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MashThat5A

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Everything posted by MashThat5A

  1. Good pressure makes you feel like you need to commit to something to get out of it. Ragna's pressure is "If I keep barrier blocking and holding up back, I'll eventually get out." Everything is adequate with outstanding damage to back it up. You might think it's good because the one time you catch them doing something dumb you get rewarded heavily for it. However, once the reward is gone... Also, because of the 5C hitbox nerf, Ragna can't deal with upback. You either need to commit to the 5D and if you're wrong they're out or whiff the 5C and let them go.
  2. EX: Bad pressure, bad mixups, good neutral, great damage CP: Bad pressure, bad mixups, good neutral, bad damage Pressure got nerfed if CP since now the only move we they have that's plus besides 2C has 40 frame startup. Also, people aren't saying his pressure took one for the team, they're saying that there was never a team to begin with. If you think Ragna's pressure is good in a game with Tao... Also before someone says 6D, IB barrier.
  3. Just saying. General meter gain is pretty bad. I think average meter gain for Ragna stuff is about 20-23.
  4. Fair question. While this applies to other characters, they also have things to make up for it. For example, Litchi has an excellent neutral game, and even if you can block her, she can force you to block. If you don't block her overhead 10% of the time, it's easier for her to get those 10 chances to make you have to block it. I'd argue that the characters that this most applies to are the ones that are regarded as bad (Makoto, Tsubaki). In EX, Ragna makes up for this by punishing you heavily for the (what should be rare) time that you mess up. In CP, he losses this. Oh, and i don't know who's idea it was to make neither version of Blood Scythe an overhead, but lol.
  5. Assuming anything Bobby BurgerMcNasty DsMoove does is smart is a terrible, terrible idea.
  6. Hell no. That gave Ragna oki options. They either teched or ate 400 damage + restand. Now we have a combo tool. The people that lost to Ragna in EX are still going to lose to him in CP, since he still has good hitboxes, and a 23 frame overhead. However, against people that actually knew how to block/deal with his hitboxes, he has an even harder time.
  7. CP Ragna is EX Ragna without damage, which was the only thing that made him good in EX.
  8. Bottom of the list is great. You get to body people free and tell them to hold that and if you lose it's okay because the chart says you're not good.
  9. The scrubby Tao army is growing.
  10. I have never heard of a release date. Where did you find this?
  11. You can only do that 5K is when you're really low on health. If it was the first round I'd probably go for it. However, if it's last round, and the combo won't kill, I'd probably hesitate...
  12. No, that was just hitbox voodoo magic
  13. How do I not have white person movement with Tao?
  14. yeah all it costs you is your burst :X
  15. at least hes better than yamcha
  16. Still waiting for the sequel.
  17. I might be able to join. When do you start?
  18. So if this bot makes posts based on thread titles, does this mean everyone in Toronto is looking for gay marriage?!
  19. so, i've seen 22C > dead spike > 2C not work, but 22C > dead spike > dash cancel 2C work. so at the very least there is some difference if you decide to cancel. worst case scenario we're even, but since that's when we use it at point blank that's still really good.
  20. why? he's not good
  21. What do the A,B,C etc mean for SMP?
  22. remember when axis was literally crying about how bad tager is in cp? good times
  23. That's a lot of auto pilot. :X
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