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Everything posted by BatousaiJ
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Ya, I caught that at jourdal's channel by chance. It was glorious.
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5B active frame is the most notable change which makes it a good tool to stuff many back dashes.
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Oh no, you've figured me out. We should play so you can body me.
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Airtight Tsubaki pressure? If you say so, mate. I model my Ragna play out of "look what I can get away with!" more than any particular player. It's really silly how little I have to give a shit when playing as him and win anyway for no real good reason which is in great contrast to play a successful Tsubaki so I like to do that fun. And while I'm fairly certain it was you that voiced your frustration about some people not using their mains against you and hoping characters too much, I could be mistaken since my memory is rather shady.
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GGs to Dont_Explain. I did 10 with Tsu in a row for you since you think using subs is sandbagging for some reason and it was pretty funny when you were just mashing DP with some level of success until I started baiting it out but still, hope it was a learning experience for you all the same.
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Even if I do DP you, there isn't much I can do off of it so that's just a risk/reward you're going to have to take. I've made a mental list of stuff I'm gonna do to you when I play you again for all your indiscretion lately, krieg- look forward to it~ Ya, the DP would just whiff on max 5C since the hit box isn't very good.
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Reinvite. I was playing cookie. Edit- Nevermind, off now. GGs to cookie and randoms that I played with. To answer your question cookie, try not to do the two things you mentioned as much and also don't let Tsu get charge for free, you let me sit there getting full 2D charge off(3 bars) a bunch of times and when I've got a lot of charges stacked up, I can do a lot of things(like going through your orb with 214D and etc) to make your life difficult. If you see me charging, dash in with 5C/6C since that normal has such a good reach and also I'd like to see you implement throwing into your game as out of the 6 matches we played, you did not attempt to ground throw me once which is odd since there were times I was being very defensive to try to IB > DP out of your gatling gaps. Make sure you're always setting up steins for maximum oki pressure after each knock down and play better footsie especially in the air where you should be dominating Tsu with your superior normals(2C/j.C/j.2C). There are some character specifics like when my pressure has the biggest hole and where I can gatling into overheads and what not but that's all frame data stuff you can look up if you're interested or simply just play more against Tsu players to learn them hands-on. Hope that helps.
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Doing some rusty casuals after not playing for 2 weeks or so again, who wants to press some buttons?
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The best time to use that loop is against Tager though because even when the string ends due to proration, you've just got him in another blockstring without having to fear a whiff or something. It also works pretty well against Valk and Haku but outside of those three, I tend not to use it all that much.
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Oh good, I wanted to practice 6CC starter Mugen combos!
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If your opponent is just mashing DP on your unblockable setups, you're being predictable with them and doing it wrong. Otherwise, during dropped combo setups where there's no teching involving, just simply let go of 22D early to bait jump attempts, jabs or DPs with a 1-2 frame gap and you should catch all of those.
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The trash talking in this thread is so delicious. GGs to my buddy who moved to cali trying to get into this game. Not really fun playing that coast to coast connection but it's nice to see him take an interest in the game.
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I'm just loosely quoting what StayFree told me~
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Bang is GDLK in netplay. I don't think there's the character in the game that gets paid better than Bang when it comes to indiscriminately pressing buttons.
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I'll just stop you there and say that you're doing it wrong. As for the sandbagging thing, I do go a bit overboard with that in extended sessions so I'm making an effort to tone it down a bit.
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Same. Shoutouts to disconnects.
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Oh good, thanks for double checking Kiba.
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Shin with no salt? What is this madness? I'm gonna be out getting dinner but I might be able to get some games late night. You two are better than AXIS the Dodgemaster?
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Baiting DP too much? Clearly, you've played my Scrubedge too much.
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5A/2A > 5B is a frame trap as well and you have a lot more option off 5B than you do 2C so I'd mostly go with that. If you'd like to use 2C in pressure for jc pressure continuation, try 5A > 5C > 2C for a tight string. 2C CH on air hit or grounded? Off grounded you can probably go 2C CH > dash 5C > 2C > 214D > 2CC > IAD etc etc on air hit you can go for full IAD with no charge 2C CH > dash 5C > 2CC > IAD j.CC > 5C > 2CC > 236B > 214B > 22B if you're interested in more corner carry, you can extend the combo like this 2C CH > dash 5C > 2CC > 236D > dash 2CC > IAD j.CC > 5C > 2C > air combo ender. That should provide full corner carry which can be worth the charge use in many situations. I don't have the game in front but if memory serves all of that above should work just fine. As for frame traps, I posted a full list of them somewhere but I forget where. Just remember 5B(B) > 6B, 5C© > 6B, 5A/2A > 5B as the most common frame traps along with delayed j.CC. That's enough to work with to begin with then get used to delaying normals, especially 5C© which on CH can lead to good damage.
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Solid Haku you've got there. Lets play some 1v1 sometime, I could use the match up experience.
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GGs to random people I played in ranked and to that Haku bro that I played a few times. Shoutouts to me losing matches to players I really shouldn't be losing to from time to time because I think to myself "no, they can't be this stupid." and laughing too hard.
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You want to end with 22B most of the time because it has a the tendency of giving you more untechable time to work with making your opponents have to stop sliding and remain motionless for a moment before they can tech.
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GGs. Tsu can do 6A off 2B or 5B(B). You can mash buttons during her charge cancel pressure without IB but I can delay normals to catch you if you start committing too early. I like doing UB resets in the corner mostly but I try to keep it unpredictable and there are way too many setups I like using. Just try to spot the early signs of me dropping a combo in the middle and just late tech to try to avoid it. The 214D through spike chaser is easy to bait, just dash in and barrier guard. It's not safe on block unless I've got another charge to cancel into 22D. I'm always expecting Lamchops to try to roll after a knockaway so I'll use 3C oki to catch you rolling which can lead to big damage off RC so I'd suggest neutral teching most of the time and blocking the crossover meaty(if I choose to do it). Tsu vs Lamchops is all about "5D or 6D". Meaning you have to guess whether I'm going to try to dash/shield rush in or IAD in. Whoever wins that toss of the coin will win that match more or less.