I'm assuming you mean you've anti aired them using the tip of 6A. You could do 2D~C for a hit confirm and do air to air pressure if they're blocking.
Against certain characters 6B hits them late enough crouching such that you can link 5B after. Easiest example off the top of my head is Litchi.
Land, double air back dash and play your superior neutral.
6C>236C>[2]8D2~B (no hit)
6C>6A>j.B>j.214BBBBB (?)
Just as a note, if you have 50 meter, always end in AB2 if you can. If you don't know the ender, learn it.
Just bait it like you would with any other character...by blocking/using a safe jump setup. Vs Relius you can do something like 2B>5B mash BC after once. If they block 2B then 5B comes out, if they twirl then you grab.
You can do a cross-up with it by doing [2]8D2~B if you're at a certain distance from the corner. There's also a way to combo with it by doing 6C>236C>[2]8D2~B (hit)>5C>ender but it's not worth the 50 extra damage imo.