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Narroo

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Everything posted by Narroo

  1. Shadow Kanji plus Mara, of course. Actually, that sounds fun. I'd like to try to ride that in real life. HIHIHI.
  2. Doesn't it also boost D moves as well.
  3. So, it'll be just like Lambda!
  4. The health bar designs are neat! Except! I can't see a wolf in Hakumen's bar. I wouldn't be surprised if there was one, since that has been a minor theme for him, but I can't see the image.
  5. Wait, I thought that it was "You can't burst if you're the one doing OD." Not being to burst out of someone else's OD would be silly.
  6. Hm, as people are pointing out: The lower on health you are, the more risky it is to use OD, thus as you loose health, Bursting becomes more valuable, while OD becomes less. Thus, perhaps the time increase is just simply to balance ODing at lower health.
  7. Well, you CAN play Accent Core (Arcade) on the PC...using dubious means. You can find more info on the online sub-forum. So, try that?
  8. What about for CSII? Not Extend?
  9. It was a bit of a joke. "The should hand-hold to the point of handholding the handhold, till you handhold everything out." Also, I don't know about you, but there are no "game cafes" in the places I've lived.
  10. Maybe the tutorials should just hand-hold them to the point of teaching them how to find and experiment on their own?
  11. So, you played in an arcade then? Growing up, there were no arcades to go to; no machines to play on. So I suspect that for many people, like me, that wasn't an option. The way we get to play is by buying it for consoles-by yourself-, and if you get really into it, going to a scene, if one exists near you.
  12. The things is; for some games, wikis are not that good~ They aren't always well written or completely informative, or convenient. Also, there is a MASSIVE difference between knowledge and execution. For instance, I can re-read all the details and combos for a character I want, but even after hours of training model, more hours of challenge mode, and finally even more hours of Arcade mode, I still can't do anything more than Lambda's Basic DDDDDDDDDDDDDDDDDDDDDDDD combos, and spamming C and Cavalier in the corner.
  13. Part of the things is that certain things take practice: Making and blocking mixups. In Skullgirls, they introduce you to the idea and make you play with a few; but ultimately you need a not of practice with a lot of mix-ups to get teh hang out it.
  14. ...I didn't buy the revision OR the DLC! 7~9 new characters, HERE I COME. OH, YEEESH.
  15. So now we know Torokaka isn't going to be a playable character per se. Besides that, I like Flower Arakune. Kinda wish I could do that myself.
  16. Anyone noticing that Bullet's Belt twitches like a tail?
  17. But...He is the bad@$$ comic relief. Did you not play his story in CS? It consisted of him pretty much being chewed up till the "True Ending."
  18. What if they just ban you from bringing bags though?
  19. Considering what she said in the trailer, this might be likely.
  20. From ZUN; yeah, I guess nothing; but thanks! Also, got a warning for that post for being off topic, so let's talk about...CP! What do you think Amane's Astral turns everyone into? What happens to Tager, Valkenhyn, and Hazama and what not?
  21. Speaking of Comiket Con, did you by chance hear anything about a new Touhou game? I love bullet hells.
  22. Sorta new; I occasionally lurking for a long time now; I like fighting games, but am overall a beginner.
  23. What's so bad about dive kicks?
  24. Which is how my precious eye found the art. I got bored, and started looking around.
  25. To be honest, during the Carl Vs. Amane match I got completely distracted by the Dodonpachi game next to it. Yay for Bullet Hells, my true love!
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