M.Song
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Everything posted by M.Song
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new vid from a-cho (site) grabbing it now so i dunno who's playing in it
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New glitch combo vid from Guilty Jake its pretty entertaining http://guiltyjake.blog95.fc2.com/blog-entry-774.html#comment (click blue link and it will take you to another page pass is 'ggxx')
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yeah like you're any better at that
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i actually find that doing the tk fb whiffed attack is lot easier to do than landing a tk fb attack (i think its cuz i hold down as soon as i do the fb to make myself as low to the ground as possible)
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i'll play gg with you if you give me a ride alz
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i was playing around with tk fb mixups i found j.k makes for the best overhead.... what does everyone else use
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how were the GG SBO quals from last year recorded i remember the speed was too fast but it was still better than nothing
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new gg/bb on acho's youtube
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I never really read the guide so I am not entirely sure where it says to not use the c.s. Maybe he means it is better to go for the 2k 2s 5hs frc 5hs frc air combo option. This is easier to execute since the 2nd 5hs frc puts them in more stun relative to the c.s, not to mention that since 5hs has a faster startup time, you can run closer before doing the 2nd 5hs than a c.s. I am a strong supporter of using a c.s as the launcher instead of 5hs because of the extra 25% meter saved on top of the frc meter gain penalty going away a little earlier due to no extra falses. I was just doing this on Chipp quickly just to get some numbers. I did 3 different launching combos. 2k 2s 5hs frc 5hs frc (118 before air combo) j.k j.s j.s j.hs 179 2k 2s 5hs frc c.s (108 before air combo) j.k j.s j.s j.hs 169 2k 2s 5hs frc 5p c.s (124 before air combo) j.k j.s j.s j.hs 177 I am well aware this is not the best combo, but this was just to get some numbers to compare the different launchers. I always try to stick that 5p before the c.s, but its a little char specific in terms of the distance you run before you doing it. Some chars, it actually makes the air combo easier to do (like Johnny... I have trouble comboing him with even 2 hs frcs) and some chars (like Sol), the 5p makes the c.s very difficult to land. As for using no hits after the first 5hs frc, you can connect a j.s -> j.hs and that seems to be it. They are too low to the ground to connect with anything else.
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I know these aren't AC but I finally got some of my old combo vids back and these were some of the ones I lost before: Twinkle Star's GGXX/ Bridget IK combo vid http://www.youtube.com/watch?v=RoIs9ESJKG0 Yukinose's GGXX#R combo vid http://www.youtube.com/watch?v=gHAG5vHzSFs
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mitsurugi uses this nasty looking green color.... maybe you are thinking of him?
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zappa gives roboky a lot of trouble just because goes under a lot of roboky's best moves (pony, missiles, 5p) but i'm not entirely sure why he was doing such gutsy moves against raoh, which got him killed almost all the time
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nezu dogura mirror was more epic than all of evo
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I would just like to point out that nezu has been playing at a very high level since #R and his consistency issues are most likely due to his flashy, yet unsafe play style (look at his Bang). As for his execution, its just as good, if not better than dogura's. The flashy combos he does aren't exactly easy to do, especially his instant dizzy corner throw combo.
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i know this isn't AC.... but i didn't know where else to post this.... gamechariot has GGX vids up http://www.gamechariot.com/ 3rd tab on the left, then click on the guilty gear x link
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wow that is sweet thanks for the info. roboky's throw does about 5 more damage with guard bar. ppl that use him probably know this, but when guard bar is flashing for him, his grab counterhits and he can combo off of it without having to cancel it
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Chicago Says, "Revive Guilty Gear!" And You Say?
M.Song replied to LoOshKiN's topic in Offline Community
I think I went there when I was in Chicago for FF. It was pretty fun, but the only ppl I got to play in GG there was Capps (just back visiting on break), nives (but if he still regularly plays), and this dude who's name I didn't catch that played Jam and Sol.