oh whaaa people posting here?
Anyway... something to remember about bazooka is that the distance that is safe from grabs and some dps is that its still not safe from potemkin buster (going along with what stormlocke said.. some chars just have ways to deal with bazooka every time). I think slayer is another char that can just abuse his dashes to not have to deal with bazookas unless they are like perfectly timed (and I think he can still just dash during his reversal frame and escape but not 100% sure on that). Another important thing to remember about the bazooka is that it won't always hit as many times as its supposed to for level 2/3 meter, and because hit count seems to be based on the distance traveled before connecting.
For robodash, recently I have come to the conclusion that its worth going for the meter if you have less than 2 bars, sometimes 3. If you have 2 bars or more, I personally feel its better to just FD/SB cancel it (FD cancelling is a lot easier for me than SB) and combo straight off the robodash (if I have 50% meter or more and its a counter hit, I cancel it into overclock). If you cancel it you can get a pretty easy damaging combo.. like robodash fd cancel 5p c.s j.k j.s j.s j.hs missile for pretty good damage. But its really up to you in the end to decide what's more important, meter or damage
oh yeah one more thing... that fd cancel robodash to combo doesn't work from max range hit