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MashThat5A

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Everything posted by MashThat5A

  1. game is hard
  2. does this mean super low j2d now has a hit box?...okaaaay?
  3. And Ragna's pokes got indirectly buffed
  4. If you have good height awareness you can combo into 22C with air Blood Scythe off of random air hits. Kills your damage though since you have to use j.D
  5. It's actually CH DP > EX Cross Slash
  6. tao gets 3.5-3.6k with oki off of corner throw
  7. WhyIplayTao.jpg
  8. actually, in the corner j.5dc delay j.2da is universal, it's only for the air throw combo where it isnt because you're not doing it their their back to the corner and the blowback causes things to whiff the reason why you would use the other route is that it does /slightly/ more damage
  9. all you get mid screen is like 2c 5c j.b2 j.da 5da with your back to the corner you get a little more, but it's still better to use the fullscreen corner carry combo i posted earlier because it does more damage.
  10. I leave it at 5D~A but you can also add 6c > 236CB or 6C > 236CC super ender back throw sucks. never use it
  11. 5BC > j.2D~B > 5[C] > 6C > 4D~B > 6C > 236AA > 5D~A 5BC > j.D~C > j.2D~A > 5[C] > 6C > 4D~B > 236AA > 5D~A these are character specific. there's also a Tager one that I don't remember
  12. I don't remember the list since it's been a while since I've played. I'm pretty sure it's either one route works or the other, but never both. midscreen the forward throw combo I posted on the last page starting at 5C should work, but there's probably something more optimal. Also, the drives in that combo are immediate, as opposed to the delay you normally use when directly in the corner
  13. with front facing corner: jBC > dash under 5C > either j5D~C > j.2D~A or j.2D~C > j5D~A ( char specific) > 6C > 4D~B > 236AA > 5D~A
  14. Mine is full screen corner carry, so it does more damage and is applicable in every non corner situation
  15. You can also do tk super jump 236B and you can do it immediately Also, that midscreen throw combo is...really bad. 5B+C>j.236B>j.2D~B / j.5D~B (char specific part) > 5C>j.236B > j.5D~A>j.4D~6>j.5D~A>5D~B(>6C>236CB / 236CC super ender) full screen corner carry by the time yo 5D and can end however you like
  16. sj j.8D is also good
  17. All BK moves that have different properties from normal Ragna moves don't share SMP iirc
  18. why you not do 4D~B>OD at 100 health ;-;
  19. if you tk with 9 you go slightly forward and that causes them to go backwards. TK the motion by doing 7214D
  20. It's just Arksys saying you still can't play this character on netplay. nbd
  21. We...we played?
  22. Don't play this character please ;______; How does her teleport work? Does it always go behind the opponent?
  23. Or you can be manly and do Steel Rain > Astral
  24. It also does more damage than 236CC into that route, at least, depending on the ender Also: 2[C] (FC) > 6[C] >CT > 6C > 214D > jD~B > 5C > j.2D~C > j.5D~A > 6C > 4D~B > 6C > 236CC > 2D~c > 9D~c 236236D [6879]
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