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Kiba

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Everything posted by Kiba

  1. I am also online on PS3 if anyone wants to fight.
  2. With the combos that BatousaiJ he could take about 10 different people haha. It's not too late man, and looking forward to some fancy stuff you can pull.
  3. No problem. 6C FC > 2C > 6B > 2C > 236A > 2C > 5C > j.DAA > j.C > 2D > j.C > dj.C > j.236A > j.236B > j.214B > j.214A 3830 Damage, but surely Valk should be hitting at least 4k with this starter! I may have gotten the 2 last wolf cannons the other way round but I can't tell which one was used. Obviously it wasn't the same since it wasn't SMP.
  4. Don't worry about it, it's cool but thanks anyway. Yup. Well I changed it slightly anyway, and again forgot to mention that 3C© FCs too so thanks.
  5. 3/13 Central Hachiouji Chibaken (HK) vs Nao (VK)||Part 2 Nao (VK) vs Satsuno (TK) Seji (TK) vs Nao (VK)||(Cont)||Part 2||Cont and Part 3 - To 14:55
  6. Oh yea forgot that Hazama's 2A has foot attribute. I'll guess we'll wait and find out really.
  7. There's been footage of Tsubaki getting hit out of 236X > 214D. Here for example.
  8. Thanks. On a side note, OP has been edited with buffs and nerfs.
  9. What are a lot of you doing in this thread tbh.
  10. Kouhatsu Valkenhayn vs Arakune Jin vs Valkenhayn Valkenhayn vs Hazama Litchi vs Valkenhayn
  11. You're welcome, everyone makes mistakes, and is something I need to keep telling myself. Bakahyl's playstyle should allow you to acquire some stock and put you in a more comfortable position. :|
  12. Errol said the same thing in my match with EXonestar heh. Yea 3C catches her backdash, and it's actually why I opt for 6C sometimes, since that does too. The main reason I used 3C after my combos was really to hit, but eventually I knew I wouldn't due to the range, so I just used that opportunity to trick Ixis into thinking he could punish me. Of course, his 5C will win if I'm further out. Don't just 'throw out' 3C though, I know how random you can be Daedron :V
  13. I was going to make a post on this earlier on but I gave up. With Daedron asking me for help on this I decided to come back to this anyway and make a general post to try and helps others. With this matchup, you can make it hella easier for you if you take these things into consideration. At the beginning of the match what you TYPICALLY want to do is to go for charge because 236D and 214D especially will help you a lot. 214D helps you to get through not only the projectiles but Mu's 5C too, and 236D can help you to catch the recovery on some of her moves like Totsuka and whiffed long recovery normals. Daedron I was watching you play Bakahyl and you typically went for rushdown. If Mu hits you you'll have to block against her stein oki not matter where you are on the screen and that heavily limits your defensive options especially without stock. Her normals aren't safe at all and she definately has gaps in her pressure strings. There's something I've come to understand about Mu. If you IB 2C, using a DP will beat all of her options, even if it comes to the cost of you trading with her next attack. It will even catch her if she decides not to followup, or if she stein cancels it, so you don't have to worry about her blocking it in time. Don't just IB to DP though, IB to gain the meter for a CA if you're really worried when blocking against her. So remember, try to IB, and if you IB 2C, just dragon. Of course the better Mu players will eventually RC the 2C to block your DP so that's where the mind games will come in. If she doesn't use 2C in her blockstrings, you've gotta be a lot more patient. She can reset pressure with 2A/2B but IB'ing them will help you to poke her out if your reactions allow you to. In addition, anything Mu does after 6C loses to DP but there's less opportunities here for you to be successful because you won't be in range. You can't even rely on 214D to counter her 6C followups because she can score a SoD FC and you don't want to risk that especially when your back is to the corner. Your followup options will depend on what the Mu player typcially does: If she does 6C > stein cancel, do nothing. If you IB, you can attempt to use 236D/214D to get in. If she stein cancels with 6D/5D she can block your DP attempts but the options I gave will win if she stein cancels into 2D which she shouldn't be doing really. If she does 6C > SoD, you can DP. If you use 214D, she'll get FC UNLESS she delays it (even on IB). If she does 6C > Totsuka/Habakiri, DP, 236D and 214D will win. Like I said earlier however, if she's out of range you really need to consider the options you have, for example, even if DP beats 2D stein cancel it's useless if you're out of range and she'll punish you for free. With the j.2C, it's not safe on IB and it should allow you to go on the offensive with some 5A pressure but again the success rate of that is highly dependant on the range. If you're really close you should get her blocking, but if not, YOU'RE better off blocking otherwise she'll probably score some 5C CHs on you. If she cancels j.2C into anything DP and 214D will win. I dunno about the being Tsubaki's worst matchup, but it's definately a whole load easier when you have backup stock. If you catch my match against Ixis, you'll notice I always almost try to IB-DP his options after 2C, but the rest of the stuff I do him is more yomi stuff, so as you play the opponent more you'll learn about their tendencies and habits. Remember the key is to: -IB -Make gaining stock a priority over rushdown at match start but that depends on the type of Mu player you're playing against.
  14. Moved posts here.
  15. 11/3 Kiba (TS) vs Kid (JI) Kiba (TS) vs Ixisnaugus (MU) Kiba (TS) VS Zoular (TG/RA)
  16. 11/3 Kiba (VK) vs Ixis (MU)
  17. Valkenhayn vs Noze (HZ) 3/8 Mirai Yume Sai (VK) vs Kagura (NU) Kaqn (RG) vs Sai (VK)||Part 2 Late, but got the Izayoi matches.
  18. Oh would you look at that our rare pokemon decided to appear, however Jourdal caught him first! Thank you Jourdal! KONAN vs Mitsurugi (HZ)||Part 2 NOW I can make a section for him Continuation of Surf's post: 2/23 Higashi Osaka Autobaan Arc Revo Qual Kazu@Ginga (TS) vs Kogatan (RG)
  19. They deleted the archive. We may see it if they bring it back up.
  20. Valkenhayn/Amane Combo Video - By MSY. Amane combos start from 4:18 2/20 Game Chariot Kaqn (RG) vs Shadow (AM) Kaqn (JI) vs Shadow (AM) Kaqn (HZ) vs Shadow (AM) 3/4 Hyougo Koube k-bo (AM) vs Fiona (HZ) Monomon (HK) vs k-bo (AM) Fun Factory Nakamura Hashi FT10 Tahichi (AZ) vs Hina (AM)||Part 2||Part 3||Part 4||Part 5||Part 6||Part 7||Part 8||Part 9||Part 10
  21. 4.2K from 6BB is really nice. 3/10 Central Hachiouji Arc Revo Qualifier Kuresu (TS) vs Mitsurugi (HZ) Dw we'll catch you next time Konan.
  22. Will do.
  23. That is pretty immense damage for a 2-3 charge mugen combo regardless if that full combo works. CP is crazy.
  24. Please don't deviate from this thread, Pikachu, especially with nonsense like that.
  25. Remember that 236B~236B wall bounds in EX so there may be a difference in timing in CP. In EX it's easier to do 236B~236B > 6D > w[j.A], but in CP you're required to use 6DD > w[j.A]. I've seen players, including the top 4 Valks, drop the combo many times.
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