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Everything posted by tastylumpia
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NORCAL INSTALL! [Main Information and Ranbat Update Thread]
tastylumpia replied to Chun's topic in Archive
I'll take qwerty with odds. Alternatively, I'll wager a dimebag of some quality norcal kush for about $30. Any takers? -
NORCAL INSTALL! [Main Information and Ranbat Update Thread]
tastylumpia replied to Chun's topic in Archive
Stream that shit. -
NORTHEAST CHAMPIONSHIP (NECXI) Dec 4th & 5th-- IN PHILADELPHIA PA--A New Life
tastylumpia replied to eric's topic in Archive
Seriously, Dacid and Zidane, just settle this once and for all in a match. Loser gets uke. -
Applying fighting game fundamentals to BB and other airdashers
tastylumpia replied to Arvoyea's topic in Archive
The thing is, the ground game in ST feels so different than the ground game in BB. I guess there will always be stuff like the basic poke, counter-poke, walk up throw (dash up in BB's case) and other rudimentary spacing skills, but the flow of the game feels completely different. You won't learn how to do 5 hit gatling mixups, burst bait, or how to IB and react to overheads in ST. Yes, you will learn how to "train" your opponent, I won't dispute that. ST taught me the best in regards to basic mindgames. Learning how to utilize your toolset in ST will give you some foundational skill, but again, why can't you just learn to utilize your entire toolset in the context of BB. Hell, if you want to learn a different aspect of play, just pick up a alt and find out their strengths and weaknesses and why they are the way they are, compared to other characters (especially your main) and in relation to the game engine. It'll be an easier transition since you're working within the same system mechanics, instead of wondering "will this strategy apply if they can do a defensive backdash?" Also, bolded part is kind of sad but describes a lot of players. LK brought it up in the podcast about how there's so much combo discussion and so little matchup discussion. :sadface: -
Applying fighting game fundamentals to BB and other airdashers
tastylumpia replied to Arvoyea's topic in Archive
ST fundamentals: Getting consistent 1 frame reversals Having good prediction skills/mindgames (RPS) Knowing extremely specific character matchup information Gameplay situations usually boil down to a combination of all three, IE "I think he's going to do x special so I have to time my character's jab DP reversal that beats his move out". At it's best, the system mechanics of ST are so stripped down that they will teach you the most bare-bone fundamentals that universalize to every fighting game (IE zoning with fireballs and baiting jump ins to anti-air). I'm not really sure it's optimal for BB players to pick up ST just get better BB though. There's such a barrier to entry of pure matchup knowledge to start getting good at the game that it's probably not worth the time, unless you actually want to learn ST, or if you were an SF4 player, lol. Generally, 2D airdash fighters play a bit differently than Capcom style fighters (aka footsie with c.MK). Obviously, double jumps and airdashes is going to change the spacing game dramatically ("anime footsies"). Maybe newer BB players will be attracted to GG and MB. As an example, my friends spacing and rushdown of Tsubaki is an x-copy of basic spacing in Melty Blood. You definitely can apply generalized skills if you're smart enough, especially if you find a character that fits the flow and style of gameplay you want to learn. -
Good sir, I respectfully acknowledge that I am quite certainly "free" and that you did "blow me the fuck up 10-0" in our last entanglement. I defer to your remarkable talent, putting me "on blast" and I look forward to the next congregation at your humble abode so that I may have my "salty runback", preferably subsequent to me acquiring the necessary apparatus (et cetera) of operation for these gears that are guilty.
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Seriously though, qwerty has a point. Fact is, arcade players and arcade scenes are far superior to online randoms. Case in point, there's a small handful of semi-serious BB players at the SFSU arcade and they're better than 99% of anyone I've played on PSN. Too bad (not really) they've moved on to other (better) games, but it proves a point. If NorCal had anything like AI where good players play each other regularly we'd be 300% better than we are now.
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NORCAL INSTALL! [Main Information and Ranbat Update Thread]
tastylumpia replied to Chun's topic in Archive
Of course, nothing is really "random" but getting hit by a stray j.C, j.B, 5B, 5C, etc. and watching inevitable 5D 6A launch for 4k meterless can get old. And I rarely see the BK D loops without a quick burst out from the opponent, smartly so. I personally have no problem with Ragna, although I know a lot of people that do... -
NORCAL INSTALL! [Main Information and Ranbat Update Thread]
tastylumpia replied to Chun's topic in Archive
Having to sit through a double Belial edge combo from getting hit off a random poke is lol. -
Isaiah: Me: You: I'd rather play GG, even with Happ parts, if they had a cab.
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Southern California Regionals - Nov. 5-7 ($1k pot for BBCS + prizes!)
tastylumpia replied to CaliPower's topic in Archive
Why are you so godlike Tokido? You win this little tournament on the side and get the Land of the Free put on blast. Murderface drinks the salty tears of the SoCal BB scene. -
Real talk: I learn more from watching 10 minutes of Sean and Rod playing than 10 hours elsewhere.
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Not so much the character as the player is troll who does the most ridiculous stuff. And I'm always scared of anti-air. Usually I go for ground mixups (stomp, TK tsubaki, D spam) but apparently those double jump stuffs are important too. Oh, I just assumed the opponent continued blocking high. I didn't even think of fuzzy existing in BB until qwerty brought it up. Go play Arcana Loliheart you fag.