If Tager is sledging through [4]6X/j.236A and you're getting hit you're doing it wrong.
The whole purpose is to react to how he reacts to it.
If he blocks it, go in for pressure (lol) or just throw/CG. Also use that opportunity to get more charge if necessary.
If he jumps resort to the usual stuff, but if he sledges as TGR said, punish it.
This is at neutral game, and I dunno about you guys but hopefully my aim will be to frustrate the Tager by playing hella dry (lame) by spamming projectiles. Regarding those specials, yea, they sound backwards lol.