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MashThat5A

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Everything posted by MashThat5A

  1. How are you doing it then? 236CC>5D(SMP) techs in the air and the non smp ender techs so late
  2. oh god i'm playing the same character as jimmy You can't do 6A>j.BB delay j.2D>B ? 6A>sj j.C>jc j.BB delay j.2D>A>5C etc
  3. Okay, so this is what I have on combo theory. Tao's combos primarily end in one of two ways: 5D~A and Encore. The best 5D~A enders are SMP enders that make them slide on the ground. The only way to hit this universally is 5D~6 > j.4D~A > taunt > 236C > 5D~A. Fatter characters can be hit by 236C > 5D lower to the ground. The most damaging way to go into encore is to do 236CC > 5D~A > 236CB. Examples: j.B>j.C>2C>5[C]>6C>214D>j.D~B>5C>j.2D~C>j.D~A>6C>4D6~B>6C>5D~6>j.4D~A>taunt>236C~5D~A [3.2K] j.B>j.C>2C>5[C]>6C>214D>j.D~B>5C>j.2D~C>j.D~A>6C>4D6~B>236CC>5D~A>236CB [3.4k] zzz
  4. About Rachel stuf, for C starters we can use 236D>j.D~B combos, but for B starters I have 5B>2C>5[C]>6C>236D>jD~C>j.2D~A>236AAA>5D~A>6C>236CB for a little over 3K. Anyone find anything better>
  5. Are we really having the 5D in block string conversation again?
  6. Not optimal. Keep trying and get back to me when you break 6.9K
  7. But the vertical hitbox of DS is lower so it's easier to up back, and good players will up back after 5D.
  8. DL: MashThat5A PSN: godoftennis101 Location: NY, NY Available: ??? Comments: Matoi v0.5 complete with white man movement
  9. Ah, makes more sense. He hit 19 dan!
  10. https://www.youtube.com/watch?v=QOXgCQWQ-S0&feature=youtu.be&t=1h15m50s side swap Isa the god
  11. OD pounce > taunt > OD pounce?
  12. You aren't a real fighting game player if you can't sweep->option select your way to victory
  13. Does anyone know what the new combo part they found for Tao is? It supposedly adds 2K damage
  14. Character specific. For "universal" they need to be running into you as well "so it won't really work on Carl". Also useless to learn imo since it's gone in CP.
  15. I'd be down for this. If it's in the summer it would line right up with my "I just finished school and am gonna go to Japan before I start working" time.
  16. (and a PS3)
  17. If you do 5B right away after 236C>[2]8D2~B it'll blue beat, and not catch backwards roll. But if you micro walk with a certain timing it'll catch all techs except neutral (which you want) and quick getup from some characters, and it'll be a new combo. So you do 5B>5C and hit confirm if the 5C comes out. j.B(1) is an overhead, and it got a hitbox buff in CP so it should be viable against the short crouchers (basically everyone who 6B>5B worked on in EX like Litchi and Mu) so airdash mixup will actually work.
  18. Character combo rate.
  19. 6B gained 4 recovery frames in CP. It doesn't work. I can think of an example for forcing tech on oki setup. I might record it or something idk,
  20. Accept the lowish damage and wait until CP j.B
  21. I'm assuming you mean you've anti aired them using the tip of 6A. You could do 2D~C for a hit confirm and do air to air pressure if they're blocking. Against certain characters 6B hits them late enough crouching such that you can link 5B after. Easiest example off the top of my head is Litchi. Land, double air back dash and play your superior neutral. 6C>236C>[2]8D2~B (no hit) 6C>6A>j.B>j.214BBBBB (?) Just as a note, if you have 50 meter, always end in AB2 if you can. If you don't know the ender, learn it. Just bait it like you would with any other character...by blocking/using a safe jump setup. Vs Relius you can do something like 2B>5B mash BC after once. If they block 2B then 5B comes out, if they twirl then you grab. You can do a cross-up with it by doing [2]8D2~B if you're at a certain distance from the corner. There's also a way to combo with it by doing 6C>236C>[2]8D2~B (hit)>5C>ender but it's not worth the 50 extra damage imo.
  22. People don't know about Jewpuncher: Super Rainbow edition?
  23. -Taokaka strategy guide meant to teach new players how to player her well - impractical starter double gold burst combo ...
  24. Actually, I'd like to change my vote for BB/GG singles
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