
  3. Destroying the cobwebs here: 4/20/2012 Tachikawa Uchiyama (BA) vs Kuresu (TS) 4/13/12 Kakario Sanshou Hazama vs Tsubaki
  4. αlpha Station 4/19/2012 Shou (VK) vs Pezumaru (HA) Masashi (VK) vs Mato (TG) - FFS.
  5. http://www.dustloop.com/forums/showthread.php?13888-Elizabeth-General-Discussion&p=1314538&viewfull=1#post1314538 Nuke this one please.
  6. Gulliver P1 GP http://www.youtube.com/watch?v=PdI9AJUOMX0 http://www.youtube.com/watch?v=ef_2WYqV_WI http://www.youtube.com/watch?v=px_VzUDEztM http://www.youtube.com/watch?v=P4tGYVdAxuI
  7. By all means feel free to link any live streams you're watching. I'm sure the others would appreciate it too, but yea if they're not archived or uploaded they go unloved and unappeciated, heh. If I'm correct you need to pay to watch some Nico streams? I remember trying to watch the SBO stream and failing miserably at it.
  8. That seems to be the norm nowadays.
  9. JP - 2nd August US - 7th August (Unconfirmed) EU - Here @Hexanoid: It wouldn't be the title if you made the avatars I asked you for!!!!!!
  10. > Sees GG talk in TYG > Sees GG talk in UK Thread. I am overwhelmed.
  11. If someone links a video from NicoNico I won't hesistate to watch them though. If it appears to be the case where Jourdal / PK do not upload the video, then I could always place a director on the first post so others can see 'em. Oh lol it's cool man. No worries
  12. Be sure to input j.9B and also make sure to do dash 5C otherwise you may fall into the case where the j.9B followup will whiff. The maximum loop is 2, though if the combo started with a normal with low P1 such as 2A, I presume you'll only be able to do the loop once. You definately have a good way of practicing the loop. The loop is also quite iffy to do on Jin. For example, 5BB > loop works, but in order to get 5C CH > loop to work on Jin, you'll need to delay the j.B slightly.
  13. Man she looks difficult to use. Her persona seems to be always active so I do not believe it will be hard for characters like Elizabeth to ocassionally get persona breaks. Sure Asterios can guard himself but it looks like he can only sustain a certain number of hits. Elizabeth has Maziodyne/Maragidyne which hit multiple times. And Jya, slow - mo vid means it's by Yunyun again haha.
  14. Game Chariot Kaichi (VK) vs Waffle (TA)
  15. Let me start off by welcoming you to the P4: Arena General forums which is the fountain of all the general information regarding the game. The purpose of this forum is to discuss anything P4: Arena related in order to encourage an intelligent friendly discussion, but of course not everything that gets posted is productive. So just to make this clear, check this out: PLEASE DO: Post intellegent and relevant information in each topic. If you are gathering information from a source, please post the reliable source. Use the relevant FAQ thread to find out if your preposed question has been answered already. Use the search button to make sure you do not make the mistake of creating a duplicate thread. Use proper spelling and grammar with coherent sentence structure. PLEASE DO NOT: Derail a topic by flaming, trolling, making stupid posts, inappropriate image use, etc. Necro threads, which consists of you posting in a very old thread. Make inappropriate, irrelevant threads such as 'Why isn't Minato be in this game?!' or 'How come the P4 characters don't have their upgraded persona?!' Respond to a stupid thread by trying to make a joke by placing facepalm pictures for example. I will deal with the culprit myself. If I find any stupidity here I will not hesistate to award you with an infraction or even ban you. If it is truly severe then you know the drill. You're out, for good. If you follow the guidelines you'll have nothing to worry about and there will be no reason for you to fear me. I trust you are all civilised people so please use your common sense. Also, be sure to read the forums rules, and with that aside, please enjoy the forums.
  16. This thread is for P4: Arena news postings only. Please do not have a discussion here, and if you wish to, please do so in the latest general thread. Any other posts which I find irrelevant or unacceptable will result in an infraction (depending on the severity of the offence). Make sure to post a reliable source to validate your info. GENERAL INFO Persona 4: The Ultimate in Mayonaka Arena will be released in Japan on August 2nd 2012. The console version has also been confirmed to include a A story mode. The game will come with the 13 characters from the arcade version. According to fubarduck on twitter "Persona 4 Ultimate "Version Up" for Japanese arcades confirmed for May. Sounds like a balance patch."
  17. Maybe not all her moves, but some of her normals appear to be the same as Labrys. Ofc, they may have different properties and all, but we'll find that out much later. She doesn't share the level up function that Labrys does.
  18. Mike beat me to it, but yea. We'll soon be able to find out more info about her but in the mean time you guys can take a look at the gameplay videos of here which I will link in the first post.
  19. She's an evil version of Labrys, and will be released in Japanese Arcades on April 19th. She's therefore not a console exclusive character.
  20. Release Date: JPN - July 26th 2012 US - August 7th 2012 EU - 2012 Credits go to DevilTrigger and Dakanya for this. So it finally got revealed that the rumored balance patch is indeed not a rumor. Here are the changes scheduled for May. + Indicates a buff - Indicates a nerf = Indicates a neutral change. ? Indicates something I'm unsure of. System Changes Pound Combo: At the end of a match, the third hit of the pound combo will no longer grant a burst increase bonus Skill Boost: Limits SP gauge increase and builds meter on use. Fear Status: No longer able to break throws while in fear (Was already like this?) Max Burst: Now only takes 67% of your burst gauge instead of 68% SP Skills: SP gain will continue when SP skills are used at the beginning of a combo. Mini - Jump: Can no longer be cancelled with specials. Character Changes Yu Narukami + j.2A: Added a P Combo (chain combo) route to Jump D + j.D: Yu’s descent timing is faster - 2B: Hitbox has been adjusted; recovery time is increased slightly ? Ziodyne [236236C or D] (D version): Screen freeze timing is now the same as the C version; freeze time is increased Yosuke Hanamura ? 5A: Hittable box has been adjusted ? 2A: Hittable box has been adjusted - Sweep [2A+B]: Recovery time has been increased + (During Sukukaja) 5B, 5C, 2C, j.C: Can now be jump-cancelled Chie Satonaka - 5B: Fatal Counter property removed - Skull Cracker [During Rampage, 236A or B] (SB version): Pushback on the second hit is larger + All Skills and SP Skills: All are Fatal Counter moves during Charge + Hyper Counter [b+D, Air OK]: The attack damage boost during Charge applies ? God Hand [236236C or D]: The scaling on the first hit has been strengthened. - God Hand [236236C or D]: Chie incurs counter-hit state until the end of the move Yukiko Amagi - 2B: Total number of frames reduced. + 5AA: Faster start up speed ? Maragi [236C or D] (SB version): The attack start-up and Persona recovery time are now the same as the D version Kanji Tatsumi + 5B: On ground hit and on guard, there is no pushback; pulls the opponent closer on counter-hit + j.A: Hitbox has been strengthened + Ground throw: Easier to use during dash inertia; damage increased - Shuddap! [b+D]: Attack active frames decreased; recovery time increased = Gotcha! [236C or D] (C version): Faces the opponent when done while crossing over + Gotcha! [236C or D] (D version): Persona is invincible during standby + Tatsumi-Style Peacemaking[236236A or B]: The falling chair after the attack builds SP Gauge on hit or on guard Teddie (Kuma) = All D attacks (Dr. Pepper NEO): SP build amount is doubled + All D attacks (Denden Taiko): Now increases SP Gauge on hit or guard (originally did not) - All D attacks (Mystery Food X): No longer builds SP Naoto Shirogane = Fate Counter: At the beginning of the round, recovery speed is increased ? Shield of Justice [b+D]: When catching an attack, the hit stop forced on the opponent is based on the respective move’s hitstop. + Megido [214C or D] (C version): Untechable time greatly increased. - Megido [214C or D] (C version): Same-attack scaling is strengthened - Megido [214C or D] (D Version): Guard stun slightly decreased; bug which caused the explosion part of the move to disappear until it hit the opponent is fixed + Rifle: Rank 1[236236A, Air OK]: Length of the silence effect on hit is increased + Rifle: Rank 2[236236B, Air OK]: Length of the fear effect on hit is increased + Hamaon, Mudoon [236236C/D]: When the Unmei Counter is at 0, the opponent does not build Burst gauge on hit; when the Unmei Counter is at 0, The time count stops on hit Mitsuru Kirijo + 2B: Invincibility against jump attacks starts up faster + 2D: Hitbox size is increased - j.A: Hittable box has been adjusted; untechable time on counter-hit has been decreased - Coup Droit [[4]6A or B] (A version): Mitsuru incurs counter-hit damage until the end of the move + Setsuna Samidare Geki [236236A or B]: Attack start-up speed is faster ? Bufudyne [236236C or D]: Hitbox has been adjusted + Mabufudyne [214214C or D]: The delayed start-up frames when the Persona is off-screen have been decreased; the range where the Persona will not warp is wider Akihiko Sanada - Infinite Block String has been removed - 5B: Same-attack scaling has been increased slightly - j.B: Same-attack scaling has been increased slightly - j.C: Recovery time and landing recovery have been increased. + j.C: The air reset on counter-hit is higher (larger ground bounce on CH basically) + All D attacks: Pull airborne opponents closer - Weaving [214C or D; (After Kill Rush) 4C or D] (C version): Lv0 Corkscrew and other follow-up attacks will not come out + Sweep [2A+B] after follow-up to all Skills: Start-up is faster, now low state from the beginning of the move + Thunder Fist [236236C or D]: Causes paralysis when blocked + Earth Breaker [222C+D]: Pulls in airborne opponents Aigis + Mode Change [22A or B] (B Version): When cancelling Orgia mode, the Orgia gauge builds slightly + Great Shield of the Goddess [236236C or D] (C Version): Aigis’s pushbox has been removed during the forward charge - Isan Kaihou Heiki Palladion [222C+D]: Instant Kill Technique can longer be used in a combo Elizabeth = Icon: Icon position has been adjusted + Agidyne [214C or D] (C, D version): Elizabeth’s recovery time is shorter + Memento Mori [214214C or D]: Lowest guaranteed damage increased from 30% - 50% Labrys = Icon: Icon position has been adjusted - Axe Level: Axe Level does not increase at the end of a round + Goshiki Slash Axe [b+D]: Can now be charged by holding B+D before the attack; at maximum charge, the move forces counter-hit , causes a wall bound + Guillotine Axe [214A or B]: Counter hit state during recovery has been removed + String Arts "Tsurugi" [22A or B or C or D] (B, C, D version): Labrys’s total recovery is now the same as the A version + String Arts "Moujuu" [214214C or D]: Attack start-up is faster Shadow Labrys + Guillotine Axe [214A or B]: Counter hit state during recovery has been removed + Goshiki Slash Axe [b+D]: Attack start-up is faster + Brutal Impact [214214A or B] (A Version): Attack start-up is faster; recovery time is shorter
  21. Oh I see what you mean. I just noticed added 'Fatal Counter Possible' for 3C in the frame data table. Thanks Airk, and yea you got to it before I did, lol. It's always been her best moves, and won't change until ASW make another mistake change yay!
  22. Thanks. Added the Missing 5C. I do not believe FCs are supposed to be added at all?
  23. Here it is in better quality. Also notice what Chie did at the end, but that's nothing new really.
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