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Everything posted by Climhazzardous
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[Xrd] News & (Theoretical) Gameplay Discussion
Climhazzardous replied to Shinjin's topic in Guilty Gear General
It's ok I know the special intro's, but it's because I do that the difference between them is that much more of a connotation. In fact: http://www.youtube.com/watch?v=whD5DSmd1JA It's too specific to be a coincidence regarding attack levels and clash push backs/stuns: Sols c.S vs Ky 6P - Draw clash f.S vs 5HS - Ky wins and dashes right in HS vs c.S - Sol wins 2HS vs j.HS - draw clash but both get pushed back It was done in an exhibitionist way but it is also done within the confines of the actual gameplay system, unlike the special intros...unless you wanna count PC and NO's =] -
[Xrd] News & (Theoretical) Gameplay Discussion
Climhazzardous replied to Shinjin's topic in Guilty Gear General
Well, there are if you wanna talk about the Clash and Dust system; or if you wanna talk about why they decided to show us how good Ky's 6P still is... Edit: It's not a recreation; it's a meaningful part of the trailer. Just because it's an early trailer does not mean it's completely devoid of meaning. It shows part of their state of mind, focus, audience acknowledgement/targeting as well as hints to what they have planned or what ideas they're tinkering with. -
[Xrd] News & (Theoretical) Gameplay Discussion
Climhazzardous replied to Shinjin's topic in Guilty Gear General
Time to go into stasis guys. -
[Xrd] News & (Theoretical) Gameplay Discussion
Climhazzardous replied to Shinjin's topic in Guilty Gear General
The visual style grew on me incredibly quickly (with the exception of Ky lol). I think it's pretty much done perfectly; maybe some model tweaks for more detail, but so far the execution is best-of-both-worlds PERFECT. I mean, everything I love about 2D sprites are still there, and looking even better (ATG's comparison shows that you can at least see Sol's eyes now for e.g). Also, this game is in like...Alpha stages so let's not get too ahead of ourselves with the game speed and visuals. On another note...who noticed the changes to the Clash system? It seems that attacks of a similar level clash normally; while stronger attacks clashing with weaker attacks gives stronger attacks an advantage; and strong attacks vs strong attacks cause both characters to fall back. This could be a really great mechanic to the otherwise (almost) straightforward clash system from before). Like, imagine baiting a strong attack out after a draw clash; you can do so much depending on the character. We have yet to see how clashes work in relation with special moves however (e.g Sol's DP vs HS) -
So glad I got to meet Kami-chan at WGC. The whole experience actually ended up rekindling my fire for GG after having put it aside for VF. Haven't been following R much but I wonder if he's been playing that, he seemed busy with SCV. Anyway:
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It's 'awful' for a reason; even though there are some practical uses for it the idea is that you get rid of it so you get access to the fast shuriken...if he had the fast shuriken all the time it could be problematic.
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And off I go to order, wish I did this sooner... Thank you!
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Sorry to bother you guys if this has been asked already, but does the JP version of this game have English language options? Only recently became interested in this game but my PS3 is Japanese.
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I'm surprised this idea wasn't though of alot sooner: http://www.youtube.com/watch?v=X0kFl1UBIGI There's a second part: http://www.nicovideo.jp/watch/sm13623611
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^Thanks. Just letting you guys know 2nd part is done: Vimeo (original version): http://vimeo.com/12183995 Youtube (weeaboo version because of YT copyright nonsense): http://www.youtube.com/watch?v=XC2O1-vDitQ I don't care too much about the tutorial anymore, since I'm kinda done with fighting games and such. I may finish it off, may not. Though if I do finish it, I highly doubt I'll it together into a pro package unless I gain some magical editing skills or someone wants to do it for me.
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Jonio is good, but he's abit too inconsistent for me to rate him up there.
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There were also a batch of a-cho Omito vids not too far back where he was going crazy. Either way, there's a nice amount of great Johnny players playing regularly now (MK, Omito, Satou, REID is Kid? and I think I'm forgetting one more).
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Yeah but I need to split the video's so that they're under 10 minutes, and windows movie maker doesn't read FLV files Thanks for the link. Axel: Sure, thanks! I generally think people would be content with hearing the commentator announce the names, but labeling does help.
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I'm starting to upload the horde's of new video's that keep popping up on Nico here: http://www.youtube.com/user/abysmalmonkey Also, does anyone know of a good (non web based) converter application? The one I have doesn't recognise flv's as a valid input format and some nico vids download as straight up flv's.
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Ahh it's been a week and I still didn't get mine, should get it on Monday though, really looking forward to it.
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It's always Ogawa's turn.
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IB shaves of 3 frames off of blockstun right?
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Oh yeah I was considering that, but I didn't know if it was wise to ramble on too much. GG is just a hard game to write a comprehensive tutorial for and keep simple. There so many little details to include and so many specifics making generalization hard etc. Hopefully I'll be able to do it as well as possible. This video is for all the beginners, mainly from other scenes, who keep claiming the game is too hard to learn and so on. The scene here is on my mind most of the time because well, it's the scene I know best if you know what I mean. All everyone wants to do here is play SFIV (I know it can be like this elsewhere too but trust me it's worse here), and the mentality as of late is way different than it was back in the day where people would play and learn anything. So I don't want things to be too daunting, but at the same time keep things interesting; thus I have to maintain a certain pace with the tutorial.
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Yeah I might just add number notation alongside the notation I've been using. Trust me I've been telling the guys how easy numbers are but they won't buy it. Though EternalLurker you're right, I should just use the 'qcf' acronyms and such for the long inputs, thanks. Yeah someone already told me about jump frames being different for each character, I'll fix that too. I forgot about the Jump Canceling thing though so thank you. Also, I didn't use anything for reference, so I probably will in the future so I lessen the mistakes. Thanks again.
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Thanks for the help. Alot of those things I already noticed yes, though you thankfully touched on some things I still hadn't noticed...thanks. As I said though, this is no where near finished; there's still alot more to add; and once I finish it I will go over the whole thing and refine it. I'm not exactly sure what you mean about belittling the audience; I know there's that tone, but the scene down here is really like that. They exaggerate how 'hard' GG is and are too stubborn about it and are too easily turned off. Like anything you say they somehow get confused. Thus I thought this tone really is needed, because you literally have to spoonfeed the scene down here. Also, with the generalization on attacks...I wouldn't say they're 'huge'; and I do keep mentioning how it varies from each character. However, a general impression for guidance is better than no guidance and just telling them to find out themselves. Burst throws were only there to show the potency of an airthrow, and show the difference between a game like BB and GG. I don't want to use number notation...well actually I do, but the mentality of people here is too stubborn. Most people hate number notation and will force the idea of its complication. However, I was thinking of mentioning it later in the tutorial when things start to get a bit more advanced. Everything else I already know about. This is my first time doing something like this too, but I'm tired of all talk and no action down here which is why I have to take matters into my own hands. Also, what technical nuances are you talking about? Are they integral for a beginners tutorial?
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I'm in the process of making a fullblown GG beginners tutorial. Nothing fancy atm (until I redo it once finished); here's the first part: http://www.youtube.com/watch?v=47LsreLd22E&feature=email
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A-Cho got it rolling man, can't wait for vids.
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No, Carl is not better than Nu or Rachel...just because a Carl made it into the finals, it doesn't change things like that. This mentality is old and tired, "Oh look this character won and got far he/she must be top tier!" Not happy that Arakune won SBO but I knew it was gonna happen so whatever. Don't think I even wanna watch these BB matches since I can already play out in my head how it went down, not like we were gonna see anything new or interesting...just the same old stuff.
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How do you get the Filebank download manager. I used to use the site fine till they changed everything. From what I can see now, you need to sign up? I've got the Firefox IE tab add-on but I still can't download anything. Everytime I do I get some random loading bar that's the same everytime, then a pop-up with hella question marks and the button 'OK'. If anyone can write a short guide for using the new Filebank it'd be much appreciated.