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Everything posted by Kyle
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Updated the 101 with a 5D video and screen times. No more broken links, Sorry guys. THX Dogysamich.
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http://www.dustloop.com/data/ac/may.html Generally I do 2K, 2D 2K and 2P both have 80% Proration. But 2K is a low, compared to 2P which is just a normal. If it's against A.B.A you have to do 5P, 2D.
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Thanks guys, that is the combo I was trying to do, I guess Johnny wasn't big enough. I needed to combo Axel LOL. To help with the timing input the FRC like this 41236S, 63214K+S+HS This performs an instant net from the cancel. A friend told me this is easier from a 2D launch as the sprites go higher... BTW don't do this combo, it strenuous and not as good as the corner KD with Pskulls. THX, Kyle
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Wake-up supers. May has 2 effective options -Guarding and Punishing -Magical J.2HS OKI timing. If you time it right you can land during the super flash, but if they don't super, you nail them with a meaty J.2HS overhead. Read up on sol in the match-up guide to get a full explaination by Pulsr. Backdashes. May has 2 effctive options. -6P for free launch and massive stun -Run with them and OHK to punish WARNING- If it's POTEMKIN your worried about: GET THE FUCK OUT. lol
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If I had it saved in a video, than I woudn't be askign how to do it. I thougt it was crouching opponent 6P, 5S, 5HS, HSbeast, FRC, Net, Kskull. But, this didn't work.
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Alright guys, I've seen a weird combo where they combo a skulls from the beast, I've tried and can't reproduce it. I've even done HS beast K-sull buffered out of the FRC... nothing. & yes I know you can OTG the skull after BL KD's. Does anyone know which combo I'm talking about and how to do it? Maybe it's a lightweight crouching only or POT only or some shit...
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You can keep it basic and still be effective, seriously try this. Run in, OHK. Once they decide to poke out of this trap, Run in and get a CH 5HS, than your OHK. This works on ANY frame trap. be sure to bait supers and Shoryu's too, most will do this to avoid this situation. =) Is the 5D working for you now?
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I Tested combo'n Dizzy. Rules when looping Dizzy. Don't JI Don't Delay Start LATE. Two combo's can be used from OHK. Everything else just do the regular loops without delays or JI's. S, HS, SVD, S, HS, SVD, 5P, SVD, 5P, HSVD (192) HS, SVD, S, HS, SVD, 5P, SVD, 5P, HSVD (190) I find the first combo difficult because getting the last loops is an awkward height retirement than means you do have to JI & or delay the second loop. Kinda tricky, I will stick with the second combo because it's consistent and unique.
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Strict timing, & Be sure to hold the UP input to "HOMING CANCEL" the HS. Than input is either of these to jump out of dust. I Mention 78or9 because any of the three inputs will perform the "Homing Jump" from 5D. -[7 or 8 or 9] HS, HS, ]7 or 8 or 9[, Neutral, Upforward -[7 or 8 or 9] HS, HS, ]7 or 8 or 9[,Down, UpForward I assume you aren't concerned with which ID to do at the moment, as HS is bothering you. Have you seen post 4 here? http://www.dustloop.com/forums/showthread.php?t=3750
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@Hsien- How's that guide coming?
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Most Unknown- How'd you like that Homegrown TN KY?
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Honestly, It's only important enough to linger in Practice mode enough to NOT DROP COMBO'S, After that serious comp is the best way to level up.
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Thank you for addressing this Matt because I wanted to mention another SUPER EASY tip to inputting TK J.RR. it's even better than yours. you ready. 6321478963+HS. LOL Roll one entire circle. This is super effective with Axel and instand bombers too. Comboing dizzy.... I will get back with on on that one later tonight Matt. As I know she is difficult and deserves some extra attentinon. The regular lightweight combo is pretty tricky and I usually end up dropping it on her. I also know that Jackhounds miss her often... Bitch. ABA- No delay in S, HS, SVD & finish with two reps of P, S, SVD, For the Knockdown. RO- S, HS, Delay, SVD, 5S, 5FS, HS, HSVD. Dizzy- I think I do, S, HS, SVD, S, SVD, S, HS, SVD, P SVD, P SVD... I need to verify though.
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@Veven- Great image. Great example. Thanks for the help. =) Although I have one small request Comment. On the final loop the HSVD is a better KD with more diverse effective OKI options. So the final input should have been 8HS. I would also like to say, I was really impressed you incorporated the fact that you press 5HS way before the 5S is finished. Nice work. @Everyone else- Nobody should drop combo for burst, Why give up guaranteed damage & Okizeme for a CHANCE at a reset. Also, I would like to mention Burst don't knock down in AC, seriously you will not get OKI'd after a burst. BIG DEAL. While doing loops with burst I attempt to input as many P's as possible as they are burst safe and can be hit confirmed for a punish. When punishing a burst, DO NOT OHK. May only has a few frames to land this before an opponent can Shoryu or Backdash. DO, Flash guard the burst than, run in for a 5S into your loops. If you notice yourself being late on the run-in, you can start your combo with 2P, 5S as this will launch them high enough to loop. People drop combo's for a few different crappy reasons. -They are too quick on the input -They haven't practiced that particular weight class enough. -They just got finished with a set from a different weight class and neglected to re-orient their input. -They are noobs and still need to level up at this game. I would also like to say, that Moriyama dropped combo's at SBO because NO ONE expected him to. He is one of the BEST MAY's in Japan and everyone expected him to KD and OKI. On tech he didn't go for air throws, he went for MASSIVE abarea. CH J.HS.
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Almost correct, =) if you charge 1, there is no need for the 2 as a 1 input is actually 4+2, think about it. Downback is down and back simultanously. Don't look at the numbers. lol. =) 1 full charge, 5p, HSVD.
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The part that is really throwing you off is the beginning. May needs to start out with a one or two input fully charged, Than on your way to 8 stop at 5 and press P or S, NOW proceed to 8S or 8HS.
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I've reworded this and edited it, hopefully it's easier for you to understand. =) Guilty Gear, Charge buffering exist. The game gives you a little window of opportunity before pressing 8 or 6 to release your dolphin, in the little window you can throw a 5 of a fast button like a P or S, or a little dash. so it is possible to execute: 1 full charged, 5p, 8s. standing Punch, Slash Vertical Dolphin 1 full charged, 5p, 8hs. standing Punch, Heavy Slash Vertical Dolphin 1 full charged, 5s, 8s standing Slash, Vertical Dolphin 1 full charged, 5s, 8hs standing Heavy Slash, Heavy Slash Vertical Dolphin 1 full charged, 66, 6s Dashing Slash Horizontal Dolphin. 1 full charged, 66, 6hs Dashing Heavy Slash Horizontal Dolphin. Now if you get this down well enough, you can do a crouching hit while you charge your 1. 1p, 1p, 1k, 5s, 8s/8hs. c. punch, c. punch, c. kick,standing slash, Vertical dolphin. it's really not that complicated or different, just throw a 5 or a 66 in the middle of your dolphin.
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6HS, SVD has been a hot topic for most, But I've compiled all the useful info in the 101: a primer for newcomers thread. Located under (2- Input) http://www.dustloop.com/forums/showthread.php?t=3750 Comboing different character classes has also been discussed in the 101: a primer for newcomers thread. Located under (8- Combo's) http://www.dustloop.com/forums/showthread.php?t=3750 Additional info about most of the cast can be found under the AC May: Match-Up Guide http://www.dustloop.com/forums/showthread.php?t=3666 AC May: Combo thread http://www.dustloop.com/forums/showthread.php?t=2910 Kyle~
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Let's see a POT cross-up into a reverse Hammerfall. FRC, than buffer a regular Hammerfall from yrou cancel. now that's a HOT waste of tension. Another Slidehead glitch discovered by SeriousFace. When May returns to standing position from walking backwards, she will not get touched by Slidehead... weird huh. She's not aerial... just shenanigans.
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Guyz, May just RAN SHIT in 23 on 23. Like 8 wins with a weird play style. -LOTS of mid range pokes -LOTS of J.RR FRC mix-up -LOTS of Landing low from HSVD mix-up. That's it, that's pretty much all that happened.
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@Hsien_Jo - Check your email. =)
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Sup May Soldiers, Back from FRXI. DAMMMNNN I want to start out with a heart2heart before I brag about everybody. (DISTANT PAST) I started playing May after a tourney Years ago when I lost to a May player that just REALLY pissed me off. People praised him a a Badass and I knew that May wasn't being played right. (Plus I was sick of getting zoned with Potemkin lol) I decided to play May as my Main and only character. Once I had the experience, I decided to fix the May forums and make them as informative as possible with optimism that some May player somewhere could have the answers that took me years to find out. (NOT SO DISTANT PAST) FRXI was amazing. The May turn-out was around 8 different players. Kyle - Kyle Jorge - Shadowman2099 Matt - FranktheTank/GiefRules Jeff- Solaris from SRK (I better see you around here too) Capps- Indigo Ron- Kryian Ethan- Dogysamich. Came to chill, and we did just that. =) Teeny tiny girl from Texas? (Always with Jake -ROBOT-) Michelle- Aluna's "Friend" geared it up with us too. Shouts to Don N Eric. CO a go go. You guys were AWESOME, I felt so happy just watching everyone kick ass. Jorge's tourney results were wonderful as his singles and teams were high #'s. Matt's May ran down an Axel & Raekwon, I don't believe he could or should have done anything different. I'm talking HSVD Knockdown, HS Hoop FRC, D/[D]. REST, AGAIN! Solaris was strong and held his own. A May in Louisiana WTF? The entire tourney scene is experiencing good May's. - Wekk taught me the RK match-up on Thursday night. - I lost to a defensive Ky in Singles - I lost to a Potemkin in singles. -Those are the two matches I didn't want to fight. - I watched Jorge and learned the how-to against Ky and beat Heinder and Pozerwolf hard in teams. THX Jorge - I Learned the Ky match-up. =) - I almost beat Jan, My Potemkin Defense is significantly better and my strategy is shaping up. - I love beating Dark Honor (Analog warrior) as his May experience is top notch. GG Jorge N Gabriel. - I really enjoyed playing with Matt for 2 hours on Friday night. =) - That same rotation we had Robo N Zappa. Bad matches a go go. - I learned the Zappa match-up. - I rocked Marn in teams. - I learned the Eddie Match-up. - Moriyama play style WINS. I did that shit. It WORKS. FRXI was great guys. Thanks. UPDATES- Editing a surprise right now. UPDATES- Doren, Why do I ALWAYS see you in the May thread? lol. You're here more than the Jam thread. =) <3
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Much Later than that Matt as we can't leave Morehead until 2 because of John's classes. I believe it's a 12 hour trip. lol/ Jais and I have your # mine is 606 207 2712 + you have my brothers. We'll hanging out. @Jap Brawl.... sorry dude... =( not happening on American servers with you.
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Until next time. Unless you get me your friend code and we do online Brawl sometime. JnK: 4639 8648 2888 Jaison and Kyle
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5P, HSVD, FRC, AD... 2P, HSVD, FRC, AD... I did not preserve an auto-jump install from a while landing state. I assume 5P/2P are jump cancel-able.