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Everything posted by C0R
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Wiki is kind of up, welcoming contribution, I'll do minor checks and updates, so feel free to keep adding stuff. I'll just adjust anything if I feel it needs to be detailed or shortened. http://www.dustloop.com/wiki/index.php?title=BBCS2:Mu
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Lol, H.H is still beating up Hima. And from what I saw Sakuma was just dabbling in Valk, but he's still playing µ.
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Don't think it'd catch forward airtech Tari. I mean I have a similar setup for meaty 2c against airtech, and even that move doesn't have a big enough hitbox.
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All I can say is that I've played in a lot of tournaments, against a lot of good people. I've asked Spark about his burstsafe combos, and I've asked other people about theirs. The conclusion that I've come to, and the advice that I've been given is that it's just not worth the damage loss. You can do your best to block bursts mid combo by hold 4 during your combo, which is what Spark does, and Hakumen's combos just work out being burstsafe regardless. I've poured over the options, but it's a simple case of frame data, unless you blow a Rapid Cancel, it's going to be unrealistic to bait a burst due to the extensive startup and recovery on µ's moves. That combo does not work, and is a good reason why that combo can't be burstsafe. In order for the combo to work you have to do j.b j.c j.2c, j.a will juggle them above the hitbox of j.c when it does come out. So that OS doesn't really work. However using that situation as an example; My opponent is at 5k, well within kill range of getting clipped by a normal near the corner, has a burst, I have 50 meter. My options are to complete the combo and kill my opponent, or to rapid cancel when I think they are going to burst. My reward off killing my opponent is that they will die. My reward for doing a "burstsafe" combo is that they will likely burst anyway, and there's nothing you can do about it because you're stuck in the startup of a move, and not in a rapid cancel window. "SoD FC in corner, 2C j.A j.B j.C j.2C 2B 6A j.ABC2C 3C" They can burst SoD, j.2c startup and 6a startup on reaction, it's not something they have to think about, the windows are so recurrent and huge that your opponent is probably going to beat your burstsafe combo by accident. Even if they know nothing about µ's combos or where they should burst. On the note of 'knowing' your opponent: A lot of times in tournament you're fighting against someone you've never played before, for a limited amount of time and you don't know what they're going to do, you never actually know. In casuals against your sparring partner, maybe, but never in tournament against other competitors.
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Just the first section on normals breakdown, all I had time to record.
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Every character has a place in their combos where it's safe to burst out, for µ this is 6b, which can be burst without hesitation due to the extremely long recovery. Because 6b is required very early in combos to get any real damage, cutting a combo short to try and bait a burst is not realistic when you're losing 1300-2000 damage. It's better to make them burst, worst case scenario they're now at full screen with low health, which is a nightmare situation for the opponent regardless. An experienced player with any idea of the matchup will quickly learn the times and places they can safely burst to avoid damage. In CS2, it is unrealistic to bait them due to the extreme damage loss. If they don't burst, and you do a burst safe combo, they just accomplished their goal of avoiding death because they only took a shitty combo, AND they still have their burst.
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Yep... ...Yep.
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Tutorial Videos Running the marathon.
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Got the HDPVR back. Recording now.
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Lol Tari moved back up here.
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Tsubaki voice actor for menu options? Ye.
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Might as well make them use it, µ's combos are almost impossible to make burstsafe unless your opponent is some kind of stupid.
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It's very possible, just a little tight to execute and character specific, if you like I can record me doing it with my phone. However, using 214d (hit) in a combo is unomptimal, make sure you can do the optimal combo listed on the front page for maximum damage.
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Apparently everyone who fights me learns the matchup more than they would usually and loses to no other µ as a result. Just from what people have told me. Also, 5b 2c 5c ]D[ 66~5c 2c 6c 214d hot link
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Can't find the power supply to my HDPVR... Recording will have to wait.
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I think it's 3 frames for directional inputs. But yeah it's totally there.
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I heard Pochp got bodied by Axis. I gotta teach you the good stuff.
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I'll bet you money I use DP RC more than you do.
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If you get really good, you never need to DP.
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Being a moderator isn't all that great. I have all these responsibilities I barely have to maybe do.
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Kayeff already took that job. For both of the positions.
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Hello there Tsubaki. ...moderator.
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I do it all the time now. Grown fond if it.
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So tired. Work is bodying me.