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Daedron

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Everything posted by Daedron

  1. The best one.
  2. D風>6C>CT>5C>2C>2CC>JC>JCC>5C>2C = 4347 damage. Same thing as in the video.
  3. That's because the j.236D - j.214D dive special didn't do all it's hits in that match, the player had to wait a bit longer before going into the dive to make sure it all hit and caused the bounce which would have allowed him to finish it with 6CC - ender. Either way, some pretty decent damage :D
  4. 5BB has a gap in itself without even needing an IB and 5CC has a gap if 5C is IB'ed. The only thing you need is 5B, 22x, 2C and air throw. Just refer to the matchup thread to be honest since this isn't really the right place for this I think :V
  5. No one seems to use my colour(s) so I'm all good :V
  6. Get FME or OBS (both completely free) for streaming if you actually want to push decent quality.
  7. DIVINE ASSAULT: NIBELUNG VALESTI. It should be obvious
  8. Welcome! *is not from the UK but posts here anyways cause everyone here is supah-cool and stuff and they nuked Tsubaki General so I got nowhere to go and no I don't feel like going to the Groups thing cause I am a lazy ass, the end*
  9. Get the hell out of here, you! MVGame.
  10. Boo, oh well.
  11. So at least that means we can do j.C - j.D - j.CC - land and then continue pressure without the j.CC getting landing recovery? cause that would at least be sorta helpful :V
  12. >Kuresu does Blade super while cornered by Ragna >Ragna activates Carnage scissors on the super flash >Carnage Scissors whiffs and Ragna gets hit and dies. Thoughts? Blade super only vulnerable near the end of it's start-up frames maybe? :V
  13. Damage levels without charge seem slightly higher, but not as good as CS2. There's an actual choice in the amount of damage you want to dish out to your opponent this time around though, since an air combo ender still allows you to keep up pressure, the only difference is the amount of damage and charge you can get for the different enders. Speaking for chargeless combos the following is true: Combo that ends in an air ender: Extra damage but no charge gain. Combo that ends in ground ender: Less damage but 1 charge gained (thanks to the ground ender giving us a quick boost when we tap 5D after it). I'm not too sure if the air ender can be done off of every starter (requires DP whiff? Or I think I saw 214B working too at some point against a grounded target), but I guess if you're already sitting on a bunch of charge but don't want to spend it yet then going for an air ender seems to be better.
  14. REJOOIIICCEEEE! ~
  15. Thanks to the hitstop decrease most combos only last like half the time even though they have the same amount of hits as combos in earlier versions. If you see that as "Shortening combos" or not is up to you but it's honestly the same thing when you're on the receiving end :V
  16. Anyone know a link to Tsubaki's colour palette's in CP? Hoping my colour is still in but I have my doubts ;_;
  17. 22B counter hit might be able to be picked up with 6CC if you're quick enough to react to it? I bet that would lead into some pretty decent damage midscreen now since the P1 for 22B is 100 :D Wara. I also saw him do 2BB - 5CC - 236D against Tager but the 236D didn't connect...that seemed kinda stupid.
  18. Or maybe Plat's Air Persia now has invuln as well (not just projectile) and the invuln was enough to go through Tsubaki's DP but since the trail lingers a long time it eventually hit her and it just SO HAPPENED that at that point Air Persia's active frames started and hit Tsubaki. Or maybe it's just a (hopefully) one time oddity that will never ever happen again!
  19. Too bad it can still trade ;_;
  20. I could only get the first 30 minutes out of that for some reason, twitch archives don't like me. Pk will have to upload the rest ;_; http://www.youtube.com/watch?v=3zRafqxltLI
  21. I can only get the first 30 minutes out of 45 uploaded, twitch archives don't like me. http://www.youtube.com/watch?v=3zRafqxltLI Still shows the immense hype that is CP Tsubaki.
  22. Kind of hard to see what the first character is due to the quality lol, oh well. God, I am so hypppeeeeeee, perfect mix of old and new combos.
  23. After watching those matches, all my doubts about Tsubaki in this version have been adressed. I literally sat there watching all of it with my mouth open. Wonder who the player is though, from my limited Katakana knowledge it comes out to Kukahiro which I've never heard of. EDIT: Apparently it's Kuresu, why he using different name? ;_;
  24. Sexy.
  25. Wasn't there a combo posted earlier that showed you can followup j.236D - j.214D with 6C? It was new technology as well namely: 5CC - 623C - j.236D - j.214D - 6C - jc - j.D - j.C - 5C - 2CC - Ender = 4.2K
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