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Complexity

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Everything posted by Complexity

  1. [4]69a and she jumps forward. Harder to do from crouching since flash kick might come out.
  2. Trial 25 is just arrow rain into SB rhythm game.
  3. A flash kick can hit slightly above your head as B version moves you forward and that's why you use A version sometimes.
  4. A flash kick can hit slightly above your head as B version moves you forward and that's why you use A version sometimes.
  5. My speculation is that UNIEL doesn't know how to eat up charges, so when the charges are partitioned into 4646464646 what happens is that only the first 'charge' input is taken and all the rest of the charge inputs are still not used. It can't be a reset because lasers and balls take 53 frames to charge and there simply isn't enough time if the whole charge is being used.
  6. How does this even work?
  7. Do 2c 5c j.a j.b. If your 2c hits it's a combo if it doesn't you can't jump and will reverse beat into 5a 5b, after which reverse beat into 2a to make it safer. Edit: Slight afterthought, don't recklessly mash the IOH because it's really unsafe on block, and even more so if shielded. Learn to cancel it into EX laser or use it only when you have CS.
  8. [2]8b CS airdash j.a j.c land j.a j.[8]2a 2c 5b release 5a 5a 5bb release 2c VO j.c j.FF j.[8]2c [6]4c IW posted it back on page 4 along with all my other VO combos. I really think it's one of the reasons she's so good. DP into 6k why not?
  9. https://pbs.twimg.com/media/BusitbjCEAATR5k.jpg:large How much truth there is to this IDK but it's a great place to start working from.
  10. Yeah it doesn't work on Eltnum or Chaos because they drop out of the EX transvolans. Anyway, I'll post the entire list of VO combos that I came up with. Take VO as 5b release A (standing orb) 5a 5bb release c (crouching orb) VO j.c j.FF j.[8]2c ([6]4c or not depending if he's in corner) IW. 5b/2b/j.c 2c 5c j.b j,[8]2a 2c VO. Same for starting from 2c. Off j.c starter you won't be able to get IW at the end so do j.[8]2c 5b IW (or straight IW if you aren't in the corner). 5c AA j.b j.c land j.a j.[8]2a 2c VO. Air to air j.a j.b j.[8]2a 2c VO. Air to air j.b j.c land j.a j.[8]2a 2c VO. Air to air j.c j.b land j.a j.[8]2a 2c VO. j.[8]2b 66c CS (hold a) j.b j.c VO. [2]8b CS airdash j.a j.c land j.a j.[8]2a 2c VO. 66c FF CS j.b j.[8]2a 2c VO. Same starting from FF. 66c AA 5a j.a j.b j.[8]2a 2c VO. Corner j.[8]2b (hold a) 2c VO. Corner VO combos from other starters are a lot more difficult because you need to push yourself far away from the corner so the VO doesn't hit. Unstable and generally shouldn't be used.
  11. For VO combos, delay 2c > 5b against Merkava/Gordeau/Vatista/Linne. Doesn't work at all against Eltnum or Chaos.
  12. I love this character it's killing me doing all her combos. What's a good blockstring to use?
  13. Any tips on how to do the dash 5b after j.c in the listed 2b combo? Seems like the range on 5b is too short to hit sometimes. Also, 5c 6c Ikutachi whiffs on some characters like Bang I think? How would the combo go in that case?
  14. Well just asking is there any sweep combo that does more than 5.4k so far? Without supers.
  15. With regards to Aigis having a SMP loop, I have came up with a combo that uses 14 different moves (if you count different versions of the same move as different moves) and the AI can still tech out quite easily at the end. Clearly some moves aren't really SMP. Or maybe it's just me wanting a cool SMP loop like Naoto. I envisioned a 5b 2b 236d loop for Aigis but now it looks pretty impossible to me.
  16. Add me up. My Skype account is Complexihax.
  17. I know you said the 632146d FC RC combos may never be used, but can you list some just in case there's a situation where I end up with 100 heat? I try to do the 9k FC combo in the corner. At midscreen... close 632146d FC RC 214d 6a 2147d 5dd 236c 2dd 2147d 5dd 236c 2dd 2147d 5dd 6dd 2dd j.dd j.2dd j.214d (7.1k - 7.2k) far 632416d FC 2dd 6c 2dd 2147d 5dd 236c 2dd 2147d 5dd 6dd 2dd j.dd j.2dd j.214d (6.5k to 7k can't really remember)
  18. Thanks!
  19. Can someone link me a vid to that 6b throw combo? I'm interested to increase my throw combo damage to 3.9k.
  20. Do the Throw combos you listed really do that much damage? I only remember the 6b combo doing up to 3.5k.
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