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Everything posted by Lord Knight
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Lord Knight replied to Lord Knight's topic in Archive
To add to LunaKage's point, it helps if you know what normals lead to high/lows, and if you've seen them a lot. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Lord Knight replied to BladeOfJustice7's topic in International
nini change your av i keep thinking youre bohemian polka -
Hokuto no Jersey thread: Fist-pump of the North Shore
Lord Knight replied to bbq sauce's topic in East Coast
this thread is moving so slow what happened ;_; -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Lord Knight replied to Lord Knight's topic in Archive
I don't think stuff like that is necessary. Like huey said, a good defense isn't just being able to block. It's being able to recognize openings and judging whether a reward for an action is worth the risk. The only "exercise" I would do is focusing on a specific point where you can escape and trying to do it 100 percent (for example, ib'ing Ragna's 2B and jumping) or something along those lines. -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Lord Knight replied to BladeOfJustice7's topic in International
command grab isnt invul until like frame 7 or something im relatively sure hakumen has a billion things that can that there are very very few times that i see more damage and situation reset being better than less damage and situation reset also im just going by myself, its to visit family -
i think its a certain amount of wins
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Montreal: Le Thread Generale Pour Weeaboo Fighters
Lord Knight replied to BladeOfJustice7's topic in International
yeah easter weekend -
Montreal: Le Thread Generale Pour Weeaboo Fighters
Lord Knight replied to BladeOfJustice7's topic in International
risk/reward is so fucked on that are you serious just take the 2000 damage from cmd grab like a man (ie, make a decision if youre scared) haku has like 12k health (?) anyways os jyayoku is like 5000, cornered, knockdown meter. . . .not worth it at all -
vids?
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Hokuto no Jersey thread: Fist-pump of the North Shore
Lord Knight replied to bbq sauce's topic in East Coast
afaik there is no arcana dvd -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Lord Knight replied to Lord Knight's topic in Archive
Oh. That's just them not knowing the matchup and playing by "instinct", probably. Back at EVO, I can easily say I didn't understand Bang well enough to beat random stuff. I think some people lend themselves easily towards fighting games. .. Smart people will do good. Experience counts, but there are people who have been playing for years and years and still don't excel at fighting games. I think it takes someone who can make connections between the game mechanics, people's habits, effective tactics, proper matchup planning, a strong character, proper reflection, good judgement and is just an overall smart person. As you might've guessed, very few people posses all of these naturally. -
Hokuto no Jersey thread: Fist-pump of the North Shore
Lord Knight replied to bbq sauce's topic in East Coast
new orleans ni ikimasu -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Lord Knight replied to Lord Knight's topic in Archive
I don't save too many replays either, lol. Unfortunately I still don't feel as "complete" against Mu as I do against most of the cast, so I don't know how much you'd value what I'd say about the matchup. Anyways, I feel like midrange play is really important in this match. I tend to have problems if the Mu preempts normals at midrange (unless I preempt by throwing something out). Risk/return for Mu in most neutral situations feel pretty even because of how steins work (annoying for me). Obviously against Daisharin you should judge risk/return for doing DP. This goes for everyone playing against Litchi, but you should take a game to figure out what setups they like to do, and see if you can counter with CA/DP RC or some other character specific thing. Yes. To me, if you've prepared properly for a matchup, you won't get random'd out (or their success rate should be ultra low). With experience, you'll start seeing the same "random shit" over and over, and will be able to recognize when the person is just playing mindlessly or just hitting buttons without much thought. Right now I recognize random shit really quick, only takes a little while of playing. But then, I prefer logical play. I'm sure there are players who do good just doing whatever, but they can only get so far in a competitive setting. You press way too many buttons dude. That's the only thing I really remember from playing more than anything else. I don't remember too clearly, I played you with Litchi and Tao right? Yesterday I had a Hazama gauntlet for my Jin (really annoying :/). You should also save matches to see what you're getting beat by! -- My next post will be from the durty souf, lol -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Lord Knight replied to Lord Knight's topic in Archive
As long as the connection is good, it's fine. I get mad when I lose even when it lags, lol. -
how do you grip something thats not there
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i on the other hand enjoy large portions
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agreed
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this thread is for discussion about women
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no one cares about flat empty tables in this thread
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Lord Knight replied to Lord Knight's topic in Archive
"You're best aspect is you know your distances" - does that refer to me? Knowing about manipulating ranges can't really be practiced alone - it has to be experienced through playing. The main thing is that you understand the concept of spacing. To put it simply, realize that when a character is standing still, there are lines going out all round them (their hitboxes). Good spacing/use of normals is understanding what you can and can't compete with, and knowing what wins and what loses. Keep in mind also that the way the character can move, since that will affect how you move (or at least, it should). Most people think throws are bad because of the large tech window (especially on purple throws). It's mostly because the punishment for blocking is throwing - so if you can just sit and block everything and react to all the throws by teching them, even if the reward is large, it's almost impossible to land. . . Except it's very possible to punish both whiffed throw techs (like Jin's 6B) and OS throw tech (thanks to throw reject miss). To be honest, most of the things people don't like in the game are probably things they don't know the answer to. . . and that happens across the board. First - capitalize damage off neutral game. Second - Abuse throw reject miss with him. Third - Tsubaki Fourth - If possible, memorize their style and do jD, damage is stupid. Fifth - 6B/3C for knockdown >high/low/throw/trm Hakumen isn't exactly a mixup character. -
risk/return on wakeup crawl vs litchi 5000 dmg for Litchi (3c, 2c), 4200 (6A), 4000 (6D) or just hit you and random thing happen (staff launch) return is 3c starter for tao high 6a raw hit = 6a > 2d~c > 2d~5 > blah blah blah against hazama wakeup backstep risk/return is heavily in tao's favor, consider it a valid option in the corner, its much riskier also i think you should cover trm with tao since it's pretty important for her
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Lord Knight replied to Lord Knight's topic in Archive
I'll catch up with this thread tomorrow. Shoutouts to Tempest Dahlia for coming to Philly and getting 2nd at Winter Brawl. I'm looking forward to playing people at Final Round. -
yeah 1st hit launches 2nd wallbounces
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Lord Knight replied to Lord Knight's topic in Archive
Strong pressure, strong neutral, strong defense. . . Pretty much what it takes to be a good player for every character, lol. Jin's neutral game is extra important since he has so many tools. To be honest the only thing I don't like are primers, the game just needs a good old fashioned guard bar, but I digress. . . Do these things really need in depth analysis? Just in the scope of BB, these are all stuff that has answers, and somethings don't make sense without talking about other mechanics. For example you should talk about throw reject miss along with throws, etc. I guess I would've asked to see the discussion before or something, but the thread is deleted by now. I'm boring and only like vanilla ice cream, lol. Anyways, you develop fundamentals through playing! Hopefully you're playing with your brain on, so that you can recognize what's happening to you (especially when you lose), and refine your play. "Average" (using your term) players can be missing a variety of things, that's what makes them average, lol. The key to advancing is figuring out what your missing, and building on it. You play summon characters, so the skillset and mindset you use to win is very different from mine. There's nothing wrong with putting stuff out on the screen - just do it in a safe way - recognize when they try to do whatever is the counter to your summon and act accordingly. -
Only in the corner, and it's actually not optimal. The 2nd hit of 6D has wallbound now, so you can't do that midscreen. People don't use that confirm in CS1, because it's simply better to confirm into ItsuuB.