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Lord Knight

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Everything posted by Lord Knight

  1. http://www.dustloop.com/forums/showthread.php?7413-BB-Continuum-Shift-Litchi-info-thread&p=470994&viewfull=1#post470994 :psyduck:
  2. http://www.dustloop.com/forums/showthread.php?7413-BB-Continuum-Shift-Litchi-info-thread http://www.dustloop.com/forums/showthread.php?7413-BB-Continuum-Shift-Litchi-info-thread&p=464959&viewfull=1#post464959
  3. SB:R is this weekend. This is next weekend isn't it?
  4. It's even questionable whether that's a nerf tbh
  5. I was half trolling but basically it's extremely beneficial to corner yourself during FRKZ. If you're midscreen he pretty much has 4 way+command grab (and of course, airdash cancellable normals+8 way dash can increase the number of variations in the mixup drasticall). If you're in the corner, he can't cross you up - he only has high, low, throw. Of course it'll still be hard to block, but it's MUCH easier to deal with than being midscreen. Gold bursting during FRKZ is viable too, Bang has to use barrier to block, which is an extra frame of blockstun, it's a good chance to get a hit in. Gold burst IIRC is +5 (correct me if I'm wrong), so even if they instant barrier you should still be +1.
  6. j2D's second hit pulling in is a buff, she doesn't have that now.
  7. Oh, well w/e either way, its not like she can do jC > Daisharin like in CT, and jC doesn't have wallbounce so it doesn't matter.
  8. My question is, is it 5D/2D with mantenbou or without? With mantenbou, CT 5D was 29F duration. 2D was 38F (fucking shitty). CS1, with mantenbou, 5d is 23F duration, 2D is 27F duration (way way better). Speeding these up will tighten up her pressure even more and give her more options. If they sped up the launches (which I don't think is really necessary) than it'll just tighten up options she already had. ItsuuA losing the staff on block is a bit random. . . don't know what to think about that. Don't really care about jC having less blockstun cause people like to IB > dp anyway :/.
  9. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  10. youtube.com/gameacho youtube.com/kouhatsu youtube.com/leebrostakatsuki enjoy! i wouldnt mind if you uploaded one or two of them.

  11. It WAS that bad. Shit hit behind her, and it was way too fast.
  12. Pretty much, still try to react, but don't use B+C, imo. I've seen players get CH'd out of throw startup and still got throw rejected :/
  13. Corner yourself, use Blood Kain and find out what happens next time on DBZ.
  14. It's pretty simple isn't it? There are some characters where it's still safer to just use OS tech rather than using B+C to throw tech. The normals that people use to beat throw whiff just lead to too much damage to risk it (Jin 6B is a good example, I don't want to get hit by 6B ch starter in the corner ever). However it's safe to say you should just use both methods if possible.
  15. afaik no, but we do organize things here between philly and south jersey.
  16. Just wanted to note that this in turn makes just normal green throw stronger as well.
  17. drop a combo do command grab feel yourself
  18. ITT lets talk about how much we liked CT more than CS This is dumb, closing until the next loketest
  19. Just bench him Shervin
  20. Dacid, he's talking about Litchi's 5B[m] losing to Bang's 5B. That really really hurts already. I'm not really in the mood to make a long post about the matchup, but this is my opinion on it right now.
  21. Bang players going in! I talked with Ken a bit, he sort of convinced me. I thought it was even, but thinking about what they can do against each other, I'd have to give the slight advantage to Bang. Also, having a 4.5 is definitely not what I'd call a "bad matchup".
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