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Kiba

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Everything posted by Kiba

  1. The only difference I spot is with 6C. In EX 6C is +2, but in CP it's +5, lol. Nothing else has changed. I don't know what his CT is like either. Also, [w]5C is -9
  2. Unlimited Tsubaki
  3. I'll keep it here so you can use it as a better reference. There seems to be quite a few random uses of 3C so you need to be very careful with that. There were also times where you would both do nothing from afar but it's usually better if you stay grounded and charge rather than charging in the air and then trying to attack with dives since it's very predictable and can be stuffed with a well times AA. You're pretty good with Tsubaki's combo theory though, for example the unblockable combo you used in the corner was an interesting route and I haven't seen that used before. If you can't get the j.D > falling j.C combos down that 2 charge combo is your best bet from a corner 22D. I wouldn't have advised you to use the DD (though what made it worse is that you used the weaker version). I would've saved the heat for something for more useful like 3CC because you wanna pressure him not be away from him, and plus it wasn't a killing combo. You essentially weakened your oki options when you used it. Just remember to use 3C much less often and remember that 6CC doesn't work from a prorated combo > 22D. Your throw teching is also good.
  4. 3/28 Arc Revo Qualifer Okusan vs Naoto Okusan vs Yukiko Sorry dunno names of the opponents.
  5. Arc Qualifiers at Kouhatsu Elizabeth vs Teddie
  6. Perhaps the players are not fully optimising the combo of a 6B FC. 6B should definately lead into more damage but that's just down to how much the players experiment with it. No prob, you're welcome.
  7. Corner combo 5C CH > 6C > 2C > 6B > 2C > tk.214B > 5D > 5C > 236A > 236B > j.236A > j.236B > 6DD > j.C - 4222 damage. I'm sure he could've ended with the 3D > j.C > dj.D > h[j.C] ender. You don't necessarily need to add this combo as you already have another variation listed, which deals 4.1k.
  8. Moved posts to a more 'appropriate' thread.
  9. Ha to edit my post. I thought I saw 'or'. Hate responding on my phone lol.
  10. Nah Zoular isn't new to BB.
  11. Yea I was thinking the exact same thing as I was typing that but one can be hopeful.
  12. Would you like more combos or are you alright?
  13. 3/26 a-cho Tsubaki vs N-Otoko (RA)||Part 2
  14. a-cho http://www.youtube.com/watch?v=OYATNqJasoU
  15. With this matchup you just have to be a little wary about your pressure since Noel can bust out free with drives. On Noel's wakeup you'll notice that players use 5A. When Noel uses 4D on her wakeup, the very short recovery on a 5A meaty should allow you to block the 4D and then punish accordingly. If Noel blocks the 5A on her wakeup, transition into pressure. Safe jump setups are also useful against Noel because of this very same thing. If she uses 4D you should be able to land and block it if you performed the setup correctly, otherwise she'll score a FC. Be careful with your followup options after 5CC. Noel players can react to that with 2D and get a full combo. Be careful with jumping in on her because she can win with 4D. Jump loop combos and the (5B/5C CH > ) 6CC > 214D combos doesn't work on Noel due to her small hitbox, unless you're using it in the corner.
  16. Laaaaaaaaaaate. If she flips past you she's practically escaped your pressure/oki and you'll have to work your way back in again. If she flips right into you, you can pressure as normal but she can still BD and get out. If I see a Rachel flipping in my face I just throw them.
  17. I haven't altered my combo but I forgot to point something out. When using the 3C FC combo, please be sure to get the one charge from the j.D if you haven't.
  18. Kouhatsu http://www.youtube.com/watch?v=4_GrNFX2jkc
  19. Kiba (TS) vs Zoular (RA) Was gonna edit the previous post but since posts have accumulated may as well do it here. Sukurabu (JI) vs I OWNER L (TS)
  20. No problem. Regarding that 6A combo, the damage really depends on the ender that you use with it. That particular combo should do 2.1k though, and you're meant to input 214B immediately after 236C, otherwise the combo will result in a blue beat (meaning your opponent could have teched out of the combo) Regarding the 6BB you are correct. Both of those options will work, so you can use whichever method you feel more comfortable with. However, you do not need to input it in a rapid succession if you're using it for a blockstring for example because Tsubaki can delay her gatlings for frame traps. So you can wait for about a second before inputting the followup.
  21. 3/20 a-cho Carl vs Suuya (VK) Kinji (TK) vs Suuya (VK) Itoh (CA) vs Suuya (VK) 3/26 a-cho Galileo (LI) vs Valkenhayn Valkenhayn vs Hakumen||Part 2 - To 52:48 Valkenhayn vs Ragna Valkenhayn vs Relius||Part 2 Valkenhayn vs Arakune||Part 2||Part 3 Valkenhayn vs Taokaka - To 1:51:57 3/25 Athena Nihonbashi Valkenhayn vs Tokuwara (LI) Tokuwara (LI) vs Suuya (VK) Suuya (VK) vs Fenrichi (JI)
  22. Hello and welcome to the Tsubaki boards. Corner throw > 236C > 214C will not work, you have to use 214B. You can also use 214A. So the full combo would be: Corner throw > 236C > 214B > 22B > 6C (not 6B) > 236236C What other combos are you having trouble with?
  23. That flood of Tsubaki matches haha. I forgot to say but thanks PK for catching the earlier matches I didn't even realise I missed them even though I linked the Valk parts! Beberu is quite decent, nice to see him play, and you see Kuresu use combo > j.214C > charge cancel into dash 2A crossup. Minor but it's something since the opponent is right next to you.
  24. Funny thing is that my characters in SF4 didn't even have DPs. However, I'm even more keen to link our match now. Gotta tighten up them blockstrings soldier.
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