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MashThat5A

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Everything posted by MashThat5A

  1. If you get counter hit in the air, you can't tech until you hit the ground, no matter what move you get hit with. It's like Melty Blood.
  2. Replying to it would require that they post something sensible as well.
  3. I got mad at Makoto because of orb oki. ;-; Everyone is going to hate every character. Just ignore it and play the game.
  4. If you are complaining about the executional requirements of a character as a factor of their strength, then you are honestly not at the level where you should be complaining about other characters. If Ragna was "more executionally demanding," but still had the same damage output, he'd be just as powerful as he is now. However, Ragna's ability to convert random hits into damage is very strong.
  5. Only nerf I think he needs is 6C being so easy to combo from midscreen, so long as they don't completely ruin the move like they did to Jin. He could use something to make him more unique. Only having Life Drain makes that character a tad boring compared to the rest of the cast.
  6. Kk, I have a mic, but I have to dig it up and charge it.
  7. Depends. You still on wireless? :3
  8. I'm going to Washington for a week to visit my girlfriend. Gonna meet up with some of the BB players while I'm out there.
  9. The recovery of 6D is ass. Would anyone like to play in a bit? Gotta practice so I don't get bodied by PNW in a week.
  10. I'll make sure commentary is extra biased in your wake.
  11. Makoto, Tager, Jin, Relius, Tao, Bang, Hakumen, Lambda, and Mu can't do SMP combos, and it's really only practical for Noel and Litchi.
  12. I'm assuming it's the basic loop with TK Super>dash ground super? Surprised no one has tried that yet. :/
  13. How it works is if you use 10 different moves with same move proration in a single combo, the 11th one on wont have repeat proration applied to it. And then you get loops for days. Btw, Tsubaki has 26 moves with SMP. Go nuts.
  14. Oh shit, CID P2 is 92 haha. Always thought it was lower. And it depends on the combo since air DID has repeat prorate but CID does not.
  15. Yep. You COULD try to do Axe Kick>Air DID xN, but it's a lot harder for the same combo.
  16. If you want to do Axe Kick loop, you need to also make sure that you don't use ground DID before you start the loop.
  17. For that you'd need to have 5D(2) AND Dead Spike available to avoid the SMP... Better off doing j.D>BE xN
  18. We have OmniSScythe and MGV who are arguably the two best Skullgirls players in the U.S. I wanna play GG! To bad I don't have a copy of the game. :/
  19. Air hit 5A>A>A>6A>gold burst x2> stuff. Bam.
  20. Make 6C launch more horizontally so it's more difficult to follow up midscreen, and give me CS1 6A hitbox. I'll be happy with that.
  21. The free play Super Turbo machines are the greatest thing ever.
  22. I agree, time to stop netplaying. Shoutouts to playing Rampage Chuck with a busted C button so I can't DP or tech purple grabs. Shoutouts to getting hit with 23 overheads while standing. I love netplay so much! #salt
  23. He's doing the tutorial mode.
  24. I thought I did?
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