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Kiba

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Everything posted by Kiba

  1. 4/4 Kouhatsu Valkenhayn vs Bang
  2. 4/4 Kouhatsu Tsubaki vs Ragna - This Tsubaki was alright defensively, but I really would've liked to see more of his offensive play.
  3. Kouhatsu http://www.youtube.com/watch?v=s4kHiZXgXws http://www.youtube.com/watch?v=pByK8K2KLJ8
  4. I've been pondering more about that setup now. Your setup is slightly better than ending with a charged 22B in the sense that not only do you have a better asssessment of when the opponent will tech since they cannot roll immediately from 214A, but they will be right next to you as opposed to being a set distance away from the 22B knockdown. With your setup you sacrifice charge and slight corner carry (from 22B slide) in order to get some pressure which may result in further corner carry. It doesn't seem that much more different from a standard ender.
  5. 3/14 Chiba Felicidad Miya (JI) vs Zekuso (VK) Zekuso (VK) vs A-ru (PT)
  6. 3/14 Chiba Felicidad A-ru (PT) vs Kuno (TS)
  7. I was thinking the same thing when I spotted him. Nice to see him play Tsubaki in such a long time. A bit would be an understatement. Interesting to see him use Tsubaki since he's normally a Ragna? player.
  8. Oh yea I forgot about that. Nice remainder. Also Kuresu was playing hella risky against the Tager players. Maybe he doesn't want to be patient but there's just some things you've gotta limit yourself to in that matchup.
  9. I use that stuff TGR and it's something to definately take note of. Dw Airk it's not shameless lol. I'm here to help! Bot taken care of . Ain't no bot got shit on our forums! Also there's some frame data for Tsubaki's normals up on the wiki if you guys are interested. Edit: PK has done the rest, thank you PK.
  10. Thank you man. I really needed to do one anyway.
  11. Tsubaki Combo Movie 「Slide Show」
  12. Tsubaki Combo Movie 「Slide Show」
  13. That means a lot thank you very much. I have still yet to play you, but hopefully I will find some time to play you this week.
  14. 3/29 Tachikawa Valkenhayn vs Amane 3/9 Hyougo Koube Kieo (VK) vs kr (MK) Kieo (VK) vs Ouka (HK) 3/16 Hyougo Koube Kieo (VK) vs Uchiyama (LI) Four (RG) vs Kieo (VK) 3/23 Hyougo Koube Kieo (VK) vs Ouka (HK) Taiyou no Makibao (RG) vs Kieo (VK) Due (NO) vs Kieo (VK) Guuchiku Megane (CA) vs Kieo (VK) 3/27 Central Hachiouji Nao (VK) vs Shino (NO) Nao (VK) vs Sazanami (LI) Ragna vs Nao (VK) Momoiro (RA) vs Nao (VK) Dreize when linking your videos you don't have to have the 'feature=player_detailpage&' in the video link since its only use is taking up more characters.
  15. Jourdal reuploaded the Elizabeth Combo Movie 【The Domain of Holy Girl】 Thank you.
  16. 3/17 Amusement Park L Loft - Arc Revo Qualifier Dogura (AZ) vs Nezu (TS) Fenrichi (JI) vs Kazu@Ginga (TS) G3 (TS) vs Seyana (BU) 3/23 Hyougo Koube Four (TS) vs Oousoto (TG)
  17. 3/23 G-Com Kami Kumamoto Matsukawa (TS) vs Marugitte (IZ) - Back throw > Dash 5CC works Matsukawa (TS) vs Goya (BA) Matsukawa (TS) vs Azumi-sama Oshi (HZ) 3/23 Kakario Sanshou Gunma (RA) vs Mosu (TS) 3/29 Tachikawa Noel vs Tsubaki Jin vs Tsubaki Hiryu (CA) vs Tsubaki Shimotsuki (IZ) vs Kuresu (TS) UNDER (TG) vs Kuresu (TS) Tager vs Kuresu (TS)
  18. 1/4 Kiba (VK) vs Kid (RG) Kiba (VK) vs Hexanoid (LA) Kiba (VK) vs Ixisnaugus (MU) I know what I'm doing wrong in these. Bleh...
  19. Also added Tsubaki condor dives as a bad habit how could I forget that?!
  20. In addition I think that 3CC having 1-17f of invulnerability is just, random. It would be useful in trying to catch players air backdashing, and it may even help avoiding stuff like Mu air backdash > j.C, but it certainly gives players more reason to use the move!
  21. 214B/D has body invulnerability but the invulnerability seems to be dependent on the distance from the opponent. So right next to the opponent, 214B has 11-20f invulnerability, whilist 214D has 11-23f of invulnerability. Both have 21f startup and are active for 3 frames. (Please do not query me on this however as I am still a little baffled about this) 22B and 22D have projectile guard points (ala CS1). However, it's from 13-16f, and 38-41f when fully charged. The startup is 14f and it's active for 3 frames. It slices through projectiles when it becomes active. [4]6C is 27f startup, D version is 13f startup. Huge difference there. Command grab has 30f of recovery, and 236236C got a startup nerf. From 9-12f.
  22. Yea it's still +8. 236B -236B is 15f startup in CP, 22f in EX.
  23. 6A still has 26f startup. Mainly aimed at those who thought it was faster. Her command grab is 9f startup. Have fun!
  24. w[5C] - 10f w[j.C] - 15f 236B-236B isn't listed yet.
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