214B/D has body invulnerability but the invulnerability seems to be dependent on the distance from the opponent. So right next to the opponent, 214B has 11-20f invulnerability, whilist 214D has 11-23f of invulnerability. Both have 21f startup and are active for 3 frames. (Please do not query me on this however as I am still a little baffled about this)
22B and 22D have projectile guard points (ala CS1). However, it's from 13-16f, and 38-41f when fully charged. The startup is 14f and it's active for 3 frames. It slices through projectiles when it becomes active.
[4]6C is 27f startup, D version is 13f startup. Huge difference there.
Command grab has 30f of recovery, and 236236C got a startup nerf. From 9-12f.