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C0R

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Everything posted by C0R

  1. Habakiri can be detonated in the air.
  2. She does less damage, 1 day into the game.
  3. Guess it's back to the cs2 corner varient 2b 6a 2c 7hjc.2c
  4. If 6b gatlings into 6c on block that we have nothing to worry about in terms of safety. Combo'ing into 6b will most likely be as easy as running up and doing it after Crush Trigger launch. For a meterless option, depending on the hitbox tweak (there always is one) you may be able to stick it in after otg 6a. The easiest way meterless is probably fitting it after Ikutachi? Then again it might be possible to link it after SoD groundslide. We'll need more information.
  5. Level 1 SoD wallbounds midscreen on CH. We get a reliable 19f fatal punish midscreen at close range now.
  6. It's STEIN CANCELABLE. Also to everyone on the note of Color 7, good luck.
  7. iirc 1-6 remain the same as they are in cs?
  8. I would be suprised if it was anything better than -15 However it does leave µ on alternative sides of the opponent with the right spacing, so and RC 50/50 crossup j.b would be a legitimate mixup.
  9. 1-6 are default. The displayed palettes are 7-16, which are the colors the arcade players have to purchase with points.
  10. Mu palettes are out.
  11. Check it Dibs 7. AND WHEN I CALL DIBS. I WILL BAN YOU.
  12. Habaya can now be reliably airdashed over is the thing.
  13. Habaya range demonstrated Tachi seems to retain running momentum Actually in the video it looks like the wallbounce from 6c (now much more sever) is too much for tachi's hitbox to catch up, it's likely that CT will be the optimal followup for 6c in the corner.
  14. You can otg their sliding hitbox with 5c > 6c, as opposed to being restricted to 6a > 6b. Which is a massive buff to corner prorate routes, essentially increasing her consistent corner damage considerably. New corner combo I'm seeing is something like: 5b > 5c > SoD > 5c > 6c > Tachi > j.xd > (6a?) > 6b > 5c > ]d[ > 2c > j.c > j.2c > low j.5d > 2b > 6a > 2c > j.2c
  15. SoD sliding actually appears to be a major buff, it gives her much more powerful combo potential in the corner.
  16. Circ fixed the threads, mu comes out in like 5 hours and stuff. Go to town guys. By the way Tachi's input is 63214B
  17. Ah, it doesn't, just has terrible p2.
  18. I don't think we should be using the electrocution sprites as a frame of reference, I mean it has Tao holding fish... They're obviously just for fun.
  19. Stop saying "skip to"! http://youtubetime.com/
  20. Doesn't webnail have repeat prorate?
  21. He doesn't have drills on wakeup. He'll die just as effectively as any other character.
  22. SMP is generally harsher in CP. They've supposedly brought down almost all SMP values over 10-15%~.
  23. Throw's can't be bursted, this includes the untechable time from a throw. Basically they have to burst the combo'ing hit after the throw.
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