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Everything posted by BatousaiJ
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I have three theories on this. 1. He doesn't want his tech getting out and letting people know his playstyle unless it can't be helped. Common thing among top players. 2. He doesn't like getting recorded as it makes him feel nervous and he feels like he doesn't play as well. 3. Series of coincidences. I would wager it's one of those reasons or a combination of.
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Nice. I beat the game today too. I'm all set for new game + with some truly broken gear. I'm gonna go for the true ending when I have some more time and I'm not playing SC2. That might happen if we both import the game but if I get the english one, I'm totally gonna get true end on the story mode before I even touch netplay(like a boss)~ It's like looking into the future. We have the bestest Tager mirrors in the world. http://www.youtube.com/watch?feature=player_detailpage&v=7iEwGSlf7KY#t=318s Good times.
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BITCH YOU GOTTA SAVE NEO! Also, I like how Toan's got all the Tsubaki bros all annoyed, I'm gonna guess he's gotten better =d. Looking forward to CP to see just how much~
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A wild Konan has appeared. He lost and all but I already spotted some interesting things that he does that Kuresu and others does not. Hopefully this first footage is a sign of more to come =d.
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Jourdal mentioned Konan on twitter on a stream playing Tsu but I'm guessing we have no footage of that? Maybe a stream archive?
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Oh hey, I didn't know you were doing this Dae. I have my word file of combos and spiffy stuff that I never used because I kind of canceled my second BBCSEX video. There are some ones here that I wasn't going to use and some I was but I don't remember since it's been like over a year since I wrote this. Feel free to take as many or few of these as you please and use them as it fits the video. Midscreen 2 Charge j.C > dash 5CC > 623C > j.214B > j.C > j.C > j.236D > j.214B >6CC > 214D > 2CC > 236B > 214B > 22B Midscreen 1 Charge 50 meter Throw > 236D > dash 3CC > RC > 2CC > IAD j.CC > 5C > 2C > j.C > j.CC > j.236A > j.214C Midscreen 3C FC > dash 5C > 2CC > j.CC > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22B Midscreen 1 Charge 50 meter 3C FC > 6CC > 214D > 3CC > RC > j.CC > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22B Or Corner With 236C > 5C > 2C > 236C > 214C > 22B ender Midscreen to corner 3 charge 50 meter vs arakune 5B(make him whiff CA) > jc.C CH > Air Mugen > j.214D > 236D > 22D > 623D > j.236D > j.214D > delayed 6CC > 236C > 5B/C > 2C > 236C > 214B > 22B Corner to back 50 Meter 6C(blocked) > j.236C > j.214C > RC > 2B > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22B Midscreen Cornerish to back 50 Meter Hj.214C CH > dash under change position > 5C > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22B Midscreen 1 Charge Throw > 236© > 214D > 2CC > IAD j.CC > 5C > 2C > j.C > j.CC > j.236A > j.214C Midscreen 1 Charge 50 meter j.C > dash 5CC > 623C > j.214A > j.C > j.C > j.236D > j.214B > 3CC > RC > 2D tap > 2CC > IAD j.CC > 5C > 2C > j.C >j.CC > j.236A > j.214C Midscreen 1 Charge Combo ending with high 236B > 214B > dash 2A > crossover 5C > 2C > 214D > 3CC > RC > 2D > 5C > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22B Midscreen 3 Charges 214D CH through something awesome(v Tager 3C gadget-magna) > 5C > 2CC > Mugen > 6C > 623D > j.236D > j.214D > 236D > dash 5C > 2CC > 236C > 214C > 22B Midscreen 2 Charge 50 meter 3CC FC > RC > 623C > j.214C > j.C > j.C > j.236D > j.214B > 6CC > 214D > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B Midscreen 2 Charge 50 Meter 3C© cross over > RC > 5D > 2CC > 236D > 6CC > 214D > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B Midscreen no charge 50 Meter 3C© cross over > RC > 2CC > IAD j.CC > 5B > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B Midscreen 50 Meter 3CC > RC > j.CC > 2CC > IAD j.CC > 5C > 2CC > 236C > 214C > 22C Midscreen to corner 1 charge 50 meter 214D > 3CC > RC > 2CC > IAD j.CC > 5C > 2CC > 236C > 5C > 2C > 236C > 214B > 22B Corner double burst baiting 5 charge > 100 meter 5C CH > 6CC > j.B > j.C > j.CC > Air Mugen > j.214D burst dodge > 2C > 214D burst dodge > 623D > j.236D > j.214D > 22D > 236236D Midscreen Trickly mix up into 22D unblockable 22D > dash 3CC > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B(can be extended at corner) Midscreen Vs Crouching 5A > 5BB > 3CC > RC > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B >22B Corner 5A > 5B >3CC > RC > 2CC > IAD j.CC > 5C > 2CC > 236C > 5C > 2C > 236C > 214B > 22B Different variation j.CC > 5B > 3CC > RC j.C > 3CC > RC j.C > 5B > 3CC > RC all end in full IAD vs crouch hit. Troll: Corner 3C FC > 5C > 2CC > 5C > 2CC > 5A > 5C > 2CC > 22C > dash 5C > 2C > 236C > 214C > 22B Or 3C FC > 5C > 2CC > 5C > 2CC > 5A(delay) > 5C > 2CC > 236C > 5B > 2C > 236B > 214B > 22B Corner 3C FC > 5C > 2CC > 5C > 2CC > 5A > 5C > 2CC > 236C > 5B > 2C > 236C > 214C > 22B 5A > 5BB > 2BB > 5CC > 5 Charge Mugen > 22D x N > 236236D corner close to enemy 22A > 22B > 22C > Mugen > 22D x N > dash 22C > RC > 22B 3©C > RC > GB > GB > 5 charge Mugen < 22D x N > 623C > j.236A > j.214C – 4333 damage Midscreen 50 Meter 3CC > RC > 6A> 5C > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B (maybe use in combo extenders for style points?) Back to corner Air grab > 3CC > RC > Switch sides > 2CC > IAD j.CC > 5C > 2C > j.C > j.CC > j.214D > 6C > 236C > 214C > 22B (positional change RC) Midscreen near corner ish 50 Meter 1 (full charge) j.C CH > land Mugen > 623D > j.236D > j.214D > 5C > 2CC > IAD j.CC > 5C > 2CC >236C > 214C > 22B -5127 damage Anywhere 50 Meter 2 charges 6A > Mugen > etc etc for around 4.5k ish damage. Midscreen near corner ish 100 meter 5 charges j.C CH > 6CC > Mugen > 623D > j.236D > j.214D > 236D > 214D > crossover 22D > 623D > j.236D > j.214D > 236236D Astral Troll Back to corner (vs Haku) 3C FC > 623C > j.236D > j.214C > dash 623C > j.236D > j.214C > dash 623C > j.236D > j.214C > 623C > j.236D > j.214D > Astral Unlimited Tsu Stuff: 22D > D > 22D > D > 22D > D > 22D > D > 22D > Astral j.632146D > 2CC > 236236D Start with 3 charges mid screen 22D close > D charge > 623D > j.214D > IAD j.C > j.236D > j.214C > j.C > air super > j.cc > air super That's about a quarter of the stuff since it doesn't include any blockstrings/long reset transitions. But there should be some usable ones in there somewhere. As for my color, I'll go with my signature purple color scheme =d.
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PSN TD vs Akira-Shiro ft10! Saturday, Feb.2 12PM EST [OVER]
BatousaiJ replied to TD's topic in BlazBlue Online Play
Someone owes me 6 E-Bucks. -
PSN TD vs Akira-Shiro ft10! Saturday, Feb.2 12PM EST [OVER]
BatousaiJ replied to TD's topic in BlazBlue Online Play
It was intentional, Toan. Shots fired before the actual games. I kind of feel bad for Akira since no one expects him to win so I'll put 1 E-Bucks on him( . -
PSN TD vs Akira-Shiro ft10! Saturday, Feb.2 12PM EST [OVER]
BatousaiJ replied to TD's topic in BlazBlue Online Play
5 E-bucks on TD. -
The fact that Rampage Chuck is in that list makes me really sad. That kid is free as hell and not to mention a rager o_O. Then I remember it's Star's list so... ya.
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Fixed. Remember the words of advice I gave you Mucky. Your bang is bad and you should feel bad.
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Cool story, bro. It's better in CP but it still has a lot of kinks to consider it a "good" DP. It is good if you got some charges to back it up with but that's the case with basically all of Tsu's moves.
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Oftentimes the threat of the tool is more more dangerous than the tool itself. I would wager that's how diagonal spark volt is going to shine the most. Besides, it's all about flexing that yomi and telling your opponent, "I'm in your head, punk!".
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What do you mean? Tempest dahlia isn't new.
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Nah, even though I haven't played I know that timing and it's off because I got somewhat used to the timing for techs in P4A I think. And yes, Tsu is getting a command grab that gives her meter and 2 charges =d. Gonna change the dynamic for her pressure quite a bit. That along with her new projectile DD are two tool I can't wait to get my hands on. Oh and belated GGs to that guy's room I invaded for a bit. Actually was quite surprised to see a 4 bar public room open so I had to see who was inside =D.
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Aw, I knew you cared. Was pretty fun getting some of the rust off. Kinda frustrating when the timing of that tech thing just isn't cooperating but I guess I'll just have to get used to it when I get a lot of games going in CP when that comes out. Oh hey look, you're not who I thought you were. Good. I guess you're new-ish since I didn't recognize your name. I usually don't use a mic playing BB since I like having the best connection possible but I make an exception for Mucky because he's fun to mess with. I'll give you some more serious-ish games sometime if you want.
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It won't be obsolete as long as it's got my name on it. Aha..hah...hah. Sadly enough, if it's a part of DLC colors, I'd probably actually bite. I'll hate myself a little for doing so for perpetuating such dirty money grabbing tactics but I'd do it. I think everyone can agree to being very excited for CP. I'm also looking forward to seeing the storymode to see how it all plays out and will most likely 100% the storymode before I hit netplay to play people XD. I mirror your statement about importing given the time frame of releases too.
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My super awesome purple color is gone, replaced with another in CP. I'm pretty sad about it and if I can't get my color in CP I'll have to shop around for a new main color. I'll probably see if the new purple scheme will grow on me but I might end up picking a entirely new color.
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He does DP a lot but he rarely gets punished meaning he's using it in a smart way. If you notice, instead of DPing, he will just wake up 5A and start pressure for free because his opponent was baiting the DP which is something he conditioned them to believe. Even midscreen with 2 charges, you can get around 2.5k damage off the DP without spending any meter either so it makes it even more troublesome for his opponent when they get hit by it.
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It's been said before but knowing when to mash and just mashing are two totally different things. You can guess which type Konan belongs to.
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Konan seems to have some serious problem with Hazama and Jin it seems. Haz has always been tough for Tsu but Jin's new. Perhaps a testament to how good he is in CP.
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Yo stop stealing our tech!
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Don't forget really specific data is gonna be hard to confirm just strictly though spectator data. Just have some patience for console release for the really important questions to be answered with some semblance of accuracy.