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C0R

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Everything posted by C0R

  1. Uh. Stein placement is Reversal Super and Uppercut cancel-able.
  2. See you in GF.
  3. 6c oki midscreen is probably still alive, but there might be circumstances where it doesn't work.
  4. http://www.youtube.com/watch?v=1cqieKpZlWg
  5. It'll probably be one of his worst match-ups.
  6. No it still has it, I missnoted the combo. Was thinking of (cr)2b > 5c > 6c > Tachi > j.6d > 6b > 5c > 2c > j.2c > 2c > 6c.
  7. Err I was thinking 5c ch route. I believe you'll have time to link just about anything after tachi stein cancel, it's massively untechable. Keep in mind Tachi gives us a meterless route off crouching confirms. Also from the looks of it Mu will likely be able to fit a 5d in between 6c and tachi.
  8. The combo demo'd is pretty bad in terms of optimization, I foresee an easy 3k~ and up without much trouble. 6b > 6c > Tachi > j.6d > 6b > Dash > 5c > 2c > ]d[ > j.2c > dash 2c otg > (5c if prorate allows) > 6c > oki seems a likely combo route.
  9. No. They disperse when overdrive ends.
  10. http://www.youtube.com/watch?feature=player_embedded&v=BEh78YWR-nk ?!?!??!??!??!?!??!!K@BIJH!G@UIHGOIUGASUIDGHFIAUWBSDIOUGAWUIPSDBPIAWGUDPUIAHed -6b Forces Crouching -6b > 6c Gatling added, combos on hit at any rance -Tachi is stein cancelable, allowing for pickups -Mu turns faster after crossing over, allowing her to combo off crossup j.b and j.c easily -Crush Trigger previewed As a note, tachi seems like an incredible midscreen combo route, as it's untechable enough to allow you to combo into even raw 6b or otg 6a.
  11. Bang was never happy with his, watch out!
  12. It completely negates chip. The hakumen player was mashing barrier at the end there, you'll notice he doesn't take chip when he holds it down during the first drill.
  13. Pfffff. Hahahahahahah! I've found the source of the confusion. There was just a section of the Azrael Drive that I didn't notice to delete when I was replacing information into the template.
  14. Keep in mind that this new system change doesn't replace the proration system, and most likely works interdependently of it. Imagine a scenario where as your combo continues, damage values scale via prorate, but air and ground untechability deteriorate as time lapses. That's the sort of scenario I'm imagining.
  15. There's an interview from the 23rd that has quite a bit of interesting system notes in it. I think it warrants at least a partial translation. Full article
  16. See if you can post the source for the information if you guys know it. I'd like to review the context of the information and see if any more light can be shed on new stein properties. Ex: http://www26.atwiki.jp/myuu12/pages/98.html#id_a1e2fd5e
  17. Ikutachi is a completely new special move, the only known way to combo into it at the moment is by special canceling 6c into it, as the computer seems to like doing. I imagine stein set > tachi > stein juggle > pickup is a likely combo route.
  18. Don't be afraid to post CP discussion here guys, that's what this thread is for.
  19. I'm in the process of updating all this information for BBCP, send me a PM if you notice anything immediately. Until then, here's a repost of Hakimaru's translation of what Mu changes we know at the moment.
  20. Dum tempus habemus, operemur bonum. Dura lex, sed lex. Ave atque vale.
  21. We don't even know if things are actually faster yet, it's all hearsay from the bbs. That's why I would recommend refraining from speculation based on speculation based on assumptions, it doesn't really lead anywhere but in circles.
  22. It's speculated, just like every other bit of information we have at this point. Nothing will be confirmed until we A: Get some video or B: Get an official changelog.
  23. Bang doesn't really use his Nox, and he beats people up.
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